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Dwarf Fortress- full graphics release (updated 4 III)
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Mayday
 
 


Joined: 14 Feb 2007
Posts: 740
Location: Vrotzwav, Poland


PostPosted: Wed Dec 12, 2007 5:42 pm    Post subject: Dwarf Fortress- full graphics release (updated 4 III) Report this post / user! Reply with quote


GET IT HERE: http://mayday.w.staszic.waw.pl/df.htm

Since many people are complaining about the DF display being "messy" and "clunky" (no shit, huh?), I have compiled a version which gathers a lot of different images from the community (most notably object graphics by DR and Tocky, with a lot of editing and tidying up by me) to make as much use of the system as possible. The tileset's base is the Herrbdog font.

NOTE:
-THE LEVEL_UP and LEVEL_DOWN keys have been changed to / and * on the keypad!!


Last edited by Mayday on Tue Mar 04, 2008 9:58 pm; edited 13 times in total
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Hümmelgümpf
Formerly known as Lestat


Joined: 17 Jun 2007
Posts: 2947
Location: St. Petersburg, Russia


PostPosted: Wed Dec 12, 2007 5:44 pm    Post subject: Report this post / user! Reply with quote

This is... beautiful. Excellent work, Mayday!
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TheLostOne
 
 


Joined: 05 Sep 2007
Posts: 604
Location: Limbo


PostPosted: Wed Dec 12, 2007 6:09 pm    Post subject: Report this post / user! Reply with quote

I assume this works in adventure mode?
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Mayday
 
 


Joined: 14 Feb 2007
Posts: 740
Location: Vrotzwav, Poland


PostPosted: Wed Dec 12, 2007 6:11 pm    Post subject: Report this post / user! Reply with quote

Certainly.
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MetalCraze
Formerly known as Skyway


Joined: 02 Jul 2007
Posts: 13144
Location: Urkanistan


PostPosted: Wed Dec 12, 2007 6:13 pm    Post subject: Report this post / user! Reply with quote

great job! thanks - nice to see that such wonderful game is kicking.

and what about that cool 2.5D graphics for DF project?
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dragonfk
 
 


Joined: 19 Jun 2007
Posts: 2009


PostPosted: Wed Dec 12, 2007 6:17 pm    Post subject: Report this post / user! Reply with quote

Wow, just wow. Seems I am a graphic whore...
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dagorkan
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Joined: 13 Jul 2006
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PostPosted: Wed Dec 12, 2007 6:17 pm    Post subject: Report this post / user! Reply with quote

Thanks looks great Mayday.
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Mayday
 
 


Joined: 14 Feb 2007
Posts: 740
Location: Vrotzwav, Poland


PostPosted: Wed Dec 12, 2007 6:19 pm    Post subject: Report this post / user! Reply with quote

The artist hasn't spoken to me since he said he'd do a mockup of the underground part of the fortress.
I might start a thread for it on bay12 but I fear it wouldn't have much impact... especially that there are now much more important things to fix (like the sieges).
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Nedrah
 
 


Joined: 14 Mar 2005
Posts: 1666
Location: Germany


PostPosted: Wed Dec 12, 2007 6:37 pm    Post subject: Report this post / user! Reply with quote

hurr hurr hurr

Er... I mean, hope you like the attention.
Good work.
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Hory
 
 


Joined: 01 Oct 2003
Posts: 2999


PostPosted: Wed Dec 12, 2007 6:41 pm    Post subject: Report this post / user! Reply with quote

Better, but still chaotic. It lacks a distinct and congruent style that is easy to comprehend at a glance.
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Mayday
 
 


Joined: 14 Feb 2007
Posts: 740
Location: Vrotzwav, Poland


PostPosted: Wed Dec 12, 2007 6:44 pm    Post subject: Report this post / user! Reply with quote

It is seriously as much I could have done with what the game allows you to mod.

If you have any suggestions though- shoot.
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Hory
 
 


Joined: 01 Oct 2003
Posts: 2999


PostPosted: Wed Dec 12, 2007 6:47 pm    Post subject: Report this post / user! Reply with quote

Is it a modding problem? Some walls are, for example, isometric, while some are just flat, opaque colors...
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MetalCraze
Formerly known as Skyway


Joined: 02 Jul 2007
Posts: 13144
Location: Urkanistan


PostPosted: Wed Dec 12, 2007 6:58 pm    Post subject: Report this post / user! Reply with quote

Mayday wrote:
The artist hasn't spoken to me since he said he'd do a mockup of the underground part of the fortress.
I might start a thread for it on bay12 but I fear it wouldn't have much impact... especially that there are now much more important things to fix (like the sieges).


too bad. because the game would really look more comfortable with that.


