Silellak
Cipher
YAY! Another Blood Bowl Let's Play! Just what the Codex needed!
Actually, I thought another LP might be interesting, this time of one of the more "agile" teams. Since I refuse to play faggy Elves, I decided to go with Skaven. This will also let me screw around a bit with mutations. This is my first LP (of anything, ever), so be gentle.
This is sort of a spin-off of Brother None's (and thus Anthony Davis') Blood Bowl LPs, so if you're new to the game, it might be good to start with Davis' then go through Brother None's to get a feel for how the game works. Brother None's LP can be found here: http://rpgcodex.net/phpBB/viewtopic.php?t=34207, which has a link to Davis' LP, since I am too lazy to dig it up right now.
I am playing classic mode, turn-based (as if a Codex team could play any other way), and on medium difficulty.
Now, I am "proud" to present, the newest Skaven team: The Decline!
And here's our roster. I randomly chose the name of Codex posters I happen to remember, because I'm too lazy to do any sort of poll. If you want to be a replacement (as is certain to be necessary with a Skaven team), feel free to chime in.
Skaven fun facts: Gutter Runners are your bread and butter. Lineman, Blitzers, and Throwers are your standards just like any other team. Gutter Runners only have 2 strength, but a ridiculous 9 movement points, and start off with Dodge. Delicious.
I will purchase a Rat Ogre once I have the cash, but for now, this is what I got.
As you can see, I've gone with 3 re-rolls (because the dice are your enemy), 2 fan factor, and a single cheerleader.
First game against the boring old humans. Balance of speed and strength, so I can't guarantee I'll be able to outrun them. We have equal team value, so no one gets any inducement money to spend.
I choose receiver, because based on my experience playing AGAINST the Skaven, those little fuckers always seem to find a way to score on their possession.
I start off in a Defensive Tackle formation. This might be a good time to mention I have extraordinarily little experience with this sort of team. I've primarily played Dwarves, who live only to grind their enemies into the ground until there's nothing left. In this case, I now actually have to pay attention to the BALL. I am not looking forward to this.
Notice Volourn, standing alone against two humans and their pet ogre. Hold the line, Volly! FOR BIOWARE!!!
Fantastic. This is one of the more useful, or annoying, random kick-off events. In this case I have to choose "annoying", because it's taking 2 turns off my drive.
Dark Underlord gets the ball and is on the move! My next goal is to try to get one or more of my Gutter Runners to the opposition's side of the field so I can make a break for the goal line. This requires knocking at least one of their line down to open a whole, so I only need one dodge at most.
I get Shuma across, but Whiskey Wolf fails his Dodge and ends up on the turf.
A hole opens on the left side and Kingcomrade makes a break down the line! DU is covered, but only has to make one dodge roll and he can get into a good passing position. Dodge is made. Hell yeah. It's go time. Maybe playing the Skaven won't be so bad. DU throws and...
...for fuck's sake. He's what, 20 yards away? Who the fuck taught you how to aim?
Figures. So, DU tosses the ball "out of bounds", as opposed to "towards the receiver", and the ball is randomly tossed back in...
...to about 20 yards from my OWN endzone.
At this point I'm pretty much fucked. I have no cover down there, and he has 2 humans and a fucking ogre as his guard. Yeah. This won't end well.
...yeah. Great start to my opening drive.
This time I choose a more aggressive formation. A modified Blitz with two receivers back to cover both corners of the back field. Or something. I really have no idea what I'm doing, but at least Volourn no longer stands alone. ::honorblade::
If at first you don't succeed...same strategy as last time. VD grabs the ball, got to get at least one Gutter Runner deep on their end and go for the pass. This time I at least give my passer a couple of token defenders.
They Blitz on VD, but can only push him back, and elsewhere, Shuma nails a human trying to sneak around him.
Meanwhile across field, Skyway makes a break down the line and Racofer pushes away the one man sent to block him. One thing I have to love about the Skaven after playing the Dwarves for so long - even their "slow" players are fucking fast.
Same guy tries to knock down VD again, and VD sends him to the ground.
