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Let's Play King Arthur: Amulet of Sir Marrick

RK47

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Dead State Divinity: Original Sin
043-RebelBriefingRoom.jpg


00.jpg


The battle has begun. As planned, Sir Alymere and Sir Mark will lead a cavalry charge down the western victory point. The eastern victory point will be the giant's responsibility. Unfortunately, the enemy riders made it first and have successfully capped our western VP.

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mark.jpg
Got to...burn them down fast!

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Here they come...Gareth! Now!

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kay.jpg
Excellent! I see our flag rising on the west. Sir Mark did it!

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aly.jpg
I wonder how the giants are doing on the eastern VP...

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kay.jpg
Giants aren't that fast...but they made it there first to the VP. They'll be more than a match for that Welsh infantry! Signal our riders to begin their charge!

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The signal! MEN, FORM THE WEDGE!

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aly.jpg
Breakthrough! We've got to make it!

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Gareth! AGAIN!

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gar.jpg
Blast, those Welsh archers are resistant to magic...and their heroes aren't helping...

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kay.jpg
It's up to them now...I CALL UPON THE FOG OF AVALON! Protect our allies from the arrows!

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aly.jpg
The fog! Let's go!

The enemy activates Dragon's Eye and Double Rain of Arrows....the fog is basically....useless.

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aly.jpg
DO NOT FALTER!

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kay.jpg
They did it!

The Welsh infantry is not a heavy infantry and broke under the charge. Dozens of them perished in the charge.

kay.jpg
Just a little more...I think we've got this!

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The fighting continued under the fog. With the whole city under the defender's control, the attackers began to tire. The riders' charge took the wind out of their offensive.

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The giants, losing one of their number only, slammed its giant club into another welsh attacker, sending the poor fool flying. They retreated.

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gar.jpg
Well done, Commander.

kay.jpg
Heh.

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The defenders of Camelot have pulled a stunning victory, wiping out at least five Welsh army within less than two years, but they're still back to where they started. And the province of West Mercia rebelled, the kingdom looks fragile.

16.jpg


The clock is still ticking.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
For those who got interested in the title due to the Let's Play, let it be known it is available for the weekend for $2.99 at Impulse
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
kay.jpg
We're ready to negotiate.

aly.jpg
We shouldn't deal with these heretics!

mark.jpg
Sir Alymere, the Commander and I has discussed this matter and our army is not strong enough to settle everything with brute force.

gar.jpg
We shouldn't gift them directly, perhaps donate a construction fund to build a church, and convert more to our one true God.

kay.jpg
Exactly. Summon the baron, this should appease them for a while.

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aly.jpg
We've fully reinforced all our standing army, no message from King Arthur as of yet from the south. Shall we stay in Camelot or attack?

kay.jpg
What a foolish question. Onwards!

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We must cut them down before they get stronger. Our surviving army is becoming more and more experienced. Replacing them is going to cost us dearly.

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The opponents start at a much more advantageous terrain. They will get their VPs first, but that's no big advantage. There's no way they're going to beat us with VP domination.

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We quickly set up position. There wasn't enough time to get our archers to cover. They will have to exchange fire on the plains. But the Welsh army is mistaken if I will play this battle fairly.

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All of our melee forces will charge onward under the cover of the magical Fog. A Victory point actually grants the Storms of Avalon, but I decided not to use it. The Storm slows down the troop marching speed as well. Not what we need.

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At the same time, Dragon's Eye is activated to rain arrows from range. Curse of Shadows were thrown. It's nice to fight in the open once more.

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Did I mention I don't intend to play fair? One archer held by a spell, another decimated by Curse as arrows continued to pour down from the sky. This is for Camelot!

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The Fog clears and we're almost finished with the lot.

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It's good to be back on the offensive.

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Winter is soon to fall. Best to replenish the losses and recruit another cavalry unit. Saxon Riders will fill the gap left behind by the dead Cavalry.
 

RK47

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Dead State Divinity: Original Sin
kay.jpg
Any news from Arthur?

aly.jpg
I'm afraid not. We've received no instructions since he escaped from Camelot during the Welsh invasion.

kay.jpg
I'm sure he has a plan. For now, we must work on our own.

gar.jpg
Commander, I've terrible news!

mark.jpg
Is it the King?

gar.jpg
Nay, tis' terrible!

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kay.jpg
It is as I have feared. *unrolls a map*

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kay.jpg
West Mercia is under rebel control at the moment, and if this letter is true, then the Saxon King is isolated on the eastern coast of Britain. We cannot render aid.

mark.jpg
Are we not obligated to help? Our alliance...

kay.jpg
Is worthless at the moment. They've not supplied anything of value for years. We've been fighting for our own crusades. Their bishops plot and demand for our cooperation and what do we get? A rebelling province, a near catastrophic defeat and their constant demand for Jesus Christ to save themselves. We are on our own, brothers. God only helps those who help themselves.

aly.jpg
Wise words. What then, Commander?

kay.jpg
Train for the winter. Keep the faith alive. Our King knows everything and he has a plan for us. Saxon can wait.

