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Let's Play King Arthur: Amulet of Sir Marrick

RK47

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Dead State Divinity: Original Sin
Juggling two LP is a bitch :lol:

Also lurking at King Arthur II forum:

http://forum.paradoxplaza.com/forum/sho ... n-the-game.

Loot that shows up for the Knights in the game.

Rather than just a stat the armour,swords,ect should be worn by the Knights on the tactical map like RPG's dont you think?

My god. Please don't. If people really wanted this, then they shd pay for it in DLC, not kill graphic cards just so people could orgasm over how big their shoulder pads are in combat.
 

RK47

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Dead State Divinity: Original Sin
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Winter hero upgrades done, development of disaster prevention almost complete. More knight boosting buildings are being constructed. The Kingdom of West Mercia is down to their last army.

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Not much of a threat. I realized an army with less hero is less of a threat and easier to beat.

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It's a very straightforward map.

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I was planning to flank with the light cavalry by hiding them on the left forest, but the opportunity was never taken, because I was too busy micro-ing. It's going to be a very direct attack.

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Sensing the enemy's desire to push south after capping 2 VPs I send the Cavalry to sweep a line, covering the archers, while I exchange fire with Hold spells backup to lessen active archers on the enemy side.

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The giants and heavy cavalry will provide the melee punch.

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The enemy persisted, and maneuvered their knights through the left flank. I send 3 columns of sentinel to stop the charge.

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Sniped ambushing archers in between with Curse of Shadows.

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The sentinels fail to stop the charge, sustaining heavy casualty, luckily Sir Mark successfully intercepted the second knights charge. We just have to dance our archers a bit.

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We stopped their infantry march with a shield wall sentinel.

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Barrage of arrows to drop the marauding knights.

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With that settled, we just have to mow down the rest with brute force.

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Our land grows and the search for the missing hermit is on.
 

RK47

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Dead State Divinity: Original Sin
The performance of the Sentinels left much to be desired, previous battle indicates that they are really poor when facing a cavalry charge, and I start to think of what unit to replace them with, before the archers pay a higher price.

But first we have a hermit to rescue.

kay.jpg
There, I see it. A crystal tower at a distance.

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Best if I go in alone. We wouldn't want to attract too much attention.

kay.jpg
Stay safe.

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mark.jpg
I should investigate the Tower first.

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Sir Mark quickly hides.

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mark.jpg
I'm not going to get in without one. I'll investigate that black dome.

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Spotting him alone, Sir Mark dispatched him quickly in combat.

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With the amulet in hand, Sir Mark proceeds into the tower.

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Sir Mark ponders if he could actually succeed in interrogating one of the occupants, but realized it's not one of his strongest skill.

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Sir Mark descends deeper into the tower.

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Sir Mark quickly makes his escape and rejoined his army.

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We need to return to Cornwall quickly, our kingdom is in danger!

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What are they planning?

Sir Mark shares what he knows.

kay.jpg
Merlin owes us a lot of answers. To Cornwall!

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Kurgis

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Messages
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Thought i'd stop lurking and post. Really good LP of this play through just like your other one on King Arthur - I got the game off Steam because of your lp's and its a good blast, just good fun.

Nice work.

:salute:
 

RK47

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Dead State Divinity: Original Sin
Herp Derp at King Arthur 2 Forum

Well I disagree .The game is called a RPG so it should fit into modern RPG standards.It is a huge immersion destroyer to have your Knight have a super awesome Axe equiped only show up on the battlefield with the same sword from when you met many seasons ago.

:x
 

Serious_Business

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rk47 said:
To be honest, it's a cool feature, I'd want it


So I must respectfully disagree

Smooth diplomacy bro :lol:

Should have reminded him of his proper place, which is being a faggot :bro:

Ah how the artificial ways of resolving conflicts through dialog which is supposed to be detached from emotional involvement bring us toward the real emotion behind it all : hate. Behind all moderated forums there is rpg codex
 

RK47

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Dead State Divinity: Original Sin
I know. This place is more open than anywhere else in the net. I am always conscious of that fact whenever I go elsewhere in the web.

I hope that guy is a teen, if he's 20+, then there's no other excuse other than being next-gen herp-derp.
 

RK47

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Dead State Divinity: Original Sin
01.jpg


Gather 12 knights, and they'll get a boost to their skills and abilities. Don't be too picky about it, only two-thirds of them will play a huge role, to be honest.

