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Let's Get Beaten in Blood Bowl - Goblin Team

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,428
Location
Transylvania
Hell yeah! GO, goblins!
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,028
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Oh, and as an FYI:

Knocked Out players with the Secret Weapon skill are now correctly sent off by referee at the start of a drive

This was just fixed in the latest patch. No more getting KO'd and bringing him back the next drive.
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Block will make things easier/boring.

Maybe do a runny dodgy team with sprint, sure hands, balance or even leap skill ?

For your fanatic mighty blow seems useful to cause even more pain.

Trolls should get block if possible, I have it on my mino and he's a killing machine.

And always try to get a stat up, which you won't because we all know you're out of luck :)
 

Sovard

Sovereign of CDS
Joined
Sep 2, 2004
Messages
920
FYI the Looney and Fanatic don't get SPP at all. They can't handle a ball and don't get SPP from causing casualties.

The pogo however can get massive SPP and get all the uber survival/catch skills.

Making a gobbo a "thrower" with some skills still sucks since they'll always get a -1 to passing from stunty. I am a fan of sure hands (and the free go for it reroll) as you'll be doing plenty of picking up (blocked gobbos toss balls like little hydraulic pez dispensers.)


Good luck, gobbos are my team of choice.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Fanatics do get casualty spp, or if they don't it doesn't say they don't under the ball and chain skill (chainsaw does say no spp from casualty)

They can both get MVP SPP, though it's a crapshoot.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
OldSkoolKamikaze said:
Knocked Out players with the Secret Weapon skill are now correctly sent off by referee at the start of a drive

This was just fixed in the latest patch. No more getting KO'd and bringing him back the next drive.

No-Darth_Vader.jpg


Sovard said:
FYI the Looney and Fanatic don't get SPP at all. They can't handle a ball and don't get SPP from causing casualties.

Looney I knew. Fanatic is news to me, it doesn't say so on his skillset. Plus they can get MVP SPP, no?

Also, there's really no point to levelling them up. Sure, the Looney could use block, but the Fanatic is so overpowered nobody is going to try and stop him anyway.

Sovard said:
Making a gobbo a "thrower" with some skills still sucks since they'll always get a -1 to passing from stunty. I am a fan of sure hands (and the free go for it reroll) as you'll be doing plenty of picking up (blocked gobbos toss balls like little hydraulic pez dispensers.)

I wouldn't make a specialized thrower, but maybe a combined kicker/hail mary kind of guy would work.

We'll see.
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
Catch is also a good skill to have as it allows you to play an hand-off game as well as giving you a re-roll for intercepts. It works well for the stuntys in the lizard team - with good handoff player placement 1 stunty can go in, get the ball, dodge out and hand off to another player who can then run it to the end zone. Since the hand-off doesn't require a roll you only have to pass the catch roll.

Sprint and sure feet are quite useful as well - sure feet is good if you don't have a lot of re-rolls.

Also, I think diving tackle is broken atm so I would steer clear of it til it gets fixed.
 

Sovard

Sovereign of CDS
Joined
Sep 2, 2004
Messages
920
Ah, yeah... MVP SPP, sorry. I didn't think about that. I just reviewed my Fanatic's stats and he doesn't have any casualties in two won cups. Every regular goblin except one other has at least one casualty (from my trolls having Guard)

So yeah... as you were.
 

Kron

Arcane
Joined
Apr 18, 2009
Messages
642
Location
The dark throne in Algalord
What's the whole fuss about this game?
It looks like shit, and by what I've seen in videos it plays like some awkward depth-less sport-tactical mishmash.

I kind of liked the warhammer setting, until this. It's too much of a shameless money grabbing move.

Besides, american football? Who the fuck likes this sport? Rugby is the real thing.
 

Perfect Fool

Scholar
Joined
Jan 26, 2009
Messages
168
Location
Wessex
Kron said:
What's the whole fuss about this game?
It looks like shit, and by what I've seen in videos it plays like some awkward depth-less sport-tactical mishmash.

I kind of liked the warhammer setting, until this. It's too much of a shameless money grabbing move.

