Quilty
Magister
- Joined
- Apr 11, 2008
- Messages
- 2,413
CHAPTER 3: DUD FOR THE DUD GOD!
I give out a few medals and promotions left over from our last patrol, glance at the list of aces and curse that wurstlover Herbert. I'm guessing we could overtake those couple of guys above us, and maybe even beat Prien.
We get ordered to the same place, though it's a little further south than last time. It should be a good place to intercept merchants going through the Gibraltar.
We haven't even left the neighborhood when a ship is spotted in the North sea.
The tonnage looks good and I'm liking that length. I order flank speed and we quicly overtake it.
I take its speed, aob and start tweaking our position for a fast 90 intercept.
The first one hits close to the middle so it explodes. Guess I wasted the next two.
Two duds! I've rarely seen steam torpedoes dud. I wasn't too close, definitely not closer than 800 meters, and the angle was between 60 and 120. But I guess it's still early in the war so the technology still sucks ass. I should really stop sending more than two torps at merchants so I could train myself to be ready for the real thing once they start bringing weapons and escorts.
At least the tonnage is okay, otherwise I'd be feeling butthurt right now.
We leave the English channel and encounter our next target somewhere off the coast of Portugal.
The usual procedure takes place, noting down its information, intercepting, but then...
...the bitch surprises me by speeding up to eight knots! Luckily, I notice something's wrong and take his speed then try to enter it into the TDC in the last moment. I screw up the gyro, so only one torpedo hits.
Two torpedoes miss, but the first one is yet again enough to take him down. I'm getting pissed off at myself. But don't worry, I'll repeat the same mistake several times in this patrol.
There we have it, a little closer to Spain. A passenger ship, very low tonnage, and yet... Something about it is tempting me. For one thing, it's Andhaira's current tonnage: it sucks. We need every easy target we can get before the happy times end. For another thing, this ship is actually speeding along at a very respectable 11 knots. Well, respectable for a merchant ship, at least. I want to see if I can intercept a fast target...
Three hits and one miss. It was a matter of honor. No merchant ship should be allowed to flaunt its fast engines like that. Overall, I'm content with my accuracy this time, though I'm starting to wonder if I'm going to have any torps left for the rich area I'm heading towards.
About a hundred kilometers from the center of our patrol point we encounter another lone merchant.
This time I only send three torps, but one of them still manages to dud.
The hits were not optimal, so it doesn't go down immediately. Instead we rise and watch its bow sink.
Yet another ship is spotted, very close to the position where we sunk the last one.
We lurk just under the surface, waiting for it to get closer. We've only got our rear torpedoes left.
It's a fast one, its speed almost ten knots. I set the speed dial, wait for the gyro to align itself, then LOS!
DAMN YOU PHILADELPHIA
I realize there's one more torp left in the front tube, which I didn't see because it was being reloaded, but I'm too pissed off right now to start repositioning. He starts weaving anyway, probably alerted by my shitty torps.
And also by us rising and shooting it to bits.
That's what you get for being a dick
We sail around a little more, looking for our last target. There's two more in the rear reserve tube, and that last one in the front.
We find a suitable target, the tonnage is good so I decide to make it our last one.
Another dud! Guess the impact angle got screwed up somehow. But that first hit was okay, so we help it along with a few hits from the deck gun.
The tonnage is looking pretty good for this patrol, so I decide to set course for home. We haven't left Gibraltar's neighborhood when suddenly we spot a ship.
Wait, did I say a ship?
I meant an entire fleet of merchant ships belching black smoke right in our faces.
Right now I'm kicking myself in the nuts for wasting all those torpedoes and thinking if I should try to do something with this last one I've got. It's daylight, though, so even if I managed to score a hit all five of those escorts would be on top of me, shoving depth charges down my throat.
Swallowing my pride, I dive and avoid them. We'll fight another day.
We score another merchant ship on the way home, and I think we gunned down one somewhere in the North sea.
The tonnage looks much more respectable this time around.