Google Image Search has a thing for asians. Anyway, this allows VD to get a lot closer to Skyway for the pass, and...
SUCCESS! Apparently, the key to passing is to be about 5 feet away. Unless you're the AI, who always seem to roll 6 on passes that cover 3/4ths of the field.
At this point, there's nothing to stop me from...
Despite my disastrous opening drive, I'm back in the game. Not much time left in this half, so I just have to hold them off and then keep them from scoring on their drive.
I line my team up in an aggressive Wall formation, since I only have to hold them for two runs. It's a tiny bit risky, but...
...in a shocking change of pace, nothing goes horribly wrong, and we're at half time.
I set up a somewhat deep defense. Against passing teams like humans, my primary goal is to keep their catchers bleeding on the ground while waiting for an opening against the thrower. At least, this worked for the Dwarves, and so far I don't see any reason to play the Skaven differently.
Their opening offensive is pretty effective. Volly's rematch with the Ogre goes as one might predict, and worse, the first injury of the game is against my team - Murrow is down. Luckily, he's just out for the game, but I'm starting to lose heart.
Vengeance! Anthony Davis sends a human to the sidelines.
Their thrower is making a break for the right side of the field. He's pretty open, so if I can just get someone over there, I should be able to end their possession pretty quickly...
...unless they form a 3-man wall, effectively blocking me off from any direct route. The only thing to do now is charge through them and hope to get to the Thrower before he finds an open receiver. At this point I'm pretty convinced it's just a matter of time until they score, as the Skaven aren't the best at breaking through a wall, but if the Codex has taught me anything, it is to spit in the face of logic and reason.
DEATH! And surprisingly, not my own. WhiskeyWolf, angry at his inability to reach the ball holder, grinds the closest human into the pitch. Morale rises.
I begin my assault against the wall, and another human player decides it's a good time to take a nap.
After a few turns, pretty much every player on the field is gathered around the ball carrier. Kingcomrade, bored, decides it's time for a nap. However, Anthony Davis is finally able to Blitz around and take the Thrower 1 on 1. He is a Blitzer, so it should be an easy knock down...
...fuck. Luckily, next turn, Racofer has a shot. He has to Blitz and make a single dodge roll, but he's a fucking Skaven! I can do this!
Jesus. Who is this guy?
Finally, DU gets a 2-white-dice Blitz against the carrier. Third time's the charm, right?
Fuck yeah it is. DU redeems himself for his Dwarf-like throwing accuracy by doing what two Blitzers could not, and sending the ball thrower to the ground. With the ball out of bounds, this means it will randomly be thrown back on field...which could be fantastic or terrible.
Of course, it ends up far away from the large group, on my side of the field. Brother None is close enough to grab it without having to make a dodge roll, but fails the pick-up and has to re-roll...
...damn skippy. He makes the re-roll and heads up the right side with little left to challenge him. What looked like a guaranteed tie may turn out to be a win after all. Just gotta hold the humans off for two more turns...
Early into their next turn, a human tries to sneak around and takes a trip to the pitch. This leaves Brother None with a free turn to get as far away as possible. I neglect to make any Go For It rolls at the moment, hoping I can reach the end zone before the game ends without them.
I spend the next turn keeping the humans down, and I have one more shot to win. Just gotta make one Go For It and I'm golden.
Ding, motherfucker. This is where I was won over on the Skaven. There's no way a Dwarf team could've made that sort of turn-around - they just can't cross the field fast enough. Satisfying.
Pretty good match overall. That is to say, I snuck by with a win, none of my players are dead, and even more surprisingly, all of them should be around for the next game.
Racofer is MVP because...sure, why not?
Fifty thousand gold closer to our pet Rat Ogre. Next match is against the Dwarves. Just gotta outrun the little fuckers and hope I can score a few times before they cripple half my team.
Future updates won't be as long, but since this is the first one, I wanted to give a feel for how the Skaven play. Hoping next update will be sometime tomorrow. First one to chime in as joining the team gets the honor of a giant smelly rodent.
Feel free to offer advice on how to develop my team or different strategies to use. As was pretty clear, I sort of stumbled along this last game.
