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Main Character in Rpgs: Voiced or Silent?

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,993
So in most rpg's the main character is usually silent (KOTOR, BG, NWN, Fallout, oblivion etc)

Some say its so the player can better imagine himself in the characters shoes. I personally believe thats baloney and the dev's are trying to save some $$$ on speech.
I think all rpg's should include full speech and dialogue for the main pc (s). Furthermore they should try to offer variety on the voicesets.(kind of like in wiz8, but more detailed since wiz8 was hack and slash while I am talking about full blow sory-based rpg's)


Thoughts?
 

someone else

Arcane
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In the window
Steve gets a Kidney but I don't even get a tag.
So in most Japanese Erotic Games aka Hentai Games the main character's face is usually hidden.

Some say its so the player can better imagine himself in the characters shoes. I personally believe thats baloney and the dev's are trying to save some $$$ on art design. I think all Hentai Games should include full facial expressions for the main pc (s). Furthermore they should try to offer variety on the heads.(kind of like in wiz8, but more detailed since wiz8 was hack and slash while I am talking about full blow sex-based JEG)


Thoughts?
 

mjorkerina

Scholar
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Jun 5, 2007
Messages
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Montpellier, France
Voice acting is a waste of money better spent on other things. I absolutely don't care if half (or even all) of the NPC are silent so there is no reason I should care for the main character. Games with full voice acting usually have less branching dialogue trees than those who don't care.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
PC must talk? no fucking way
I don't want my PC to say what I've already read or to say something by clicking icons/3-word line because I don't know what PC will really say.
do it old-school way goddamnit
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
There's a certain tradition behind games where the player character never says anything at all, period, voiced or otherwise. Everyone else talks around him, the main character just stands there in silence.
 

Aikanaro

Liturgist
Joined
Feb 3, 2004
Messages
142
Fully voiced NPCs are annoying as fuck. The last thing we need is fully voiced PCs.
 

Andhaira

Arcane
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Nov 25, 2007
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If it were up to most of you, rpg'stoday would never have evolved from random encounter based hackers and slashers with crummy grafix, no interactivity and ZERO storyline/char development.
 
Self-Ejected

Wilco

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Nov 29, 2007
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Location
The land of multi-headed phallus
Andhaira said:
Plz stay on topic. lol

I think voicing characters in an RPG is a step foward in immersion and storytelling...
ASS. ASS. PISS. PISSSSSSSSSSSS.



Personally I have no idea why you would want to go back to silent old days, reading endless, blocky texts...
PISS IN THE ASS.



When voice acting has clearly become the industry standard for modern RPGs...
PISS COMING FROM THE ASS.



This all goes back to my theory that the codex is based on nostalga and should start going with the mainstream flow...
PISS AND MULTI-HEADED DICKS COMING FROM THE ASS ONTO ANDHAIRA AND THIS THREAD.
 

fastpunk

Arbiter
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Mar 31, 2007
Messages
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under the sun
It's irrelevant for me, although there's a larger risk of not getting to like your character if his voice sucks or just doesn't fit the character's appearance. Usually, a silent main character works best.
 

Rat Keeng

Liturgist
Joined
Oct 22, 2002
Messages
869
Q: What are the similarities between Andhaira and PCs?

A: I want them both to shut the fuck up.
 

mjorkerina

Scholar
Joined
Jun 5, 2007
Messages
344
Location
Montpellier, France
Andhaira said:
If it were up to most of you, rpg'stoday would never have evolved from random encounter based hackers and slashers with crummy grafix, no interactivity and ZERO storyline/char development.

If it were up to you RPG would be FPS with swords.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,993
Umm, no! Not at all.

I am all for deep char development, great comabt system, lots of interactivity, engaging storyline where you can make a difference in many ways. etc
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,091
I agree with full voice acting IF it's done well.
But it's not that necessary, I'm ok with reading. What seems really stupid is when in some games your char doesn't speak at all and npcs just continue talking to your deaf and dumb pc like everything is ok. The really dumbfuck point is when they say to you: "not much of a talker, eh?"
 

Klaz

Scholar
Joined
Jun 17, 2007
Messages
208
Location
Spain
No voice acting, why spend all that money in voices while it could instead be spent in beta testers (REALLY needed in RPG games) or in making more quests?
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
It will not make the game more fun, so it is unimportant and can be done without.
 

Mikser

Educated
Joined
May 22, 2007
Messages
43
I think voice acting in general is unnecessary in a dialogue-heavy genre like RPGs. Voice acting is often a strait-jacket, since it severely constrains how much more dialogue can be added or edited after the dialogue has been recorded. The immersion argument is also vacuous, as most games recycle voice actors; it's quite grating recognizing the same voice in a different role again and again. It's money that could be better spent on just about anything.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Suchy said:
I like it Gothic way. PC has a voice too.

Yes. Gothic or Witcher way. But: only for RPGs where you have a pre-made character, RPGs where you can create your own character aren't good for voiced main chars.
 

Suchy

Arcane
Joined
Nov 16, 2007
Messages
6,032
Location
Potatoland
True... Kinda sucks when you make a stern old necro and then he sounds like some teenage mutant ninja turtle.
So yup, where you create your char it's better to make PC silent. Or add a whole bunch of voice sets - but this is not a valid option or we'd have one-line dialogues and zero voice acting.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Voiced protagonist only works when your main character is either premade or from a limited subset of premades and/or has very few lines. This will likely remain the case until computers are capable of lifelike text-to-speech. That, or all your protagonists are robots. It has been proposed that a game where characters are all robots would remove a lot of design obstacles. For one, if they ARE robots, nobody can reasonably complain that their speech sounds robotic. Or is entirely absent, given that there is not much reason robots would need crude voice communications.
 

afewhours

Scholar
Joined
Dec 26, 2007
Messages
562
Location
UK
Voice acting can irritate me as I read faster than lines are spoken. Sometimes it even throws up horrid scripting that would otherwise pass under my radar. It's not high on my list of priorities for buying a game. Give me a nice screen of text. That will keep me happy.

Though I'll admit KOTOR was better for giving HK-47 a voice. HK-47 makes me laugh.
 

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