Besides, american football? Who the fuck likes this sport? Rugby is the real thing.

Playing turn based is excellent fun, and replicates the table top rules extremely well. I've been playing the minis version on and off since 3rd edition was released at Gamesday 1994... did play 2e a coule of times as a kid, but never really managed to get into it.

I think Blood Bowl is one of the *least* money grabbing creations of Games Workshop, to be honest... 40k and WHFB are both crappily balanced cash cow systems, where the latest army always trumps what's released before in some kind of cynical money making spiral that will continue off into infinity.

I loved both the Warhammer and 40k setting when I was a kid, but have not really enjoyed WHFB since they brought out the Lizardmen and cheesed up the Bretonians, and 40k since the Rouge Trader/Compendium/Compilation rules, which had far more character than anything that's come since.

Blood Bowl, Necromunda, Battlefleet Gothic, Gorka Morka and Mordheim are pretty much the only games of theirs that have been released in the past 15 or so years that I think are fun and balanced, to be honest. The rest is just different flavours of cheese combined with raped and badly re-written canon that I used to think was awesome before they fucked it up.
 

bardon777

Novice
Joined
Apr 24, 2004
Messages
27
Holy shit I survived! And I scored! Fuck yea!

And I'll echo what has been said about skills, sprint+sure feet, catch for the hand offs, sure hands, wrestle>block for gobbos but block is never really bad, while block and pro are waay better for trolls(on doubles) having one with pass would be glorious for tossing goblins.
 

OSK

Arcane
Patron
Joined
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Messages
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Perfect Fool said:
Playing turn based is excellent fun, and replicates the table top rules extremely well. I've been playing the minis version on and off since 3rd edition was released at Gamesday 1994... did play 2e a coule of times as a kid, but never really managed to get into it.

Dammit. You're in the league. I got another person to get my ass kicked by!


Brother None, do you play online at all?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Match 2!

Dwarves. Oh yeah, we were really looking forward to this one. Why? Because not only are they much stronger than me, they all have tackle, making my dodging tactics impossible, and making it much easier for them to bring Gobbos down.

match2_001.jpg


I think I got training down now. Hell I even luck out an Padre gets +1 AGI, so he'll be a good ball carrier in a pinch.

The dwarves get 120k in inducements and...buy two fucking mercenaries? How does that work!?

They were a bit understaffed, tho', not having any troll slayers, but now they have one in the mercenary. At least that should help keep the damage down.

match2_013.jpg


While they didn't do much damage they're basically pushing my line around, the big bullies.

Notice I kicked off, and playing against dwarves, I could technically luck out and jar loose the ball, but I basically have two options: let them score fast or try to keep them from scoring for EIGHT turns. I have my secret weapons in, so obviously the latter one is my plan.

match2_020.jpg


I even blitzed in our looney, but the runner escapes and gets boxed up. Dammit, stop moving closer to my half!

match2_024.jpg


Oh, uhm, oops?

Apothecary brings him back with no permanent injuries.

match2_031.jpg


Edward doing his shit on the right side. I also moved in JoKa from the left. I use "going for it" with fanatics A LOT, pretty risky but it can really pay off.

match2_033.jpg


And so much for my plan to have my troll blitz in and move next to the runner. Really Stupid is an incredibly annoying skill, and coupled with Loner it is HELL.

So I move in Ogg instead to stand next to the runner in the hopes of delaying him, but, er...

match2_036.jpg


He doesn't last.

match2_038.jpg


God fucking dammit. My delays are failing epically.

match2_041.jpg


Oohooh, but what's this?

