Mayday


Joined: 14 Feb 2007 Posts: 740 Location: Vrotzwav, Poland
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Posted: Wed Dec 12, 2007 5:42 pm Post subject: Dwarf Fortress- full graphics release (updated 4 III) |
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GET IT HERE: http://mayday.w.staszic.waw.pl/df.htm
Since many people are complaining about the DF display being "messy" and "clunky" (no shit, huh?), I have compiled a version which gathers a lot of different images from the community (most notably object graphics by DR and Tocky, with a lot of editing and tidying up by me) to make as much use of the system as possible. The tileset's base is the Herrbdog font.
NOTE:
-THE LEVEL_UP and LEVEL_DOWN keys have been changed to / and * on the keypad!!
Last edited by Mayday on Tue Mar 04, 2008 9:58 pm; edited 13 times in total |
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Hümmelgümpf Formerly known as Lestat

Joined: 17 Jun 2007 Posts: 2942 Location: St. Petersburg, Russia
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Posted: Wed Dec 12, 2007 5:44 pm Post subject: |
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| This is... beautiful. Excellent work, Mayday! |
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TheLostOne


Joined: 05 Sep 2007 Posts: 604 Location: Limbo
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Posted: Wed Dec 12, 2007 6:09 pm Post subject: |
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| I assume this works in adventure mode? |
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Mayday


Joined: 14 Feb 2007 Posts: 740 Location: Vrotzwav, Poland
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Posted: Wed Dec 12, 2007 6:11 pm Post subject: |
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| Certainly. |
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MetalCraze Formerly known as Skyway

Joined: 02 Jul 2007 Posts: 10953 Location: 51st State
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Posted: Wed Dec 12, 2007 6:13 pm Post subject: |
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great job! thanks - nice to see that such wonderful game is kicking.
and what about that cool 2.5D graphics for DF project? |
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dragonfk


Joined: 19 Jun 2007 Posts: 1492
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Posted: Wed Dec 12, 2007 6:17 pm Post subject: |
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| Wow, just wow. Seems I am a graphic whore... |
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dagorkan `


Joined: 13 Jul 2006 Posts: 5166
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Posted: Wed Dec 12, 2007 6:17 pm Post subject: |
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| Thanks looks great Mayday. |
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Mayday


Joined: 14 Feb 2007 Posts: 740 Location: Vrotzwav, Poland
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Posted: Wed Dec 12, 2007 6:19 pm Post subject: |
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The artist hasn't spoken to me since he said he'd do a mockup of the underground part of the fortress.
I might start a thread for it on bay12 but I fear it wouldn't have much impact... especially that there are now much more important things to fix (like the sieges). |
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Nedrah


Joined: 14 Mar 2005 Posts: 1664 Location: Germany
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Posted: Wed Dec 12, 2007 6:37 pm Post subject: |
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hurr hurr hurr
Er... I mean, hope you like the attention.
Good work. |
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Hory


Joined: 01 Oct 2003 Posts: 2276
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Posted: Wed Dec 12, 2007 6:41 pm Post subject: |
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Better, but still chaotic. It lacks a distinct and congruent style that is easy to comprehend at a glance. _________________ What they don't want you to see. |
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Mayday


Joined: 14 Feb 2007 Posts: 740 Location: Vrotzwav, Poland
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Posted: Wed Dec 12, 2007 6:44 pm Post subject: |
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It is seriously as much I could have done with what the game allows you to mod.
If you have any suggestions though- shoot. |
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Hory


Joined: 01 Oct 2003 Posts: 2276
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Posted: Wed Dec 12, 2007 6:47 pm Post subject: |
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Is it a modding problem? Some walls are, for example, isometric, while some are just flat, opaque colors... _________________ What they don't want you to see. |
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MetalCraze Formerly known as Skyway

Joined: 02 Jul 2007 Posts: 10953 Location: 51st State
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Posted: Wed Dec 12, 2007 6:58 pm Post subject: |
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| Mayday wrote: | The artist hasn't spoken to me since he said he'd do a mockup of the underground part of the fortress.
I might start a thread for it on bay12 but I fear it wouldn't have much impact... especially that there are now much more important things to fix (like the sieges). |
too bad. because the game would really look more comfortable with that.
...and point'n'click controls too |
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Jasede Yiffster