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15.jpg


Sir Alymere improves his mighty blow to rank 2. Sir Gareth enhances his Ward.

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Our giants have reached the pinnacle of veteran status. Rank 10. Balor Strike. A fearsome special ability that lowers their overall damage but spreads it in wider area, devastating.

The snow has melted. And the army of Camelot gathers once more.

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18.jpg


The Saxons are doomed to fall as the Wales Crusades continues.
 

RK47

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Dead State Divinity: Original Sin
01.jpg


This map can get messy, but I decide to just rush for the 3 VPs. Starting from the two center points. The southern one, I shall sent a lone unit to capture it.

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Curse of Shadow opener to soften their archers.

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The enemy pulls a lone cavalry to capture the eastern-most VP. We can't intercept. Their archers are too many and are hidden in the forest.

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We advance under cover of the Fog.

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The enemy caster has Dragon's Breath. We're pretty much forced to swallow it. Instant deaths to our expensive cavalry.

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Their archers advanced too close. Perfect for our melee charge.

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Or not. Double Dragon's Breath. Dragon's Eye. Cloud of Arrows....FUUuuuuuU~~~

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In a fit of rage, I held one of their unit with magic and smacked them with a Curse of Shadow on top of it.

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What's this? OUTMATCHED IN MELEE? FLEE!

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Thanks to the VP majority, I'm still ahead, but our main cavalry is taking a severe beating from the Cleaves and rapid Dragon's Breath. Never underestimate Welsh wizards.

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Starting to feel frustrated cause the Royal Guards AREN"T DOING ANYTHING. They're too slow and ineffective in the forest march. GRRR.

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I finally nailed the cleaving bastard with a hold spell and proceed to murder him.

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The numbers are flattering to us. But the casualty was mostly our expensive cavalry.

14.jpg


Another minor setback as we return to Camelot to replenish our forces.
 

RK47

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Dead State Divinity: Original Sin
kay.jpg
Report, Sir Alymere.

aly.jpg
It'll take at least half a year to restore our strength. I think our offensive for this year is over.

kay.jpg
That is alright. I doubt Wales has enough forces to mount another offensive. They are barely holding on to their defenses.

gar.jpg
Not for long...

kay.jpg
Sir Mark, reports from the East?

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mark.jpg
The Rebel Province of Murcia has no commanding officers to worry us. They are content with just plundering the countryside. We can bypass them if we want to assist the Saxons.

aly.jpg
King Raedwald has given direct command of his last province to us, Commander. Perhaps we should..

kay.jpg
No. It is too late.

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kay.jpg
The great Saxon Kingdom is no more. We stand alone. Now let's move on towards....

Sir Kay paused as his gaze turned towards the window. His expression turned grim. Dark clouds gather over southwestern Britannia.

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mark.jpg
What in the world?

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aly.jpg
There's a dark cloud! Over Viroconium?!

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gar.jpg
It can't be.

kay.jpg
Samhain.
 

RK47

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Dead State Divinity: Original Sin
01.jpg

kay.jpg
Halt.
aly.jpg
This is all they had?
mark.jpg
We've met nothing but token resistance, it seems our counter-offensive has trimmed their numbers severely.
gar.jpg
No doubt their provinces are drained of manpower after the slaughter we gave them.
kay.jpg
Our food supply is running low, let's do something about it during the winter.
02.jpg

mark.jpg
What about the ghost army?
kay.jpg
There's nothing we can do without the Grail.
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gar.jpg
The Lady of the Lake may know more.
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kay.jpg
I suppose. Best we settle our battle against Wales before we do so. These ghost armies will soon ravage our bordering eastern provinces. We need all the resources we can get.
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mark.jpg
What of the King?
kay.jpg
He will return to Camelot. Soon.

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09.jpg

bal.jpg
Milord, a rider approaches.
king.jpg
He seems to be in danger, assist him, Sir Balan.
bal.jpg
Archers, fire!
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king.jpg
Sir Balan, what do you know of this Green Knight?
bal.jpg
Very little. I've thought of him as a myth of the Old Faith.
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bal.jpg
How did Sir Tristan get captured?
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king.jpg
Your master risked his life for a lady?
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king.jpg
Sir Balan, do what you can to assist Sir Tristan.
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I could attack, but perhaps this Green Knight can be talked down. If all else fails, my blade will speak.
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bal.jpg
Interesting. What is the challenge?
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bal.jpg
Very well.
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By the gods.
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Tis' not good...
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bal.jpg
My King's name and honor is at stake. I will not yield to cowardice.
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.....Bless you.
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Sir Tristan comes attached with Sangreal Knight unit. The best of the best in Christian Cavalry.