As Sir Kay's army rushes to Cornwall, Camelot is busy building and developing itself.

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Tower of Knightly Deeds is a crucial upgrade, even its sub-upgrades are effective. The total benefits of the tower when fully upgraded are:
+1 Skill points to all Knights
+1 Ability points to all Knights
+10% Battle Experience
+5% Adventure Experience
Chance for a lady in waiting to join you per year

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Master Longbowman upgrade is almost finished, I'm going to queue Roads next to speed up our army.

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And so we're here.

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Just in time, too.

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That cursed wizard abandoned us again! I've had enough! We'll stand alone without him from now on! Scouts, do your job and find this army!

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We're going to need help with this one.

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Tell me more of this...Child.

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I must learn more.

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You'll get your gold. Show me the library.

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I need specifics. This island's whereabouts is not known to me, perhaps the villagers know more.

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I despair at your greed. But take what you need, if I fail, you will all perish, anyway.

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I've wasted enough time! Let's go!

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No. I serve no one but my King and God. You are neither. Your price is too high. We'll stand alone.

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There's not much choice left, the hermit's help must be sought.

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I accept. May God bless us both with victory!

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Let us speak with our adversary first.

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There is nothing to negotiate. I will not let you carry even a handful of dirt from our lands, demon-spawns. In the name of God, we shall defeat you and the glory of Heavens will elude you in the afterlife!

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Sir Kay closes his eyes and prayed.

I call on you, O God, for you will answer me;
give ear to me and hear my prayer.

Show the wonder of your great love,
you who save by your right hand
those who take refuge in you from their foes.

Keep me as the apple of your eye;
hide me in the shadow of your wings

from the wicked who assail me,
from my mortal enemies who surround me.

They close up their callous hearts,
and their mouths speak with arrogance.

They have tracked me down, they now surround me,
with eyes alert, to throw me to the ground.

They are like a lion hungry for prey,
like a great lion crouching in cover.

Rise up, O LORD, confront them, bring them down;
rescue me from the wicked by your sword.

-Psalm 17:6-13

kay.jpg
Amen.

He turned to his army and showed his fist.

brofist.png


With a great shout hundreds of fists rose. The battle has begun.
 

RK47

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01.jpg


Picking that hermit pays off handsomely. To be honest, you should take both options. This battle is extremely easy and the hero gets free EXP after 2 years of servitude. The Child option reduces their number a bit, but there's not much threat here, as long as you keep their archers down quickly, since they fire triple arrows.

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The lighting of the map bugs me, its greenish tint irritates my eyes, but to the game it's clear sky and no penalties to the archers.

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Since there's no VP. I decide to duke it out in the open. They have the advantage if they take us in the woods.

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Winterbreeds are Sidhe Heavy Infantry that does not get penalty from fighting in the forest.

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Unseelie Warriors are mini-giants and are well-matched against giants.

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Cavalry units take positions up north. We're ready.

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Cutting down their archers is key, use Hold spells to shut down 2. Cloud of arrows to focus fire one quickly while the horses charge in the open.

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They can't counter this well, because they lack spear infantry. If you ask me why I didn't need spears in Old Faith playthrough, it's because with Sidhe Roads teleporting into archers face, there's no chance of cavalry gaining momentum to trample. Sidhe armies lack speed option if they don't possess teleportation skill.

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The Autumnbreed never stood a chance against our Knights' charge.

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Divided, and crushed in the open, it's a simple matter of slicing them to pieces.

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Piece of cake. I can't believe I didn't fight them in my Old Faith Playthrough. :lol:

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brofist.png


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We've got a good two piece artifacts as well.

The red vial is quite powerful.
+1000 HP
+2000 HP (Unlockable)
+3000 HP (Unlockable)

The ring is Mana booster artifact.
+10 Mana
+10 Mana (Unlockable)
+20 Mana (Unlockable)

That felt good. Now all that is left is to deal with Sir Caradoc...and trigger the Ultimate Crusades.
 

