Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Match 7!
Right, after the bash-vs-bash intermission, we're up against a fast, throwing team again. I'm still not fully sure on reshuffling my tactics, but one thing I notice is that it's best to be the receiving team when playing a throwing team. They can't score when you have the ball, and as long as your carrier is safe you can grind them into a pulp.
So we're up against the Noxious Nibblers, another team who suffered from atrophy. They get 550k in inducements, and spend it on two mercenaries and a re-roll. No threat there.
Here's a shot of the star player we could get if we ever get the inducement (we likely won't, and I'm not investing permanent cash in it). Basically a tougher Minotaur without the wild animal skill. Nice.
Yes! We win the coin toss, and I'm going to try and put my receive-and-grind theory into practice.
We even get the high kick event, so Biz can just fair catch it rather than pick it up.
Starting out well. One of our beastmen (forgot who, sorry) KOs their rat ogre.
Slight spoiler: he's not coming back.
They scare the shit out of me by blitzing Biz. I now no longer regret having the dodge skill, as you can see it saved him from being knocked down, and thus spared us a touchdown against, for now.
Fools keep thinking they can try blocks on my players? Think again.
Hilarious anarchy here. Pretty much 2/3rd of both our teams are engaged in a massive brawl for the ball. I'd be more amused if it weren't in my half, tho'.
The fuuuuuuuuuuuuuu? Good thing I do have my apothecary now. Use it, and Shuma gets a back injury instead. Least he didn't die.
Blitzed Cojones in. They still got Biz boxed up but consistently fail to bring him down (I should prolly give Biz the block skill too, tho'), and I'm slowly whittling down their numbers.
Moved Biz out of the box, and a blitz attempt by them is stopped short by a tackle.
KOd about half of them by this point. Here goes kingcomrade, having just taken out another one.
Vortexx and NiM took care of business on their side of the field, KOing both players they were defending, so I move them inside. I move up Biz and try a handoff, figuring that despite their lack of sure skills these guys should be able to handle that. No such luck, tho', the handoff goes fine, but Vortexx fails to catch the ball (seriously, catch?). Fucker still takes a 3+ roll to do that, I did not know that, and a reroll didn't save me.
Oh you better be fucking shitting me. You did not just pick up that ball right in front of my guys.
Angered by this turn of events, Cojones headbutts Thanut into a bloody pulp. Our first injury caused, surprisingly enough.
Nhiik survives a blitz, so I use Biz to try and down him. Get a both down, which sucks, but luck out on the injury roll and Nhiik is knocked out.
A gutter runner then jumps in and PICKS UP THE BALL AGAIN. Will you fuckers STOP ALREADY?!
Here's why you gotta love block.
That's a go, kingcomrade, take him out.
Biz is down, so I have Vortexx try to pick up the ball, and to my great surprise he doesn't fumble it. The end of the half is approaching so I'm not taking any chances here.
"Oh yeah, who yo daddy? I yo daddy!"
Thanks girls. I'm sure if it weren't for you we'd not score any touchdowns at all.
Notice: is it just me, or do all these cheerleaders - on top of wearing ball and chain - have black eyes?
Their injury ward. They crap out on rolling for recoveries, so half their team is KOd, and they only field 6 for the next possession.
I pin them to a corner and let the clock run out.
Half time!
They have a few more recovery rolls but barely manage to get anyone back in, fielding only 7 players at the start of the half.
Pin them to their endzone again.
6 players left.
They're desperately trying to scramble in Skroik via the right side, but I have him boxed up before you can say antidisestablishmentarianism.
Fucker tries to run but can't dodge the tackles. The ball goes flying from his hands and right into Rabidredneck's. Awesome, I think that might be the first time a chaos warrior actually holds the ball on this team. It's a 4+ roll for them to attempt pickups so I usually prefer using a beastmen, just like it's a 4+ roll to do this catch here, but Rabid rolled a 4, so we're fine.
He saunters to the endzone, but you know what? I don't think I feel like scoring yet. First, some fun.
You can see the guys at the bottom of the screen kicking off the fun by fouling up the prone Altamute. He's a tough little bugger, tho', doesn't go out. Nor is anyone sent off.
Well, that was refreshing...
With only 3 or 4 skaven players left on the pitch, rabidredneck saunters in for the score.
Chaos Warriors have way better endzone celebrations than beastmen.
They luck out on recovery rolls, and manage to field 9 players next possession.
Doesn't help them. Nhiik had the ball, but an effective blitz stops him short. Biz has it here, but as you can see he lacks two MAs for a touchdown.
So instead I spent the last turn bashing skulls. Hurray!
7 tackles and 13 KOs. Not bad. Sadly, they're not worth dick in the SPP department, and we only got one casualty.
Still, we spread the ball around well. Biz is kind of starting to take off SPP-wise, so we need to balance it out with a better spread of SPPs. In particular I'd like to see Vortexx level up to give him sure hands as well, but it'll take an MVP for him to do so.
HanoverF levels up and gets block. I'm really crapping out on my level up rolls. I only got one double so far, and zero stat upgrades. Not that I mind picking blocks here, but still.
And our 13th player joins the team. Welcome, Silellak.
Back to Shuma for a minute. He's got a permanent injury:
Damaged Back
Niggling injury, adds 1 to subsequent injury rolls made by player
I'm thinking "not the biggest of deals". If he'd lose a strength or agility point, I'd consider unceremoniously dumping the player and replacing him, but Shuma is level 2 and not done running at all. Thoughts?
Regardless, we're done with the regular season. The playoffs kick off with a rematch against the Noxious Nibblers. Ugh. Just like last time. Let's hope for better times this season, no?