It's not a star and crescent, but we'll take it anyway.
oh hai down there Prien
I give out a few medals and promotions left over from our last patrol, glance at the list of aces and curse that wurstlover Herbert. I'm guessing we could overtake those couple of guys above us, and maybe even beat Prien.
We get ordered to the same place, though it's a little further south than last time. It should be a good place to intercept merchants going through the Gibraltar.
We haven't even left the neighborhood when a ship is spotted in the North sea.
The tonnage looks good and I'm liking that length. I order flank speed and we quicly overtake it.
I take its speed, aob and start tweaking our position for a fast 90 intercept.
The first one hits close to the middle so it explodes. Guess I wasted the next two.
Two duds! I've rarely seen steam torpedoes dud. I wasn't too close, definitely not closer than 800 meters, and the angle was between 60 and 120. But I guess it's still early in the war so the technology still sucks ass. I should really stop sending more than two torps at merchants so I could train myself to be ready for the real thing once they start bringing weapons and escorts.
At least the tonnage is okay, otherwise I'd be feeling butthurt right now.
We leave the English channel and encounter our next target somewhere off the coast of Portugal.
The usual procedure takes place, noting down its information, intercepting, but then...
...the bitch surprises me by speeding up to eight knots! Luckily, I notice something's wrong and take his speed then try to enter it into the TDC in the last moment. I screw up the gyro, so only one torpedo hits.
Two torpedoes miss, but the first one is yet again enough to take him down. I'm getting pissed off at myself. But don't worry, I'll repeat the same mistake several times in this patrol.
There we have it, a little closer to Spain. A passenger ship, very low tonnage, and yet... Something about it is tempting me. For one thing, it's Andhaira's current tonnage: it sucks. We need every easy target we can get before the happy times end. For another thing, this ship is actually speeding along at a very respectable 11 knots. Well, respectable for a merchant ship, at least. I want to see if I can intercept a fast target...
Three hits and one miss. It was a matter of honor. No merchant ship should be allowed to flaunt its fast engines like that. Overall, I'm content with my accuracy this time, though I'm starting to wonder if I'm going to have any torps left for the rich area I'm heading towards.
About a hundred kilometers from the center of our patrol point we encounter another lone merchant.
This time I only send three torps, but one of them still manages to dud.
The hits were not optimal, so it doesn't go down immediately. Instead we rise and watch its bow sink.
Yet another ship is spotted, very close to the position where we sunk the last one.
We lurk just under the surface, waiting for it to get closer. We've only got our rear torpedoes left.
It's a fast one, its speed almost ten knots. I set the speed dial, wait for the gyro to align itself, then LOS!
DAMN YOU PHILADELPHIA
I realize there's one more torp left in the front tube, which I didn't see because it was being reloaded, but I'm too pissed off right now to start repositioning. He starts weaving anyway, probably alerted by my shitty torps.
And also by us rising and shooting it to bits.
That's what you get for being a dick
We sail around a little more, looking for our last target. There's two more in the rear reserve tube, and that last one in the front.
We find a suitable target, the tonnage is good so I decide to make it our last one.
Another dud! Guess the impact angle got screwed up somehow. But that first hit was okay, so we help it along with a few hits from the deck gun.
The tonnage is looking pretty good for this patrol, so I decide to set course for home. We haven't left Gibraltar's neighborhood when suddenly we spot a ship.
Wait, did I say a ship?
I meant an entire fleet of merchant ships belching black smoke right in our faces.
Right now I'm kicking myself in the nuts for wasting all those torpedoes and thinking if I should try to do something with this last one I've got. It's daylight, though, so even if I managed to score a hit all five of those escorts would be on top of me, shoving depth charges down my throat.
Swallowing my pride, I dive and avoid them. We'll fight another day.
We score another merchant ship on the way home, and I think we gunned down one somewhere in the North sea.
The tonnage looks much more respectable this time around.
It's not a star and crescent, but we'll take it anyway.
oh hai down there Prien