All his protection is on one side. I can move NiM and Biz in freely, and then blitz him with bardon. 3 Gobbos vs 1 runner = 2 dice, hurray!

match2_046.jpg


Ffffffuuuuuuuu...

match2_047.jpg


Hurray!

match2_051.jpg


And we got the ball! You think bardon will last, there? Chyeah right.

match2_057.jpg


Grabbing the ball is a good delay tactic tho'. They down bardon but don't pick it back up. Next turn Biz needs three dodge rolls to run in and pick it up, but well...no luck.

match2_063.jpg


They've got it again, and JoKa is moving hella in to fuck with their plans. Attack JoKa attack!

match2_064.jpg


Ffffffuuuu. There's the disadvantage with constantly going for it, he hurts himself. This and the fact that fanatics can swing out of the field, causing a turnover, are their major weaknesses. Their unpredictability is just fun, and no one can block 'em.

match2_071.jpg


Boxing him up again. C'mon, only two more turns to go!

match2_076.jpg


Crack! OldSkoolKamikaze gets a niggling injury for his pleasure.

match2_077.jpg


Runner tries to make a run for it and is tackled, woohooo!

match2_083.jpg


Despite the failed pick-up, we're looking good. Their troll slayer picks it up next turn, but that's their last turn

match2_093.jpg


Last thing I manage to do is get NiM sent off for fouling. Stupid!

Half-time!

match2_094.jpg


Hmmmm. Fielding 8 next possession, including ball-fondlers Jasede and Padre.

match2_098.jpg


Goddammit. I keep getting this shit with trolls and rerolls almost always fai...

match2_099.jpg


Oh, 'k then.

match2_103.jpg


I got Jasede on the right side in hopes that I can lure them into blitzing there, as Jasede can easily outpogo any dwarf.

match2_106.jpg


Success of sorts. They're leaning to that side heavily, but they're also pushing around the trolls too effectively.

So Jasede pogoes back to the left side and I have the trolls try to clear a pa...

match2_111.jpg


FUCK.

match2_117.jpg


Oh holy shit. So, what do you do in that situation? Nothing really, you just escape, run to the other side and pray.

match2_118.jpg


Oh fuck oh fuck oh fuck oh fuck

(also, did I miss something? Jasede has the dodge skill, he has his own reroll, why am I using the team reroll for this?)

match2_123.jpg


Shit yeah bitches. He's still in blitzing range, so I try to move in bardon to distract the dwarves...

match2_125.jpg


Whoops? I'm sorry, bardon, but you are the weakest link. RIP, you will be missed, etc etc

match2_127.jpg


The fuck? Get this, despite Gardin and Gulin back there clearly able to move and blitz freely, the AI opts to blitz the runner, solo?

match2_128.jpg


And he rolls two attacker downs?! Lollerpants!

match2_130.jpg


I don't run it in immediately.
"But why not, BN, surely you don't expect to wait and hurt the dwarves?"
No, but I know I have no chance of stopping them from scoring if they have enough time, so I'm shortening their scoring opportunity by a turn.

match2_138.jpg


Yeeeheeee!

match2_140.jpg


...Good Lord.

We field, uhm, six next turn. The kick skill would have been gold here, as I could pin them to their endzone, but no, the fairly random kick lands right between the runners. Fuck, it'll be hard to keep them from scoring now.

match2_150.jpg


They're absolutely butchering my line.

match2_153.jpg


Shuma moves in to annoy him! And is downed the next turn.

match2_160.jpg


Silellak was within range and made a brave attempt to get to the runner, to assist a Padre blitz (him blitzing on hisown with two red dice = more foolhardy than a few dodge rolls). Nope.

match2_166.jpg


Yah, with my entire team KOd, injured or prone on the pitch, there wasn't much to stop him.

match2_168.jpg


Still guys, a tie is way better than I would have dared hope for. 5 casualties is reasonable too, and we made some nice cash off of it.

match2_169.jpg


Getting any SPP with Gobbos is hard, but since they'll all die horribly anyway, who cares rite?

So, uh, problems: bardon is dead, OldSkoolKamikaze has a niggling injury and is out next match, and Ogg suffered a gouged eye last match, so he's out too. Unsurprisingly, I felt the need to buy two new Gobbos and stock my roster again...

match2_171.jpg


GarfunkeL is one ugly bastard, coming in to replace the dead bardon.

match2_172.jpg


Shoelip's none too pretty, neither.

So get this, with a win and a tie we're still ranked first, followed by the dwarves who also have a tie and win have 10 less team value, other teams all did worse. We're up against #3, the Skavens, next time, and they actually have more team value then us. I'll have inducements, for the first time EVER.
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Next time you may want to positiion another player in the range of pogoer so that he can pass him the ball. That way you can cover most of the field in one turn. And I mean passing as in hand to hand, not throwing. It may be useful agaist skaven who you can't outrun, right ?

Nevertheless, I'm still alive and without injury. huzzah !
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
We didn't lose! Hurray!

I was going to complain if you didn't get a death this match. I just hope mine is humorous.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Padre said:
Next time you may want to positiion another player in the range of pogoer so that he can pass him the ball. That way you can cover most of the field in one turn. And I mean passing as in hand to hand, not throwing. It may be useful agaist skaven who you can't outrun, right ?

Probably. It's just unnecessary against dwarves and possibly orcs, who're never going to beat you at a footrace anyway.
 

OSK

Arcane
Patron
Joined
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Messages
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Niggling injury!? You should have let Mantiis die!
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
match2_127.jpg


You were one lucky SOB out there. So it seems useful even against dwarves.

Anyway, most of the team survived and you got a tie so I salute you.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Padre said:
You were one lucky SOB out there.

Lucky-ish. He's a runner, so he has no block or tackle, so he really needed a defender down. Defender stumbles and pushed would've been useless, attacker down is always shit, and both down might not have helped much as I could just scramble up next turn. I look incredibly lucky, but to be honest it was a foolish block to throw. He should've used the troll slayer.

Besides, what led to that situation was a very unfortunate series of events. One more successful block more by the troll and the balance would've been way tilted the other way.

And handoffs certainly wouldn't help, but I'm still getting used to using those anyway.
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Brother None said:
what led to that situation was a very unfortunate series of events

That's what happened when my uber chaos team suffered 4 injuries against tree huggers.

Also, failed my perception check - didn't realize it was a runner who was blitzing your pogoer. I thought it was a blocker. So yeah, only 20% chance to get pogo stick down.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Match 3!

So I said the Skavens have less TV than me and I should get inducements, right? Wrong. They're missing two players or summat, whatever, their TV goes down and they get 80K in inducement. Chyeah right...

match3_004.jpg


Bah!

(if I recall the rules correctly these aren't inducement purchases but simple lineup fillers. I think)

Kicking off. No rat ogre or anything, and with two secret weapons I should be able to outgun them and blitz...

match3_009.jpg


End of their first turn.

match3_015.jpg


Yeah bitch. Biz pushed the lineman away, and Edward blitzes and downs the thrower. That's the way we do it, GOBBO STYLE.

match3_017.jpg


Azire clubs a Skaven out.

match3_020.jpg


And shti, Rabidredneck does the same. Noice! I'm actually outmuscling a team, that's pretty rare.

match3_023.jpg


Mantiis runs in and picks it up

match3_025.jpg


For a short while.

And shit, they run in a gutter runner from all the way across the field to pick up the ball (gotta hate Skaven speed), and KO Edward R Murrow. The balance, she is turning.

match3_030.jpg


Taking a major risk here, but he's on the edge so I just need any kind of push to get him over...

match3_031.jpg


Shit yeah! Rolled a pushed and stumbles, so he goes off the pitch.

Ball flies to their half, where Shuma picks it up. JoKa the fanatic and both trolls move in to assist, while the Skavens relentlessly blitz and block, but never get anything better than pushed or stumbles (phew)

match3_049.jpg


JoKa clear up a Gobbo but also pushed Azira away, giving Shuma less coverage. I figure fuck it, dodge out!

match3_052.jpg


He's still in danger of being blitzed from behind, so Azira takes out one skaven and engages the two next to the dumbed-out Rabidredneck.

Lhycut tries to slip out from behind Azira to blitz someone (not Shuma as far as I can see, Shuma was not in blitzing range) and is tackled by the troll.

match3_062.jpg


Shuma rocks the house y'all!

