Naked Ninja
Arbiter
Most people probably know to check the blog for Scars updates but for the rest of you, mirrored from the blog post :
It may not be Oblivion but I think it's purty :
Click for larger version.
Click for larger version.
Click for larger version.
Click for larger version.
Click for larger version.
That there is Ghevist. From the lore :
Now before anyone gets excited and thinks that the fact that I'm showing this is Significant with a capital S, let me slam on the brakes. It's just a little side area I whipped up in an hour or so to test out the new "Ground Cover" functionality in the latest version of the engine. Which is handling rendering the grass and rocks in the above screens. The sneaky GG code monkeys added this in without much fanfare and I've only just realized that it is there (I'm slow ). You'll have seen the like in other games, it's basically an invisible radius around the player which fades in and out foliage and small detail models. And it's pretty damn sweet.
So yeah, Ghevist is more of a lore tie in, if you take the time to explore in Scars of War you can find areas you might read about in books and/or get side quests to go to these places. There may or may not be cool stuff to discover there. All I'm saying is, if I discovered a remote lake hidden in the mountains with an island in the middle, I'd probably get my swimming trunks on.
Ghevist takes it's inspiration from Crater Lake, which I visited about a year or so ago when I was in Oregon on a business trip :
A really stunning place to visit if you're in Oregon, worth the drive.
And yes, yes, I know, you want pictures of characters and dialogues and war torn ruins, not a sunny lake in the mountains. Deal with the disappointment.
It may not be Oblivion but I think it's purty :
Click for larger version.
Click for larger version.
Click for larger version.
Click for larger version.
Click for larger version.
That there is Ghevist. From the lore :
They summoned the tribes together in the place called Ghevist, the Meeting Grounds; there, to demonstrate their intent, they slaughtered the leaders of the tribes and their families. From then on, they told the gathered tribes, the lands would be known as Imarathar, the Chosen Land, for they had chosen it as their home, their sovereignty. All who dwelt within its borders did so only by their will, all would bow their heads before them, all who could speak would vow their loyalty to the Imarathi.
Now before anyone gets excited and thinks that the fact that I'm showing this is Significant with a capital S, let me slam on the brakes. It's just a little side area I whipped up in an hour or so to test out the new "Ground Cover" functionality in the latest version of the engine. Which is handling rendering the grass and rocks in the above screens. The sneaky GG code monkeys added this in without much fanfare and I've only just realized that it is there (I'm slow ). You'll have seen the like in other games, it's basically an invisible radius around the player which fades in and out foliage and small detail models. And it's pretty damn sweet.
So yeah, Ghevist is more of a lore tie in, if you take the time to explore in Scars of War you can find areas you might read about in books and/or get side quests to go to these places. There may or may not be cool stuff to discover there. All I'm saying is, if I discovered a remote lake hidden in the mountains with an island in the middle, I'd probably get my swimming trunks on.
Ghevist takes it's inspiration from Crater Lake, which I visited about a year or so ago when I was in Oregon on a business trip :
A really stunning place to visit if you're in Oregon, worth the drive.
And yes, yes, I know, you want pictures of characters and dialogues and war torn ruins, not a sunny lake in the mountains. Deal with the disappointment.