CHAPTER 2: COPYPASTA FOR THE FÜHRER
As the title suggests, this will be more of the same. Let's sink some unarmed merchants that pose an incredible threat to Berlin itself!
There's nothing to do in the office so we head out to sea. I love the loading screens that come with OM.
We're ordered west of Spain yet again. And again we take the English channel. We had luck last time, only encountering one task force way out in the distance, so I've got my fingers crossed for this one too.
BUT FIRST! some family photos we took back in the harbor and on our way to Spain.
That's our emblem right there.
I love how the shapes of the waves are reflected on the hull underwater. It's a really pretty engine, and the one in SH5 doesn't surpass it by much imo.
Ok enough dicking around jesus
On our way to sunny Spain we spot a ship. The weather is a bitch yet again. We're rocking up down and in all directions, waves constantly washing over the bridge. Visibility is more or less okay though.
The crew IDs it and I like what I'm seeing. In vanilla SH4 I kept encountering these tiny ships that were worth barely 2k tons, so I'd usually just curse and let them go. But in OM I haven't seen that many merchants under 5k, so I'll certainly take this, even with the crappy weather.
Ok so he's on our right, and pretty soon we'll be travelling almost parallel to him. We'll have to overtake him until he's on our bearing 135. Then we'll change direction, moving to intercept in a T angle (90 degrees): he'll be the horizontal line and we'll be the veretical one, thus exposing his flank to our shots. At this time I only write down his length, mast height and draft (which is written on the manual in one of the shots above). Then, using the aobf (overtenemy covered this on page 1) I measure his distance to me and his length in millirads. You can find out more about this in the manual:
http://www.subsim.com/radioroom/showthr ... 90&page=28 (it may be at the bottom of the page)
You can also stop the boat and measure his speed now. Use overtenemy's guide from page 1.
This is what I meant by positioning ourselves in the T angle. Now he's heading for us, and will pas directly in front of us. It's the perfect time to take his aob. Keep in mind that you can guess the aob pretty easily, without using the aobf and just by looking at it. It doesn't matter if it's off even by ten degrees.
I'll copy a short guide that I always use when approaching targets like these. It's taken from the thread I linked to above:
So.. let's say you've spotted a ship (single, no escorts):
1. estimate AOB (no calculations, eyes only).
2. intercept at 90 degrees, based on that estimated AOB
3. decide if the target is moving slow enough to allow you to intercept it. If not, move parallel with it at flank speed until you overtake it by at least 45 degrees(when it's at your 225 or 135 bearing). Then do a T intercept.
4. as it moves closer, submerge (even warships will only spot you if they're bigger than 2 milirads or 2d mark on the scope).
5. at around 5000 meters you should be able to see it properly to do a reading (height + length). Write them down if you have bad memory and immediately UNLOCK the scope and don't move it anymore.
6. do the calculations but don't take note of the range, only the AOB.
7. enter the AOB, turn the TDC Autoupdate back ON and only now move the periscope to get 90 degree intercept course.
8. As you begin moving to that course reset your scope to 000 and reinput 90 degree AOB. From now on, any time you move the scope by mistake in manual mode, you can just repeat this step, set scope to 000 and reinput 90 AOB.
9. As soon as your target reaches 50 degrees AOB (at your 320 or 40 bearing) full reverse to bring your speed to 0 knots and stay there. If the target is very close you can just stay there, if not, you'll catch up later.
10. Start the chronometer and set your torpedoes in the meantime, you usually have about 20 seconds. As soon as the stern passes the center line stop the chrono and order a flank speed to catch up.
11. On the move, do a speed calculation and enter it in the TDC.
12. Immediately move the scope until the Gyro reads 000 (0 on the big one, 0 on the tens one). I'll call this the LOS bearing. If the target hasn't passed that point, you don't need to calculate the range. If your target is bigger than 4 milirads (4'th mark) you're close enough on any torpedo.
13.Shoot the torpedoes as soon the target reaches LOS bearing.
14.If the target did pass it already (it was too fast for you). Immediately do a quick range check and enter it in the TDC. Then move the scope over the target again and shoot.
Some dramatic posturing before submerging. Note that he's very close in this shot, which could have easily scared him away, but since I'd done some mistakes in guessing his speed I had to emerge in order to rush towards him. I was afraid he might be too far away otherwise, since I like to take my shots under 1000 meters away from the target.
So, before this shot was taken, when the target was on my 60 bearing, I had punched in his aob. I don't remember what it was, maybe 30-35? At the same time, with the big blue bulb still turned off, I set its speed (7 I think, he was really legging it) and turned on the bulb. Then I swung my periscope to 0 bearing, turned off the bulb, set his port bearing to 90 and turned the bulb on again. I also put in the distance right before firing. Then all I had to do was watch the gyro (the two dials in the bottom right) and when both were at zero I aimed my periscope at the juiciest parts of the ship and fired.
Actually, it's advised that you open the hatches before firing, by selecting each tube and pressing Q. However, in weather like this the hatches won't stay open so you sometimes have to send your torpedoes before gyro hits zero, since we're taking into account the time the torpedo needs to leave the tube and speed up.
My god those were some shitty screenshots. I blame the insane waves. We get three hits and one miss, because I forgot the last torpedo was set to slow. I'm still firing all four because the interception part can be a little tedious for me so I can't afford to miss and have to do it all over again.
I don't know if nationalities play a role in this game, but I got enemy unit destroyed, so I guess it was hostile.
The hull look undamaged, weirdly enough, but it starts sinking anyway.
Gotta love those smoke effects. Someone should really photoshop racofer riding that magnificent plume of smoke.
We soon get a mission complete and no further orders. I set sail for home, making sure to scour the waters for any lone merchants. Thus the weird looking waypoints.
We soon spot a ship and start moving closer to get a better look.
Similar to the last one, but this one's smaller (length is only 107) so our shots will have to be more precise.
The waves are a little rocky, but overall the weather is much better than last time.
THE SEAS SHALL BOIL IN OUR WAKE
I order flank speed to catch up with it and overtake it. The procedure is the same as last time, only this time I actually manage to head off in the wrong direction. Recognizing my mistake I correct the course and overtake it for real.
While we're approaching the target, I enjoy my watch officer's mutant ear. The Muslim unit accepts everyone I guess. Multikult infects us already?
We get into position, trying to keep our heads above the raging waves.
Here I am making some last minute range checks.
This is what your decadence has brought you, ENGLISH DOGS
VICTORY
We continue on our way, dipping under the surface only once as a stray aircraft flies near us.
AND THEN
Smoke on the horizon! Is that a convoy?
Just some shitty coastal vessels.
The rest of the voyage home passes without incident. Actually we do catch sight of a ship way out somewhere in the dark at 3:00 in the morning. I can't see shit, and the sonar doesn't pick it up. By the time I approach the spot where he was he's long gone. We raise our hands to heavan and howl in blackest anger. We shall meet again, mysterious vessel, and you shall not escape Allah's justice then.
It's a meager tonnage, but I'm fine with it. Maybe we'll have more luck next time. In fact we'll have to, if we wish to rise higher on this list: