hpmons
Novice
- Joined
- Jun 17, 2007
- Messages
- 29
I have to admit, when I first saw the before/after mock ups, I did feel a preference for the "after" images.
http://www.diii.net/gallery/showphoto.p ... ig&cat=553
http://www.diii.net/gallery/showphoto.p ... mit=recent
http://www.diii.net/gallery/showphoto.p ... mit=recent
There has been an uproar among many D2 fans about the art direction, but the team arent changing it
The fact is, if D3 was darker and more girtty like some fans would like it, it would feel very samey. Part of the point of a new Diablo game is that it should be different, it should progress in some way, and if the Diablo team think that the more colourful direction will lead to better gameplay, then frankly I trust them. As Wilson states, D2 is more varied in colour once you consider it.
I do still feel a bit hesitant about the characters design though.
What do others think of the art direction in D3?
http://www.diii.net/gallery/showphoto.p ... ig&cat=553
http://www.diii.net/gallery/showphoto.p ... mit=recent
http://www.diii.net/gallery/showphoto.p ... mit=recent
There has been an uproar among many D2 fans about the art direction, but the team arent changing it
http://kotaku.com/5031732/art-apocalyps ... -decisions"Diablo is a game you play for, hopefully, hundreds of hours, and one of the rewards is a variety of different-looking environments." People looking back on old Diablo, he said, may have a selective memory. "People remember the Act I dungeons... but they kind of conveniently forget the green fields of Act I, and all of Act II... and it's palaces, its bright deserts."
Actually, Wilson said the team originally shot for a "very desaturated, very dark" gameworld. "We had all kinds of problems with identification of units... combat wasn't very good, and the worlds got homogeneous very quickly. As we played through it, we didn't like it, or think it was very much fun."
The fact is, if D3 was darker and more girtty like some fans would like it, it would feel very samey. Part of the point of a new Diablo game is that it should be different, it should progress in some way, and if the Diablo team think that the more colourful direction will lead to better gameplay, then frankly I trust them. As Wilson states, D2 is more varied in colour once you consider it.
I do still feel a bit hesitant about the characters design though.
What do others think of the art direction in D3?