spekkio
Arcane
- Joined
- Sep 16, 2009
- Messages
- 8,296
The course of our campaign on Scay-Hallwa:
Light Combat Gun
Scan Module
What can a proud member of prestigious RPGcodex Magazine do to deepen the legendary decline of this site?
Between many popular things like: making troll account, posting shitty replies in every thread possible, derailing good thread into discussion about lolicon etc, etc there is one thing that requires some real effort.
That's of course starting a LP Thread and abandoning it after 2-3 initial updates.
So, without further ado...
When reading great UFO - Enemy Unknown and X-COM - Terror from the Deep LPs here on Codex, I always hoped for somebody to make a LP of another turn-based classic, containing shooting evil aliens in the face by brave space marines.
I was thinking about Incubation - Battle Isle Phase Four, game created in 1997 by german developer and publisher Blue Byte Software. In the nineties they created some really outstanding titles, like: Battle Isle series, Settlers series, Albion (must-play if you're a furry), Extreme Assault and Archimedean Dynasty.
Incubation as title clearly states is 4th part in Battle Isle series and by simply looking at the cover we can tell what we should expect:
Well, what we can say about this game:
All above is true my dear readers. Btw this chick in blue dress and with big tits is our boss, OMG HOW AWESOME!
More details stolen from Wikipedia:
I hope you noticed that Greg Kasavin dissed this game for being too hard - proof that he was never good and Gayspot decline started probably more than 100 years ago.
Important stuff:
Let's start New Campaign, which starts with intro, you can watch it on JewTube.
Scene 1:
Corporal Bratt and Corporal Kelly are taking a walk, talking about boring life of space marine on a desolate space station and how awesome it would be to nail some top-quality FEMALE ass for a change, when...
Scene 2:
Space marines are having their butts kicked pretty hard by Scay'Ger - teh Evil Alien Race of this game.
Scane 3:
Our brave heroes are landing on the surface of planet Scay-Hallwa.
To sum shit up: something went wrong and all previously harmless planet fauna turned into killer monsters called Scay'Ger. We go down, kick some ass, help remaining civilians, etc, etc. Standard fare.
Here is the Main Map, between the missions we can:
1) Watch a cutscene, in most cases it's briefing/debriefing (green)
2) Start a mission, sometimes there is more than one to choose (red)
3) Visit a shop (blue)
And that's what we're gonna do first.
That's our team:
Corporal Bratt:
Private West:
Private Maxon:
As you can see, there are some RPG elements in this game, mainly skills and equipment.
But before I start to explain how shit works here, I need 2 recruits to replace West and Maxon (well, technically speaking - rename them).
So, are there any brave or bored Codexers who want to join the noble cause of kicking ass and taking names?
Scay'ger infested Scay-Hallwa needs You!
Damn, cpt Rutherford in her spacesuit-bikini needs You!
So, who wants to enlist? Two people for now, but the team will count up to 7 men/women/trannies. Of course fresh meat may join after some casualties. And you can count on casualties. I've played this game once, long time ago, on easy... and I reloaded like crazy, which not gonna happen this time - we're going semi-ironman, babies!
Mission 1 - Secure the Halls
Mission 2 - Enter Another Hall
Mission 3b - Street Fight Area
Mission 4 - The Portal
Mission 5 - Enter the Power Station
Mission 6 - Find dr Reich
Mission 7 - Escort dr Reich
Mission 8a - Lead the 2nd Attack Path
Mission 9 - Way to the Fort B
Mission 10 - In Front of the Fort
Mission 11 - Conquer the Fort
Mission 12 - The Hole
Mission 13 - Under-city
Mission 14 - Heaters
Mission 15 - Cross the Drawbridge
Mission 16 - The Nest
Mission 17 - Rescue the Wounded Unit
Mission 18b - Defend Path B
Mission 19 - Footbridge Path B
Mission 20 - Statue Park
Mission 21 - The Aid Station
Mission 22 - Residential Area #1
Mission 23 - Residential Area #2
Mission 24 - To the Flak Battery
Mission 25 - Halls #1
Mission 26 - Halls #2
Mission 27 - Rutherford's Rescue
Mission 28 - Spaceport #1
Mission 29 - Spaceport #2
Light Combat Gun
Advanced Combat GunBasic weapon a.k.a. shit. Overheats as fuck, buy something else ASAP. No bayonet so game over if out of ammo.
