schluberlubs
Educated
Lets play DIE HARD for the NES
Chapter 0: Intro to the LP
Chapter 1: Ho Ho Ho, I've got a machine-gun!
Ch. 2: Does it sound like I'm ordering a pizza? (Remastered edition)
Ch. 3: Get me the detonators!
Ch. 4: Multi-barreled guns shooting ass and legs.
Ch. 5: The Lithuanian Hitman
Ch. 6: Best christmas bonus I ever got!
Chapter 0: Intro to the LP
Die Hard (NES) Is yet another damn good Incline action/shooter, quite contrary to what a certain beastialic scatophilac Inbred leaded-beer-drinking computer-game-hating SICK-FUCK stated.
*Ahem* The NES version Is Japanese made (I think) and surprisingly enough It trumps the DOS/C64 versions. The game has a good nucleated (a.k.a non-linear) design and does a good job of emulating the situation In the movie. Easily one of the best game squeezed out of the NES.
This LP should much more smoothly than my Terminator LP. For one thing, I know this game like the back of my wanking hand. Plus, I recorded all the footage of me playing through the game, so I won't miss out a single screen-shot of action.
Took me awhile to getting round to readying this for posting because I've been working at some air conditioning workshop for the past few weeks (getting some experience points). So you know, been procrastinating afterwards with some Jagged Alliance 2 1.13.
06-01-2013 Editors note: The first and (to a lesser extent) second chapter are probably a bit too screenshot + detail heavy, I do get better at keeping things concise in the later ones
Chapter 1: Ho Ho Ho, I've got a machine-gun!
Typical legal-jargon screen.
The publisher. Weird that the developer doesn't have a corporate logo.
The title screen. Game's got some excellent music.
Difficulty selection. Difference between the difficulties Is that In advance we start on a random floor, have only half health and our enemies have double their health.
The true Codexian choice.
We start.
Quick explenation of the screen:
- The counter In the top-left shows what floor we are on.
- The bar In the top-right shows our health.
- The “A B” graphics In the bottom-right show what the A & B buttons do (shoot pistol & run at the moment).
- The “L1” counter In the bottom-right shows the current lock Theo Is currently cracking.
The objective of the game Is to treat each and every last of the 40 crooks (Including Hans Gruber) to a bit of tactical genocide.
Begin moving north, theirs a couple of Items I want to grab.
Time to take out the trash!
Scored a hit. It's hard for him to dodge at the side here.
He flash-bangs us, but because we are on the outer radius so we aren't stunned long enough for surprise butt-sex.
We score a final hit and he's down. A soda pops out of his corpse, It recovers health but we're already In peak condition.
A flash-bang. Hard to use, but damn handy when used right.
Quick look at the status screen.
An MP5 magazine, contains 40 rounds of 9mm.
Ambush time! I start camping a short distance from the elevator.
We get sound cues when the elevator has started moving towards the floor we are on and also when Its about to open.
As soon as I hear a ding, I toss my flash-bang.
Stunned him through the door. Now It's time for tasteful rape.
A few goodies burst out his corpse. Along with a magazine of 9mm & a flash bang we also get:
A radio. This lets us listen In on various radio broadcasts and allows us to alert the cops If we make It to the roof.
A HK MP5 9mm sub-machine gun. This game had them before they were cool.
Now ain't too bad a time to explain this status screen:
- The “LIFE” bar Is your health.
- The “FEET” bar Is the condition of our feet.
- The "CROOKS" counter shows how many bay bad guys are left.
- Bottom-left box shows what guns and how much ammo, grenades & explosives we got.
- Middle right box shows what key Items we have.
- The bottom-right box shows how long 'til the current lock Is cracked and the status of the locks.
Elevator. It's way faster than using the stairs.
I'm heading up to rule- I mean, floor 34. From there, I'll take the stairway to floor 35 where we can then access the roof.
Passing by the 33rd floor. This floor Is an absolute pig to fight on. I'll leave It 'til later once we are better equipped.
Arrived on the 34st floor.
I check the side room. The door Is locked but It can be opened by shooting the lock off.
Inside we find a couple of medkits. Funnily enough they aren't used to cure bullet wounds, they're just for bandaging our feet. Our feet are fine for the moment so no need to use them.
And I say It's time for more chin-wagging about how feet work. When our FEET bar Is completely drained, we move at about half speed and our running pace becomes our regular walking pace (we also start getting a bit of slow down when the bar gets to 1./3rd). The problem with this Is, Is that we need that full running speed to dodge bullets. Jon can just about out pace a bullet when he's healthy.
Your FEET drain even from just walking around, so It's a good Idea to think about your journeys. Your FEET will drain even more so while running or stepping In glass.
These medkits along with healing sodas and other supplies are finite so you've got to be careful with them (especially the medkits).
I begin to move towards the stairs, but It seems we have some Inconveniences to dispose of.
I sweep off a burst with my MP5. You can do this by holding down A and a directional button.
His buddy joins the fray.
Ha ha, gutted!
That crook tried tossing a flash-bang at us, but It bounced off the statue.
And I finished off both crooks In one sweep.
They got me with a flash-bang, but their bullets where off the mark.
Hans Is sending reinforcements to our floor. I say we set up another ambush.
I duck down behind a statue.
The crook comes out, guns blazing.
Sweeped a burst Into the dark and scored a hit.
He's down.
5 crooks down and I haven't taken a scratch yet. Nice.
Though why do I have this faint, uneasy feeling that my luck won't hold.
I take the stairs to floor 35. At the moment Its the only way up at the moment.
This chapter Is getting quite meaty so I'll call this a rap.