So, 2 turns left, plenty of time for them to score. I actually only field 10 players next down; I still have 11 with Jasede, but I keep Jasede on the sideline as I don't want to waste a secret weapon like that. They field 8.

match3_086.jpg


In turn 7, no receivers passed the line (one tried and got KOd for it) and I slip Shoelip and Vortexx in for a blitz. This is what I meant when I said gobbos make good blitzers: they can slip between and team up on a solitary player easily. It's not doable on high-strength players, but on relatively weak runners it's a piece of cake.

Anyway, Vortexx downs him and picks up the ball. I move Biz to within TD range hoping to hand it off next turn. However, the skavens bring Vortexx down.

match3_097.jpg


Silellak picks the ball back up, and actually has a very, very hard shot at reaching Biz for the hand-off.

match3_098.jpg


Dang! Almost made it!

Half-time!

They're still fielding 8, with 2 KOs and 2 injuries to deal with, but I'm fielding eleven, including Jasede. Brillo!

match3_107.jpg


Situation one turn in. I got Jasede boxed up, and Padre deep for a handoff.

match3_112.jpg


It becomes a chaotic mess pretty quickly as Skavens dodge around to put in full coverage.

match3_116.jpg


They tear Jasede down off of his dildo, and the ball does this hot potato from hand-to-hand before ending up on the floor.

match3_120.jpg


Path is clear for GarfunkeL, who picks it up, no sweat, legs it to Padre for the hand-off...

match3_123.jpg


...yeah ok that happens. Re-roll!

match3_124.jpg


...
middlefinger.jpg


See? This is why I don't do this whole handoff shit. Whenever I do the dice always, ALWAYS fuck me right up the pooper.

match3_128.jpg


Bit of a struggle ensues but the ball is still free, and Padre's got a nice path, though he has to make a 4+ pickup and a dodge, and two going for it rolls, but fuck it, the dice owe me.

match3_132.jpg


Fuck you too buddy. Ok, reroll...

match3_136.jpg


DANG! Thank you, Jesus! I mean, thank you, nondescript non-denominational figure!

match3_140.jpg


Sometimes the squigs try to eat the cheerleaders. They never succeed, but hey, they do get nice goblin upskirt, and that's equally nice, right?

upskirt.jpg


Hurray!

So, we kickoff, 10 of us against 9 of them. Time for some prevent defense.

match3_147.jpg


Pooof. First serious injury, to NiM. Serious concussion (-1 AV) is turned into a fractured leg (misses next game).

match3_154.jpg


Life sucks when you're a Skaven.

A bit of a scrimmage follows, they get the ball again, throw again, and...

match3_162.jpg


Failed pass, but the ball does go deep.

match3_166.jpg


Padre's heroic effort to down the gutter run (or at least push him away) and pick up the ball falls...pretty damn well short.

match3_169.jpg


...Uh...ok, so the thrower runs in, picks up the ball...and I honestly don't get what he tries. A 5+ pass? Who the hell is he passing to? What?

match3_173.jpg


Christ, finally.

match3_176.jpg


Yeah yeah, I'm happy for you.

match3_177.jpg


As many injuries caused as taken. Don't expect to see that every day.

match3_178.jpg


Which means a nice bit of SPP.

Ok, so seriously guys... I dunno what's going on either. Yes, I checked, I'm not playing easy. I've just had a streak of luck a mile wide on essential rolls, whether it is them failing to bring down Gobbo on their half or on me breaking up one of their attacks. I'm happy about it, even if it wasn't what I was expecting. Orcs are up next, so let's see if my luck holds.
 

Sander

Educated
Joined
Mar 22, 2006
Messages
99
So 2 wins and a tie despite the terrible Dwarven slaughter?
That's nuts.

Great stuff, though.
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Shuma high five bro ! We can now be TD buddies right ?

1 pick up (+4)
1 dodge (+3)
2 go for it (+2)

and only one reroll spent. Shit I be awesome.
 

Sovard

Sovereign of CDS
Joined
Sep 2, 2004
Messages
920
I won the first two cups. Then pretty much everyone that had SPP (except my trolls) croaked and I got sad.

Keep it up. I noticed it gets a whole lot easier when you give both trolls Guard.
 

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