Modes: 1
Defense Mode: Yes
Range: 1-10
Power: 2
Accuracy: 3%
AP: 1
Bayonet: No
Ammo: 7
EP: 10
Requirements: none
Standard Assault RifleFirst decent gun. Buy this or SAR ASAP. You can stab nearby enemies in the face with bayonet.
Modes: 1
Defense Mode: Yes
Range: 1-10
Power: 3
Accuracy: 3%
AP: 1
Bayonet: Yes
Ammo: 8
EP: 20
Requirements: 1 in LW
Sniper RifleGood weapon for early part of the game. Bayonet attached.
Modes: 1
Defense Mode: Yes
Range: 1-20
Power: 4
Accuracy: 4%
AP: 1
Bayonet: Yes
Ammo: 10
EP: 30
Requirements: 3 in LW
Flame ThrowerIt's Sniper Rifle - 'nuff said. We gonna need 1-2 of those babies soon.
Modes: 1
DM: Yes
Range: 1-30
Power: 4
Accuracy: 20%
AP: 1
Bayonet: No
Ammo: 15
EP: 40
Requirements: 3 in LW, 1 in TE
Heavy Machine GunA lot of power, but VERY short range and only 5 Ammo. Interesting fire mode B.
Modes: 2
A (Default) Attack a single enemy (and probably take it out).
B Create a flame carpet which covers a 3x3 area. Nobody can walk there till the flames are gone, so use that to stop enemies.
DM: No
Range: 1-4
Power: 10
Accuracy: 100%
AP: 1 (2 in fire mode B)
Bayonet: No
Ammo: 5
EP: 40
Requirements: 3 in HW
Double Fire (Assault Rifle)Heavy fire power, good choice against multiple targets. It takes 2 action points to use. Best if there is a line of enemies to target and take care of the area effect.
Modes: 1
DM: No
Range: 1-20
Power: 5
Accuracy: 5%
AP: 2
Bayonet: No
Ammo: 15
EP: 50
Requirements: 1 in BF, 1 in LW, 2 in HW.
Rapid Fire Machine GunThe most powerful of the light combat weapons, very useful when used in defense mode. Cools down fast.
Modes: 1
DM: Yes
Range: 1-20
Power: 6
Accuracy: 5%
AP: 1
Bayonet: No
Ammo: 15
EP: 50
Requirements: 4 in LW, 1 in TE
Grenade LauncherYou can use this weapon in two modes. Target individual Scay'Ger in weapon Mode A (1 AP) or hit multiple enemies at a distance of about 5 or more squares in weapon Mode B (2 APs).
Modes: 2
A (Default) Attack single enemy.
B Attack multiple enemies. Needs two Action points and two Ammo.
DM: Yes (only in fire mode A)
Range: 1-20
Power: 6
Accuracy: 10%
AP: 1 (2 in mode B)
Bayonet: No
Ammo: 20
EP: 50
Requirements: 2 in LW, 3 in HW
High Energy LaserYou can use this weapon in two modes. Attack 3x3 area in weapon Mode A or place mines in weapon Mode B. Can shoot over walls.
Modes: 2
A (Default) Grenade Thrower. Damage Area 3x3.
B Mine Thrower. Damage Area 3x3.
Defense mode: No
Range: 2-20
Power: 10
Accuracy: 60%
AP: 3
Bayonet: No
Ammo: 5
EP: 60
Requirements: 2 in BF, 4 in HW, 1 in TE
Multi-Target DestroyerHeavy energy weapon. Infinite ammo but overheats as fuck.
Modes: 2
A (default) High damage laser. Single target, great range.
B Paralyzes the enemy.
DM: Yes
Range: 1-40
Power: 10
Accuracy: 90%
AP: 1
Bayonet: No
Ammo: unlimited
EPs: 70
Requirements: 1 in BF, 5 in HW, 3 in TE
Plasma GunCan destroy multiple targets
Modes: 2
A (Default) Attacks multiple targets. Damage Area 3x3 (another source: 9x9).
B Single, powerful attack. Damage Area 3x3 (another source: 7x7), uses 3 ammo.
DM: No
Range: 2-45
Power: 15
Accuracy: 90%
AP: 3
Bayonet: No
Ammo: 4
EPs: 90
Requirements: 3 in BF, 5 in HW
-----------------------------------------------------------Weapon with two totally different modes.
Modes: 2
A: Shoots multiple targets simultaneously. Attack will hit anything, your soldiers included.
B: Creates a stasis field around your troops, protecting them from all attacks & recovering their vitality. Protected units can fire but not move.
DM: No
Range: 1-10
Power: 10
Accuracy: 100%
AP: 1
Bayonet: No
Ammo: 10
EPs: 80
Requirements: 1 in BF, 4 in HW, 3 in TE
Scan Module
Light ArmorShows invisible enemies on radar. Useless in early game, useful later - when Ee'Ther a.k.a. Invisible Motherfuckers From Hell show up.
EP: 50
Requirements: 2 in TE
Small Medic Kit+3 front armor, + 2 back armor. Useful in early game, replace with better armor later.
EP: 10
Requirements: 1 in BF.
Light StimulantSoldier who carries SMC can restore one hitpoint of other soldier / himself per round. He has to stay next to this other soldier and face him.
EP: 80
Requirements: 1 in ME
Ammo PackPlus one action point per round in one round per mission (after use). Not that great, but hey - we can buy drugs in this game!
EP: 30
Requirements: 1 in BF, 1 in ME
Standard ArmorDoubles ammo carried by soldier. Buy this ASAP.
EP: 70
Requirements: 2 in BF, 1 in TE
Servo System+4 front armor, +2 back armor. Useful.
EP: 20
Requirements: 2 in BF
Heavy Stimulant+1 Action Point permanently. Buy ASAP.
EP: 30
Requirements: 2 in BF, 2 in TE, 1 in ME
Target SystemPlus two action points per round in one round per mission (after use) + maximizes the physical condition of the unit (lol wut?)
EP: 50
Requirements: 1 in BF, 2 in ME
BannerDoubles accuracy of any weapon. Usefull, except for weapons with 100% accuracy.
EP: 60
Requirements: 5 in TE
Attack ArmorAll units in 7x7 area surrounding the unit holding a banner get +1 APs & their DM works in all directions.
EP: 100
Requirements: 1 in BF, 5 in LE
Long Range Scaner+5 front armor, +0 back armor. Risky.
EP: 30
Requirements: 3 in BF
Heavy ArmorShows invisible enemies on radar in a wider radius than the Scan Module.
Helpful, but if you buy a jetpack, you also get a Long Range Scanner for free.
EP: 100
Requirements: 4 in TE, 1 in LE
Large Medic Kit+6 front armor, +4 back armor, -1 AP. Not recommended
EP: 50
Requirements: 4 in BF
Jet PackSoldier who carries LMK can restore 3 HPs of other soldier / himself per use (1 AP). He has to stay next to this other soldier and face him.
EP: 160
Requirements: 5 in ME
Explosion PackUser can jump for great distance & over walls. Usage costs all APs.
Equipped with long range scanner.
EPs: 190
Requirements: 4 in BF, 3 in TE
-----------------------------------------------------------Used to blow up the ducts.
EPs: 10
Requirements: 2 in BF, 1 in LW, 1 in HW, 3 in TE
What can a proud member of prestigious RPGcodex Magazine do to deepen the legendary decline of this site?
Between many popular things like: making troll account, posting shitty replies in every thread possible, derailing good thread into discussion about lolicon etc, etc there is one thing that requires some real effort.
That's of course starting a LP Thread and abandoning it after 2-3 initial updates.
So, without further ado...
When reading great UFO - Enemy Unknown and X-COM - Terror from the Deep LPs here on Codex, I always hoped for somebody to make a LP of another turn-based classic, containing shooting evil aliens in the face by brave space marines.
I was thinking about Incubation - Battle Isle Phase Four, game created in 1997 by german developer and publisher Blue Byte Software. In the nineties they created some really outstanding titles, like: Battle Isle series, Settlers series, Albion (must-play if you're a furry), Extreme Assault and Archimedean Dynasty.
