LCJr.
Erudite
- Joined
- Jan 16, 2003
- Messages
- 2,469
<strong>[ Review ]</strong>
<p>The reviewer gives it a score of 70% but is honest about why. It's not that it's a bad game but rather the game overwhelmed him. I wish more reviewers were this honest.</p><blockquote><p>I'm not built for a game like Romance of the Three Kingdoms XI. I doubt many of us are. These days, your average game is basically an interactive screensaver you watch and pay forty quid for. It's all down to publishers demanding their investments to have as broad an appeal as possible, so developers have to make games so gentle and friendly it's like these patronisingly gentle creations are holding your hand and walking you into the first day of gaming nursery school.</p><p>Romance of the Three Kingdoms XI is not like this. If anything, it probably <em>hates you</em>.</p><p>.....</p><p>And that's where Romance of the Three Kingdoms XI begins, really. To play the game there's ultimately no way of avoiding the sizable investment of your precious, finite time into understanding the many complexities being demanded of you. This is a strategy game that includes so much detail it wouldn't be surprising if there was a kitchen sink button hidden within all the menus. To simply get far in the campaign you've got to be completely aware of city building, morale, food, finances, social order, training, military strategy, justice, army management, officer recruitment, traps, lying, truce-building, rumour-mongering, general deceit and trade. A weak link in your management can really set the whole thing crumbling, or leave you waiting for turns to get back into the right routine. Mistakes cost, but with so much to work with it's almost always too hard to get by without forgetting <em>something</em>.</p></blockquote><p>Take a few minutes and read the <a href="http://play.tm/story/21171" target="_blank">full review.</a>
</p><blockquote><p> </p></blockquote><p> </p><p>Spotted @ <a href="http://play.tm/">Play.tm</a></p>
<p>The reviewer gives it a score of 70% but is honest about why. It's not that it's a bad game but rather the game overwhelmed him. I wish more reviewers were this honest.</p><blockquote><p>I'm not built for a game like Romance of the Three Kingdoms XI. I doubt many of us are. These days, your average game is basically an interactive screensaver you watch and pay forty quid for. It's all down to publishers demanding their investments to have as broad an appeal as possible, so developers have to make games so gentle and friendly it's like these patronisingly gentle creations are holding your hand and walking you into the first day of gaming nursery school.</p><p>Romance of the Three Kingdoms XI is not like this. If anything, it probably <em>hates you</em>.</p><p>.....</p><p>And that's where Romance of the Three Kingdoms XI begins, really. To play the game there's ultimately no way of avoiding the sizable investment of your precious, finite time into understanding the many complexities being demanded of you. This is a strategy game that includes so much detail it wouldn't be surprising if there was a kitchen sink button hidden within all the menus. To simply get far in the campaign you've got to be completely aware of city building, morale, food, finances, social order, training, military strategy, justice, army management, officer recruitment, traps, lying, truce-building, rumour-mongering, general deceit and trade. A weak link in your management can really set the whole thing crumbling, or leave you waiting for turns to get back into the right routine. Mistakes cost, but with so much to work with it's almost always too hard to get by without forgetting <em>something</em>.</p></blockquote><p>Take a few minutes and read the <a href="http://play.tm/story/21171" target="_blank">full review.</a>
</p><blockquote><p> </p></blockquote><p> </p><p>Spotted @ <a href="http://play.tm/">Play.tm</a></p>