Right, after the bash-vs-bash intermission, we're up against a fast, throwing team again. I'm still not fully sure on reshuffling my tactics, but one thing I notice is that it's best to be the receiving team when playing a throwing team. They can't score when you have the ball, and as long as your carrier is safe you can grind them into a pulp.
So we're up against the Noxious Nibblers, another team who suffered from atrophy. They get 550k in inducements, and spend it on two mercenaries and a re-roll. No threat there.
Here's a shot of the star player we could get if we ever get the inducement (we likely won't, and I'm not investing permanent cash in it). Basically a tougher Minotaur without the wild animal skill. Nice.
Yes! We win the coin toss, and I'm going to try and put my receive-and-grind theory into practice.
We even get the high kick event, so Biz can just fair catch it rather than pick it up.
Starting out well. One of our beastmen (forgot who, sorry) KOs their rat ogre.
Slight spoiler: he's not coming back.
They scare the shit out of me by blitzing Biz. I now no longer regret having the dodge skill, as you can see it saved him from being knocked down, and thus spared us a touchdown against, for now.
Fools keep thinking they can try blocks on my players? Think again.
Hilarious anarchy here. Pretty much 2/3rd of both our teams are engaged in a massive brawl for the ball. I'd be more amused if it weren't in my half, tho'.
The fuuuuuuuuuuuuuu? Good thing I do have my apothecary now. Use it, and Shuma gets a back injury instead. Least he didn't die.
Blitzed Cojones in. They still got Biz boxed up but consistently fail to bring him down (I should prolly give Biz the block skill too, tho'), and I'm slowly whittling down their numbers.
Moved Biz out of the box, and a blitz attempt by them is stopped short by a tackle.
KOd about half of them by this point. Here goes kingcomrade, having just taken out another one.
Vortexx and NiM took care of business on their side of the field, KOing both players they were defending, so I move them inside. I move up Biz and try a handoff, figuring that despite their lack of sure skills these guys should be able to handle that. No such luck, tho', the handoff goes fine, but Vortexx fails to catch the ball (seriously, catch?). Fucker still takes a 3+ roll to do that, I did not know that, and a reroll didn't save me.
Oh you better be fucking shitting me. You did not just pick up that ball right in front of my guys.
Angered by this turn of events, Cojones headbutts Thanut into a bloody pulp. Our first injury caused, surprisingly enough.
Nhiik survives a blitz, so I use Biz to try and down him. Get a both down, which sucks, but luck out on the injury roll and Nhiik is knocked out.
A gutter runner then jumps in and PICKS UP THE BALL AGAIN. Will you fuckers STOP ALREADY?!
Here's why you gotta love block.
That's a go, kingcomrade, take him out.
Biz is down, so I have Vortexx try to pick up the ball, and to my great surprise he doesn't fumble it. The end of the half is approaching so I'm not taking any chances here.
"Oh yeah, who yo daddy? I yo daddy!"
Thanks girls. I'm sure if it weren't for you we'd not score any touchdowns at all.
Notice: is it just me, or do all these cheerleaders - on top of wearing ball and chain - have black eyes?
Their injury ward. They crap out on rolling for recoveries, so half their team is KOd, and they only field 6 for the next possession.
I pin them to a corner and let the clock run out.
Half time!
They have a few more recovery rolls but barely manage to get anyone back in, fielding only 7 players at the start of the half.
Pin them to their endzone again.
6 players left.
They're desperately trying to scramble in Skroik via the right side, but I have him boxed up before you can say antidisestablishmentarianism.
Fucker tries to run but can't dodge the tackles. The ball goes flying from his hands and right into Rabidredneck's. Awesome, I think that might be the first time a chaos warrior actually holds the ball on this team. It's a 4+ roll for them to attempt pickups so I usually prefer using a beastmen, just like it's a 4+ roll to do this catch here, but Rabid rolled a 4, so we're fine.
He saunters to the endzone, but you know what? I don't think I feel like scoring yet. First, some fun.
You can see the guys at the bottom of the screen kicking off the fun by fouling up the prone Altamute. He's a tough little bugger, tho', doesn't go out. Nor is anyone sent off.
Well, that was refreshing...
With only 3 or 4 skaven players left on the pitch, rabidredneck saunters in for the score.
Chaos Warriors have way better endzone celebrations than beastmen.
They luck out on recovery rolls, and manage to field 9 players next possession.
Doesn't help them. Nhiik had the ball, but an effective blitz stops him short. Biz has it here, but as you can see he lacks two MAs for a touchdown.
So instead I spent the last turn bashing skulls. Hurray!
7 tackles and 13 KOs. Not bad. Sadly, they're not worth dick in the SPP department, and we only got one casualty.
Still, we spread the ball around well. Biz is kind of starting to take off SPP-wise, so we need to balance it out with a better spread of SPPs. In particular I'd like to see Vortexx level up to give him sure hands as well, but it'll take an MVP for him to do so.
HanoverF levels up and gets block. I'm really crapping out on my level up rolls. I only got one double so far, and zero stat upgrades. Not that I mind picking blocks here, but still.
And our 13th player joins the team. Welcome, Silellak.
Back to Shuma for a minute. He's got a permanent injury:
Damaged Back
Niggling injury, adds 1 to subsequent injury rolls made by player
I'm thinking "not the biggest of deals". If he'd lose a strength or agility point, I'd consider unceremoniously dumping the player and replacing him, but Shuma is level 2 and not done running at all. Thoughts?
Regardless, we're done with the regular season. The playoffs kick off with a rematch against the Noxious Nibblers. Ugh. Just like last time. Let's hope for better times this season, no?