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Sir Tristan unfortunately comes with poor skill picks. Mana burn is terrible for this difficulty. A shame really, since his general class skill is decent pick.

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So many ladies, but none of them are right for my knights.

king.jpg
Finally, we've met.
kay.jpg
Your Majesty. Are these..?
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king.jpg
We've heard of the news. Take these Saxon Knights and Sangreal Knights under your care. Godspeed, Commander. Finish the fight.
aly.jpg
Oh, you can count on that.

I've switched over our primary offense option to mounted knights. Archers are just going to get raped by the spells and this option might be the most expensive, but I see no other way to survive the ridiculous spells that old faith armies pack. And you wondered why I took so long to update, it's because I experimented with different setups.

Look forward to incoming mounted assault on the next update.
00.jpg
 

RK47

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Dead State Divinity: Original Sin
01.jpg


Sir Gawain was after Lady Iseult. We had helped his rival, Sir Tristan instead. Thankfully, his presence is confined to the province of East Mercia, which is under rebel control at the moment.

kay.jpg
We've been through the worst. You've all survived with me. There's no doubt this is destined by the Lord Himself. Let the miracle of Camelot be our war cry as we march together into the Stronghold of Wales once more!
mark.jpg
Commander,I've something to share with you.
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kay.jpg
Stupendous. You are now a Dragon.
aly.jpg
*chuckles* To arms!
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The fools cower inside their Stronghold. This will be their grave.

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"I saw heaven standing open and there before me was a white horse, whose rider is called Faithful and True. With justice he judges and makes war." - Revelations 19:11

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We split up the light cavalry to capture VP, the mounted knights will collide head on.

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More spell barrage to lower their archer effectiveness.

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Time to put the fear of God into these heathens!

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They enveloped our column in a curse, but we pressed on with God's strength.

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They will not stop us.

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After years of bloody wars, the strength of Wales is finally broken. Two provinces remain, but none doubt the true outcome. The Stronghold will not change hands any more.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Err ... why not marry Sir Tristan with Lady Iseult? Is what he wanted ...
 

RK47

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Dead State Divinity: Original Sin
Camelot's finest continues their rampage into Wales territory. Only two last provinces remained.

01.jpg


Lots of archers, but our finest mounted cavalry will blaze ahead with no fear.

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This map is heavily forested. It's all about speed to secure the 2 VP.

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A lone cavalry will dash ahead to capture the faraway VP, while the rest of the army march on to make a fight of the other.

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Their archers make nice targets for Curse of Shadows as well.

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Let's sweep them.

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Normally this would be really bad for the mounted units if there are spearmen in the forests.

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Our archers soak up a few curses. No worries. They're no longer the backbone of the army.

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The enemy scatter their units around as our knights wreak havoc.

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We'll make a grab for their lone VP to the south while we press on.

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The casualties are pretty moderate on our side. Cavalry got hit a few times and archers dying to curses, but the mounted knights are at full strength.

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Too strong.

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This is when I decide to just go for broke. More mounted knights please!

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6 Mounted, 1 giant and 4 archers. :smug: Any more and we wouldn't have any ranged fire power.
 
Joined
Jan 7, 2007
Messages
3,181
Dunno if it's widely known or not, but in my last campaign, I've found a useful trick to maintaining charge momentum on sharp turns:
1. Set a waypoint facing whatever direction you want your cavalry to turn (usually, backwards, to retrample the same unit).
2. Just when your cavalry reaches the waypoint and its movement arrows disappear, send them charging in that direction (takes perfect timing). This way, your cavalry loses almost no momentum when turning in the direction your waypoint was set towards.
3. Rinse, repeat.

Basically, heavy cavalry in the open field +Invisible Shield+Spell Ward = R00flés!
Well, except against spears, giants and other cavalry, that is.
 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
new patch out through steam (and maybe elsewhere) some stuff there could change balance a fair bit..

King Arthur - The Role-playing Wargame

* Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
* Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
* Autobattle balancing – losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
* Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
* Spell balance
* Weakened archers
* Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
* Weakened traits for the army of Samhain
* Moving cavalry gets extra defense against ranged attacks
* Information about the difficulty of the upcoming battles is available in the text based quests
* The timing of the various Objectives appearing on the Campaign Map is now more balanced
* The new Morality icon appearing in the text based quests indicates the choices that affect Morality
* Diamond formation becomes more effective against trampling cavalry
* Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
* “Torture” in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
* Invasion of Christian armies in Chapter 4 delayed
* “Dispel” works on the spells granted by Victory Locations as well
* Magic resistance affects the Dragon’s Breath spell
* Other minor bug fixes
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Hmm I did notice the game finished patching last night through Steam..

I might go through the game on weekend...after the ME 2 LP is complete. Good Friday baby!
 

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