Azira

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Codex 2012
RK47 said:
02.jpg


Tower of Knightly Deeds is a crucial upgrade, even its sub-upgrades are effective. The total benefits of the tower when fully upgraded are:
+1 Skill points to all Knights
+1 Ability points to all Knights
+10% Battle Experience
+5% Adventure Experience
Chance for a lady in waiting to join you per year

What makes this really broken is that once you've fully upgraded it, you can demolish it, rebuild it, and get another +1 for skill and ability upgrades. Rinse and repeat and your heroes will turn into monsters of battle.. :M
 

RK47

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I thought they fixed that bug already? :lol: I never did took advantage of this.
 

RK47

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Dead State Divinity: Original Sin
With the defeat of the Unseelie army, the realm enjoys a slight respite from conflicts and Sir Kay returns to Camelot.

king.jpg
I've heard the news, Unseelie army destroyed, well done. What will you do next?

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There is still the matter of the missing children from the village of World's End.

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Who is behind this insidious plot?

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Our last investigation indicates the druids are involved.

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Truly, the followers of Old Faith are twisted lot. Get to the bottom of this and rescue the children if possible.

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Sir Mark is already on the trails of the druids as we speak.

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Where could they be hiding?

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Blast it, perhaps the locals know more.

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There is a circle of stone nearby, do you know where are the druids who inhabit it?

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I'm on a trail of the missing children from the village of World's End. Have you seen any in the area?

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To the forest I go, then.

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I can't bring the whole army with me.

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Come out of the house! I wish to speak!

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I have no quarrel with you, I am only seeking the missing children.

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Ridiculous! You are in league with the druids themselves, evil witch!

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I'm going to need some answers from the innkeeper.

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Very well, but lie to me again, and you will pay the price.

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You've undermined our race and stole our children in your foolish pursuit of petty favors from false gods. Tell us where the children are now, or I shall unleash God's wrath upon you!

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kay.jpg
And they are within King Ryon's territory?

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Yes, we have no open border treaty. Trespassing will lead to war with the Wales.

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Before doing that, I recommend we establish an alliance with the Saxons, I've heard their King is seeking help to track down his missing heir.

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That looks like our best option at the moment. Let us proceed.

Taking the hermit option during the Visions quest will grant you another sage hero, Leodegrance.

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Strange skill picks. Mana burn isn't bad, but not great. In Very Hard it might be worthwhile to burn half mana, but the rest of his skill picks like Enfeeble (lowers enemy hero HP%) is not that great. However, he has access to Hold spell. Might be worthwhile to build him up as backup sage.

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More upgrades at Camelot during winter. We're boosting our research speed and build a forge to cut recruiting costs.

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Sir Kay finally completes his Masterful Strategies - At rank 4 it automatically replaces 20% of each unit casualty rate after every combat.

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Our level 10 Master Longbowman will get Swift Arrow, a short duration skill that improves their attack rate by 50%.

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Sir Alymere boosts his armor of faith.

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Leo joins the rest at the study center for Knights.
 

RK47

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01.jpg


The Wolflord is just one of those challenge battles that appear from time to time. Usually they give penalties to the province they're in, whether it's population reduction per turn or less income. They may go away eventually on their own, but it's best to deal with them when you can to avoid losing province's productivity.

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Considering how mobile his army is, it's not possible to capture a single VP. Why?

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Because every single unit is needed to form the archer's shield wall.

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Will it hold?

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First arrival gets stopped by King Mark. We're doing great, as I predicted, their charge is stopped cold by another horseback unit.

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However, these wargs have high level sprint skill, making flanking extremely easy.

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Well, if you think that's bad.

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The Wolflord is pretty bad ass with Cleave and Lifedrain.

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Hold spell can be used to save units. While the archers focus on one side first.

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Sir Gareth can't match the Wolflord in melee, we disengage, hoping the archers would finish him off.

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Bad mistake. He charges in alone at the archer.

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Ridiculously fast, any hero that lead the unit, gains that unit speed. So in this case, the Wolflord gains warg-speed but retains his attack power. He trampled as the arrows rained on him.

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He even circled for another charge.

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And broke past my sentinels! :x

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Fortunately that was his last breath.

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The Reward is pretty decent. +2 Lead +2 Magic. The unlockable trait is +1 opponent attack is like a free cleave. It'll take 10 hero kills before it'll unlock. I give it to Sir Alymere.

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Rescuing Sir Percivale will prove troublesome, he is located within King Cynric's territory. We have no open borders, and have to declare war over a knight, I decided to ignore it for now.

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Winter time, I go for Scouts to view neighboring territories, crossbowmen as prequisite to wagon camps, which improves army movement speed.
 