Actually, I thought another LP might be interesting, this time of one of the more "agile" teams. Since I refuse to play faggy Elves, I decided to go with Skaven. This will also let me screw around a bit with mutations. This is my first LP (of anything, ever), so be gentle.
This is sort of a spin-off of Brother None's (and thus Anthony Davis') Blood Bowl LPs, so if you're new to the game, it might be good to start with Davis' then go through Brother None's to get a feel for how the game works. Brother None's LP can be found here: http://rpgcodex.net/phpBB/viewtopic.php?t=34207, which has a link to Davis' LP, since I am too lazy to dig it up right now.
I am playing classic mode, turn-based (as if a Codex team could play any other way), and on medium difficulty.
Now, I am "proud" to present, the newest Skaven team: The Decline!
And here's our roster. I randomly chose the name of Codex posters I happen to remember, because I'm too lazy to do any sort of poll. If you want to be a replacement (as is certain to be necessary with a Skaven team), feel free to chime in.
Skaven fun facts: Gutter Runners are your bread and butter. Lineman, Blitzers, and Throwers are your standards just like any other team. Gutter Runners only have 2 strength, but a ridiculous 9 movement points, and start off with Dodge. Delicious.
I will purchase a Rat Ogre once I have the cash, but for now, this is what I got.
As you can see, I've gone with 3 re-rolls (because the dice are your enemy), 2 fan factor, and a single cheerleader.
First game against the boring old humans. Balance of speed and strength, so I can't guarantee I'll be able to outrun them. We have equal team value, so no one gets any inducement money to spend.
I choose receiver, because based on my experience playing AGAINST the Skaven, those little fuckers always seem to find a way to score on their possession.
I start off in a Defensive Tackle formation. This might be a good time to mention I have extraordinarily little experience with this sort of team. I've primarily played Dwarves, who live only to grind their enemies into the ground until there's nothing left. In this case, I now actually have to pay attention to the BALL. I am not looking forward to this.
Notice Volourn, standing alone against two humans and their pet ogre. Hold the line, Volly! FOR BIOWARE!!!
Fantastic. This is one of the more useful, or annoying, random kick-off events. In this case I have to choose "annoying", because it's taking 2 turns off my drive.
Dark Underlord gets the ball and is on the move! My next goal is to try to get one or more of my Gutter Runners to the opposition's side of the field so I can make a break for the goal line. This requires knocking at least one of their line down to open a whole, so I only need one dodge at most.
I get Shuma across, but Whiskey Wolf fails his Dodge and ends up on the turf.
A hole opens on the left side and Kingcomrade makes a break down the line! DU is covered, but only has to make one dodge roll and he can get into a good passing position. Dodge is made. Hell yeah. It's go time. Maybe playing the Skaven won't be so bad. DU throws and...
...for fuck's sake. He's what, 20 yards away? Who the fuck taught you how to aim?
Figures. So, DU tosses the ball "out of bounds", as opposed to "towards the receiver", and the ball is randomly tossed back in...
...to about 20 yards from my OWN endzone.
At this point I'm pretty much fucked. I have no cover down there, and he has 2 humans and a fucking ogre as his guard. Yeah. This won't end well.
...yeah. Great start to my opening drive.
This time I choose a more aggressive formation. A modified Blitz with two receivers back to cover both corners of the back field. Or something. I really have no idea what I'm doing, but at least Volourn no longer stands alone. ::honorblade::
If at first you don't succeed...same strategy as last time. VD grabs the ball, got to get at least one Gutter Runner deep on their end and go for the pass. This time I at least give my passer a couple of token defenders.
They Blitz on VD, but can only push him back, and elsewhere, Shuma nails a human trying to sneak around him.
Meanwhile across field, Skyway makes a break down the line and Racofer pushes away the one man sent to block him. One thing I have to love about the Skaven after playing the Dwarves for so long - even their "slow" players are fucking fast.
Same guy tries to knock down VD again, and VD sends him to the ground.
Google Image Search has a thing for asians. Anyway, this allows VD to get a lot closer to Skyway for the pass, and...