Incubation as title clearly states is 4th part in Battle Isle series and by simply looking at the cover we can tell what we should expect:
Well, what we can say about this game:
- it's turn-based,
- it's tactical,
- it's terrifying,
- it contains some boobs.
All above is true my dear readers. Btw this chick in blue dress and with big tits is our boss, OMG HOW AWESOME!
More details stolen from Wikipedia:
wikipedos said:Incubation: Time Is Running Out (also known as Incubation: Battle Isle Phase Four) is a turn-based tactics computer game from Blue Byte Software released in 1997. In the game, the player controls a squad of soldiers. The game was one of the first strategy titles to use fully 3D graphics, and supported hardware acceleration on the 3dfx Voodoo.
Incubation is part of the Battle Isle series, though it is only loosely related to the other games in the series. The plot revolves around a mysterious virus causing indigenous inhabitants surrounding a planetary colony to mutate into the monstrous Scay'Ger. The single-player campaign includes around 30 missions set in futuristic interiors full of aliens, as a squad of space marines battles to save the civilians and themselves. The game has some head-to-head and co-op multiplayer support via LAN and software such as Kali. There are three difficulty levels which influence parameters like monster respawn and damage rates.
Outside of missions, the main decision is which weapons and equipment to purchase to outfit the squad. A variety of weapons are available. Some low-level guns feature bayonets for melee combat, which form a substantial element of the game. Equipment like jetpacks, scanners, improved armor, stimulants and medical kits becomes available as the space marines accumulate experience points.
Reception:
Criticism of Incubation was mixed. PC Gamer's take was quite positive, awarding it "Best Turn-Based Strategy Game of 1997". Others, such as Kasavin, felt the game made some steps in the right direction but lacked the depth and challenge needed for a great strategy game. Writing for GameSpot, Greg Kasavin notes that "Most weapons at your disposal carry limited ammunition and can overheat rather quickly, forcing you to fire only when you must." Niko Nirvi of Pelit, who initially considered the game a botched X-Com variant, came to think of it as a sort of puzzle game and was very taken with it.
Blue Byte later published an expansion pack, The Wilderness Missions, which added new missions with more resourceful enemies, as well as a map editor.
I hope you noticed that Greg Kasavin dissed this game for being too hard - proof that he was never good and Gayspot decline started probably more than 100 years ago.
Important stuff:
- I'm using Tinypic for image hosting because I've heard they're ok,
- screens will be 640x480, let me know if that's fine,
- I'm gonna play in software mode, 3dfx wrappers work, but the game still looks last-gen and behaves strange.
Let's start New Campaign, which starts with intro, you can watch it on JewTube.
Scene 1:
Corporal Bratt and Corporal Kelly are taking a walk, talking about boring life of space marine on a desolate space station and how awesome it would be to nail some top-quality FEMALE ass for a change, when...
Scene 2:
Space marines are having their butts kicked pretty hard by Scay'Ger - teh Evil Alien Race of this game.
Scane 3:
Our brave heroes are landing on the surface of planet Scay-Hallwa.
To sum shit up: something went wrong and all previously harmless planet fauna turned into killer monsters called Scay'Ger. We go down, kick some ass, help remaining civilians, etc, etc. Standard fare.
Here is the Main Map, between the missions we can:
1) Watch a cutscene, in most cases it's briefing/debriefing (green)
2) Start a mission, sometimes there is more than one to choose (red)
3) Visit a shop (blue)
And that's what we're gonna do first.
That's our team:
Corporal Bratt:
Private West:
Private Maxon:
As you can see, there are some RPG elements in this game, mainly skills and equipment.
But before I start to explain how shit works here, I need 2 recruits to replace West and Maxon (well, technically speaking - rename them).
So, are there any brave or bored Codexers who want to join the noble cause of kicking ass and taking names?
Scay'ger infested Scay-Hallwa needs You!
Damn, cpt Rutherford in her spacesuit-bikini needs You!
So, who wants to enlist? Two people for now, but the team will count up to 7 men/women/trannies. Of course fresh meat may join after some casualties. And you can count on casualties. I've played this game once, long time ago, on easy... and I reloaded like crazy, which not gonna happen this time - we're going semi-ironman, babies!