Brother None

inXile Entertainment
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I dunno if this was discussed before and I missed it, but RK, you ever try the Weaker Archers setting? If it makes a significant difference, I imagine it'll mean quite a different playstyle from what you've been doing both LPs, which is pretty archer-centric.
 

RK47

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...uh...i think you'll see that archers aren't that great once ...uh..you'll see it. but not tonight, definitely not tonight.

Busy with work lately.
 

RK47

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At long last, West Mercia...

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Let's see what they're up to.

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kay.jpg
A follower of the Old Faith? Explain yourself!

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How do you know about all this?

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I see, and how will I profit from this alliance?

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Let us bring this scoundrel to justice!

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Search the houses, there must be survivors.

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Have no fear, we are here to do good.

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They will pay for what they have done!

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Lay down your arms, and your lives will be spared!

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Why are they heading towards the forest?

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There's no time to lose!

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We seek no parlay with the likes of you, attack!

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Notice the two empty unit slots on the enemy's army? That's what happens if you agree to join up with Ferresh. You can do the reverse, capture Ferresh and Caradoc will release the Saxon King's heir. Or, you can duel him but let him go with no battle.

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Foul weather.

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The archers will have difficulty, but I trust Sir Gareth's Dragon's Eye will give us an edge.

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Count on it!

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No problems. We can capture the two VPs to the south and work on the third slowly.

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There's a nice position to setup just behind a cliff. I park my archers while the cavalry gets in position.

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Sometimes the enemy might do something stupid and make a rush for VP, a good placed Hold spell dooms the Knight. Our archers mowed them down.

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Sir Caradoc forces replied with a cavalry charge, this is where our horseback knights perform best to counter charges with speed.

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Archers are safe. We begin the melee.

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They fold almost immediately.

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Knowing that there is very little option but to attack, the enemy marches their infantry forward. I respond by regrouping my knights for another charge while the archers pepper them.

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Annihilated.

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All they got are archers now. In this weather, they can't do jack. We pull back after capping the third VP to let their morale drop to zero and claim a victory.

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The quest text mention Sir Aelfred. But what we got is...

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Sir Tegyr. :lol: Yet another Champion with Dispel..hmm...I don't know how good this skills is. Anyone can explain? As far as I remember this skill disables ALL spell casting, friend and foe alike during its duration. A double edged sword.

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A new, somewhat underused spear unit. Huscarls has good HP, armor piercing and trample resistance but I decide to look for other options as Anti-Cavalry unit.

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This is unavoidable. The Wrath of Caradoc puts you at war almost immediately with Wales. Better hope you're prepared, it's going to be a long war.
 

RK47

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31.jpg


The deepening faith in Christianity allows us to recruit Royal Guards.

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Defeating Sir Caradoc in battle gives you this cursed artifact. At 100% mana cost added it's double spell point consumption! A high price to pay. Is it worth it? Well, I don't know.

It takes 20 cast of Dragon spells to remove the 100% penalty (Dragon Eye or Dragon's Breath or Dragon Strike)
10% Increased damage takes 30 casts of Dragon.
-30% Mana cost for Dragon Spells takes 40 casts.

I really am not sure if I should be using it.

Camelot

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You've performed exceptionally well, my knights, but our work is just beginning. The mighty kingdom of Wales eyes our borders.

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Let the heathens come, we will be ready.

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Aye, we'll show them the errors of their ways.

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What of the Saxons? They've sent an invitation to one of our knights.

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I would like to decline this invitation until the war with Wales is settled.

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A wise decision.

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Rumors of child kidnapping broke out in East Mercia.

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No doubt those heathens are involved again. We cannot interfere now, East Mercia is no longer allied with us. We have our own wars to fight.

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Very well.

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What is your next move, Sir Kay?

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The Wales army is massive, backed with sorcery. I have no doubt they will make the first move.

A guard rushes into the throne room and shouted, 'The Welsh army is attacking! Camelot is in danger!'

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Your predictions are always spot-on, Commander.

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Come, Brothers! To arms!

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The Wales Crusade has begun.
 

Brother None

inXile Entertainment
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omg

I am confident you will crush them in the name of the lord, RK. CONFIDENT.
 

Drakron

Arcane
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Messages
6,326
What? No Gwen? WTFITS?
 

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