SUCCESS! Apparently, the key to passing is to be about 5 feet away. Unless you're the AI, who always seem to roll 6 on passes that cover 3/4ths of the field.
At this point, there's nothing to stop me from...
Despite my disastrous opening drive, I'm back in the game. Not much time left in this half, so I just have to hold them off and then keep them from scoring on their drive.
I line my team up in an aggressive Wall formation, since I only have to hold them for two runs. It's a tiny bit risky, but...
...in a shocking change of pace, nothing goes horribly wrong, and we're at half time.
I set up a somewhat deep defense. Against passing teams like humans, my primary goal is to keep their catchers bleeding on the ground while waiting for an opening against the thrower. At least, this worked for the Dwarves, and so far I don't see any reason to play the Skaven differently.
Their opening offensive is pretty effective. Volly's rematch with the Ogre goes as one might predict, and worse, the first injury of the game is against my team - Murrow is down. Luckily, he's just out for the game, but I'm starting to lose heart.
Vengeance! Anthony Davis sends a human to the sidelines.
Their thrower is making a break for the right side of the field. He's pretty open, so if I can just get someone over there, I should be able to end their possession pretty quickly...
...unless they form a 3-man wall, effectively blocking me off from any direct route. The only thing to do now is charge through them and hope to get to the Thrower before he finds an open receiver. At this point I'm pretty convinced it's just a matter of time until they score, as the Skaven aren't the best at breaking through a wall, but if the Codex has taught me anything, it is to spit in the face of logic and reason.
DEATH! And surprisingly, not my own. WhiskeyWolf, angry at his inability to reach the ball holder, grinds the closest human into the pitch. Morale rises.
I begin my assault against the wall, and another human player decides it's a good time to take a nap.
After a few turns, pretty much every player on the field is gathered around the ball carrier. Kingcomrade, bored, decides it's time for a nap. However, Anthony Davis is finally able to Blitz around and take the Thrower 1 on 1. He is a Blitzer, so it should be an easy knock down...
...fuck. Luckily, next turn, Racofer has a shot. He has to Blitz and make a single dodge roll, but he's a fucking Skaven! I can do this!
Jesus. Who is this guy?
Finally, DU gets a 2-white-dice Blitz against the carrier. Third time's the charm, right?
Fuck yeah it is. DU redeems himself for his Dwarf-like throwing accuracy by doing what two Blitzers could not, and sending the ball thrower to the ground. With the ball out of bounds, this means it will randomly be thrown back on field...which could be fantastic or terrible.
Of course, it ends up far away from the large group, on my side of the field. Brother None is close enough to grab it without having to make a dodge roll, but fails the pick-up and has to re-roll...
...damn skippy. He makes the re-roll and heads up the right side with little left to challenge him. What looked like a guaranteed tie may turn out to be a win after all. Just gotta hold the humans off for two more turns...
Early into their next turn, a human tries to sneak around and takes a trip to the pitch. This leaves Brother None with a free turn to get as far away as possible. I neglect to make any Go For It rolls at the moment, hoping I can reach the end zone before the game ends without them.
I spend the next turn keeping the humans down, and I have one more shot to win. Just gotta make one Go For It and I'm golden.
Ding, motherfucker. This is where I was won over on the Skaven. There's no way a Dwarf team could've made that sort of turn-around - they just can't cross the field fast enough. Satisfying.
Pretty good match overall. That is to say, I snuck by with a win, none of my players are dead, and even more surprisingly, all of them should be around for the next game.
Racofer is MVP because...sure, why not?
Fifty thousand gold closer to our pet Rat Ogre. Next match is against the Dwarves. Just gotta outrun the little fuckers and hope I can score a few times before they cripple half my team.
Future updates won't be as long, but since this is the first one, I wanted to give a feel for how the Skaven play. Hoping next update will be sometime tomorrow. First one to chime in as joining the team gets the honor of a giant smelly rodent.
Feel free to offer advice on how to develop my team or different strategies to use. As was pretty clear, I sort of stumbled along this last game.