Match 4!
We're playing orcs, which we never got around to doing with the chaos team. I hate Orcs, they're basically humans on steroids.
They get only 10K inducements, and both our trainings fail to get a result.
Oooh, nice. Means my weapons won't be sent of this half.
FACT: five patches in, there's still a dubiously copious amount of typos in the event descriptions.
Frith, sometimes I really stupid it up. I forgot that Edward does *not* have dodge, as a Looney. He has to make a 6+ dodge roll. Why 6+? Well, I do believe that stunty does not do the "ignore multiple tackle zones" thing for Gobbos with secret weapons, but I'm not sure. It doesn't say so in the description, but it seems to work that way.
With JoKa closing in with his ball 'n chain their thrower hands off to their goblin, who takes it downfield.
A blitz with two dice rolls and a reroll. Obviously, I failed to bring him down, rolling only a defender stumbles, two pusheds and one attacker down in 4 rolls.
Apparently the dice hate everyone today! He gets tackled as he tried to make a run for it.
Mantiis picks it up, makes a dodge and hands off to Padre...
Who tries and fails to run to Azire (wanted to try a throw to put him and the ball out of orc range)
The orcs decide to help me out a bit by failing a pickup, and then failing a catch roll, juggling the ball out of the field. No luck on throwing it back in, as it ends up on our half of the field.
Here you can see Silellak backtracked unto our half to pick up the ball, and Biz makes a move to assist him but is brought down for this game and next.
Silellak's attempt to run to a troll fails. Frith, how can I ever try this throw teammate thing if they never even reach the troll?
Hmmm. I do not use the apothecary, hoping he'll regenerated, but he rolls a 1, failing his regenerate skill, so I'm down a troll.
Half-time!
We caused zero injuries despite our secret weapons, and that's never good, but with only 2 injuries, 1 KO and 2 sent off, we still have a full team, including Jasede.
Jasede has the ball and I moved GarfunkeL deep for the hand-off.
Vortexx sweeps up the path a bit, and Jasede pogos deep for the hand-off.
Who was it that advised me to try more hand-offs, again? Whoever it was, just an FYI: I hate you.
I luck out as their thrower, who was still in the backfield, fumbles his pick-up roll.
Jasede picks it up and dodges out.
Ride 'em, Cowboy!
3 sent off, 2 injured, we're really keeping the casualty count down. Still fielding 10, in fact, and kicking off.
Oh. Fielding 9, then.
Honestly not doing very good trying to hold the box at all. All attacks failed so far, and they're blowing open holes in the lines.
Again, Vortexx fails to bring the thrower down. Blitzing without secret weapons is hard, but at least I'm holding them from scoring.
He slips out, and yet another blitz fails. I shouldn't be expecting much more than failures, they're all double-red-dice blitzes.
Aznok simulates the rape he is doling out to me.
I get the ball with one turn left, so I try to have Silellak pick it up, to hand off to Vortexx, who will then be thrown by the troll and run it in. It seems to me this is theoretically possible, or does landing mean you can't move anymore? I never checked. Anyway, it fails as Silellak fumbles his pickup.
Forgot to screencap the results. Not much interesting; we sustained 3-4 injuries without returning the favor a single time. I never used the apothecary but no injury was permanent, though Biz will miss the next match. Edward Murrow is MVP.
Jasede gets a level-up. It's agi-only, so it's catch he gets. It goes along well with long legs for interception attempts, but mostly it means he'll be taking rather than giving handoffs.
With 2 ties and 2 wins, we're still doing well. We're currently ranked second, behind the humans (3 wins 1 loss). Next up are the Lizardmen, and then this season is over (unless we enter playoffs, never checked how that works, who goes in and who plays who)