Julian Gollop, creator of the turn based variant of the XCOM fps. Let's see what he's up to now, that genius.
Designer: Chessmaster LIVE (2008), Ubisoft Entertainment SA
Oh. Xbox live arcade, eh? That's where the strategy fans are these days.
Also, Thief fans may be pleased to know that the logo for the upcoming game has a clever twist in the design.
http://images.wikia.com/thief/images/5/ ... lpaper.jpg
Why more game titles don't do this I really don't know.
Sean Vesce, lead designer of pre-emptive armored core clone Mechwarrior 2: 31st Century Combat. If you asked me then I'd say this virtuoso of clanky giant robot combat would be destined for great things, probably with more robots.
General Manager - Tomb Raider: Underworld (2008), Eidos Interactive Ltd.
Lara Croft fights robots sometimes.
Alright. Let's see what we can find on
Myth II: Soulblighter. Okay, project leader went on to make one more game which was Civ 2 multiplayer, one of the two designers didn't go any further and the only one that went on is one
Max Hoberman. What glories await this man who surely had at the very least a 50% hand in giving us exploding dwarves?
'Additional Development Support': Call of Duty: Black Ops (2010), Activision Publishing, Inc.
Yes.