...and point'n'click controls too
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Jasede
Yiffster


Joined: 04 Jan 2005
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PostPosted: Wed Dec 12, 2007 7:01 pm    Post subject: Report this post / user! Reply with quote

Wow, now you can actually see what's going on! I love rogue-likes, and even though DF really isn't one, the effort you need to learn its ASCII is worse than, say, Nethack. Or ADOM, but ADOM is special by having extremely intuitive ASCII; no idea why I believe that.
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Nedrah
 
 


Joined: 14 Mar 2005
Posts: 1666
Location: Germany


PostPosted: Wed Dec 12, 2007 7:13 pm    Post subject: Report this post / user! Reply with quote

Jasede wrote:
no idea why I believe that.
No idea either, but you're right.
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hicksman
 
 


Joined: 11 Jan 2006
Posts: 147


PostPosted: Wed Dec 12, 2007 9:18 pm    Post subject: Report this post / user! Reply with quote

Great work! I think graphics would be a great asset to this game, being that there's already sufficient depth in gameplay, but i think i've already said that. Thumbs up.
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Rhett Butler
 
 


Joined: 22 Sep 2007
Posts: 849


PostPosted: Wed Dec 12, 2007 11:10 pm    Post subject: Report this post / user! Reply with quote

Awesome! I have tried Dwarf Fortress a couple of times and the learning curve was too much for me. This is something that was much needed, and is much appreciated. Thanks Mayday.
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Cthulhugoat
 
 


Joined: 25 Nov 2006
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Location: Land of big butts


PostPosted: Thu Dec 13, 2007 1:34 pm    Post subject: Report this post / user! Reply with quote

GRAPHICS WHOAR. U BETRAYED THE CODEX. LOOK AT THIS NOW, BLOODY KIDDIES EVERYWHERE ASKIN HEY HOW DO I DOD TYTHAT

(Good job mang.)
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meeneque
 
 


Joined: 13 Jan 2006
Posts: 109
Location: green pastures of internetz


PostPosted: Sat Dec 15, 2007 2:31 pm    Post subject: Report this post / user! Reply with quote

Terrific job Mayday.
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Another
 
 


Joined: 06 Oct 2006
Posts: 9
Location: GMT+3


PostPosted: Sat Dec 15, 2007 3:14 pm    Post subject: Report this post / user! Reply with quote

For those of you that didn't know looks like the last release has fixed all of: particular bugs from .33e, some mineral occurrence suppressed by other minerals and [goblin] sieges...
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Mayday
 
 


Joined: 14 Feb 2007
Posts: 740
Location: Vrotzwav, Poland


PostPosted: Sat Dec 15, 2007 8:38 pm    Post subject: Report this post / user! Reply with quote

Updated for 33f.
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CrimsonAngel
 
 


Joined: 02 Oct 2007
Posts: 478


PostPosted: Sat Dec 15, 2007 10:56 pm    Post subject: Report this post / user! Reply with quote

Thanks for the new version.
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DarkUnderlord
 
 


Joined: 18 Jun 2002
Posts: 11068
Location: Sitting on the outside, looking in and complaining a lot.


PostPosted: Sat Dec 15, 2007 11:11 pm    Post subject: Report this post / user! Reply with quote

Cthulhu wrote:
GRAPHICS WHOAR. U BETRAYED THE CODEX. LOOK AT THIS NOW, BLOODY KIDDIES EVERYWHERE ASKIN HEY HOW DO I DOD TYTHAT

I'd agree. If the original Dwarf Fortress didn't look like an incomprehensible mountain of shit, that is.
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Mayday
 
 


Joined: 14 Feb 2007
Posts: 740
Location: Vrotzwav, Poland


PostPosted: Sun Dec 16, 2007 1:23 am    Post subject: Report this post / user! Reply with quote

DarkUnderlord wrote:
I'd agree. If the original Dwarf Fortress didn't look like an incomprehensible mountain of shit, that is.


A vs B

OK. Any constructive crits then?
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Assnuggets
 
 


Joined: 24 Sep 2003
Posts: 1087
Location: The Hub


PostPosted: Sun Dec 16, 2007 8:48 am    Post subject: Report this post / user! Reply with quote

I still find the graphics too incomprehensible to bother trying the game. Maybe isometric would be better. Or 3D. Or not.

Adding mouse support and a good GUI might bring me over the edge.
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