Elwro
Arcane
Steven Peeler, the guy behind e.g. Depths of Peril, begins design of a new game and <a href="http://www.soldak.com/forums/showthread.php?t=1538">wants your feedback</a>. Don't rush and copypaste your multifaceted TB combat system design, though:<blockquote>Our next game is going to be more of a hardcore, realtime dungeon crawl (hardcore compared to Kivi that is).
It's going to be an action RPG that is going to take some elements from Depths of Peril (no covenants though) and some from Kivi's Underworld. I'm thinking of having some of the key features revolve around random elements (controlled randomness), a very dynamic world, and lots of smaller game mechanics that can interact to result in some more emergent gameplay than is usual in an action RPG.
This doesn't give you much to go on yet, but now is a great time to give your input of what you would like to see in a realtime dungeon crawl. Don't worry I have plenty of ideas to make this a really cool game, but I love hearing feedback from all of you.</blockquote>If you think you know what the key ingredient missing from all recent realtime dungeon crawlers is, drop Soldak a line <a href="http://www.soldak.com/forums/showthread.php?t=1538">here</a>.
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
It's going to be an action RPG that is going to take some elements from Depths of Peril (no covenants though) and some from Kivi's Underworld. I'm thinking of having some of the key features revolve around random elements (controlled randomness), a very dynamic world, and lots of smaller game mechanics that can interact to result in some more emergent gameplay than is usual in an action RPG.
This doesn't give you much to go on yet, but now is a great time to give your input of what you would like to see in a realtime dungeon crawl. Don't worry I have plenty of ideas to make this a really cool game, but I love hearing feedback from all of you.</blockquote>If you think you know what the key ingredient missing from all recent realtime dungeon crawlers is, drop Soldak a line <a href="http://www.soldak.com/forums/showthread.php?t=1538">here</a>.
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>