Joined: 04 Jan 2005 Posts: 9999
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Posted: Wed Dec 12, 2007 7:01 pm Post subject: |
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Wow, now you can actually see what's going on! I love rogue-likes, and even though DF really isn't one, the effort you need to learn its ASCII is worse than, say, Nethack. Or ADOM, but ADOM is special by having extremely intuitive ASCII; no idea why I believe that. _________________
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Nedrah


Joined: 14 Mar 2005 Posts: 1664 Location: Germany
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Posted: Wed Dec 12, 2007 7:13 pm Post subject: |
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| Jasede wrote: | | no idea why I believe that. | No idea either, but you're right. |
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hicksman


Joined: 11 Jan 2006 Posts: 146
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Posted: Wed Dec 12, 2007 9:18 pm Post subject: |
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| Great work! I think graphics would be a great asset to this game, being that there's already sufficient depth in gameplay, but i think i've already said that. Thumbs up. |
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Rhett Butler


Joined: 22 Sep 2007 Posts: 789
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Posted: Wed Dec 12, 2007 11:10 pm Post subject: |
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Awesome! I have tried Dwarf Fortress a couple of times and the learning curve was too much for me. This is something that was much needed, and is much appreciated. Thanks Mayday. _________________ "My dear, I don't give a damn."
| Bladen wrote: | | Gotta love that statement. My point of view, my opinion, is... ...wrong. How exactly in all of the cosmos, can that hold true? |
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Cthulhugoat


Joined: 25 Nov 2006 Posts: 1142 Location: Land of big butts
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Posted: Thu Dec 13, 2007 1:34 pm Post subject: |
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GRAPHICS WHOAR. U BETRAYED THE CODEX. LOOK AT THIS NOW, BLOODY KIDDIES EVERYWHERE ASKIN HEY HOW DO I DOD TYTHAT
(Good job mang.) _________________ Dan Watson |
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meeneque


Joined: 13 Jan 2006 Posts: 82 Location: Europe
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Posted: Sat Dec 15, 2007 2:31 pm Post subject: |
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Terrific job Mayday. _________________
| Vault Dweller wrote: | | Well, it's the Codex and most people here, including me, sound like complete assholes |
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Another

Joined: 06 Oct 2006 Posts: 9 Location: GMT+3
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Posted: Sat Dec 15, 2007 3:14 pm Post subject: |
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| For those of you that didn't know looks like the last release has fixed all of: particular bugs from .33e, some mineral occurrence suppressed by other minerals and [goblin] sieges... |
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Mayday


Joined: 14 Feb 2007 Posts: 740 Location: Vrotzwav, Poland
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Posted: Sat Dec 15, 2007 8:38 pm Post subject: |
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| Updated for 33f. |
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CrimsonAngel


Joined: 02 Oct 2007 Posts: 340
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Posted: Sat Dec 15, 2007 10:56 pm Post subject: |
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| Thanks for the new version. |
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DarkUnderlord


Joined: 18 Jun 2002 Posts: 9712 Location: Sitting on the outside, looking in and complaining a lot.
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Posted: Sat Dec 15, 2007 11:11 pm Post subject: |
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| Cthulhu wrote: | | GRAPHICS WHOAR. U BETRAYED THE CODEX. LOOK AT THIS NOW, BLOODY KIDDIES EVERYWHERE ASKIN HEY HOW DO I DOD TYTHAT |
I'd agree. If the original Dwarf Fortress didn't look like an incomprehensible mountain of shit, that is. _________________ Terra Arcanum >> the World of Troika Games
Duck and Cover - You're safe - and you know it!
RPG Codex | We're a bunch of angry cunts.
Tacticular Cancer # We'll have your balls #
Complexity is only simplicity multiplied. |
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Mayday


Joined: 14 Feb 2007 Posts: 740 Location: Vrotzwav, Poland
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Posted: Sun Dec 16, 2007 1:23 am Post subject: |
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| DarkUnderlord wrote: | | I'd agree. If the original Dwarf Fortress didn't look like an incomprehensible mountain of shit, that is. |
A vs B
OK. Any constructive crits then? |
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Assnuggets


Joined: 24 Sep 2003 Posts: 1017 Location: The Hub
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Posted: Sun Dec 16, 2007 8:48 am Post subject: |
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I still find the graphics too incomprehensible to bother trying the game. Maybe isometric would be better. Or 3D. Or not.
Adding mouse support and a good GUI might bring me over the edge. _________________ Don't cry for me, Argentina. |
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