founder
* Tim Cain – Joined Carbine Studios in 2005 as programming director. Was promoted to design director in late 2008.[9]
* Leonard Boyarsky – Took a year off due to burnout syndrome, then joined Blizzard Entertainment to work on Diablo 3.
* Jason D. Anderson – Left the gaming industry to sell real estate. In September 2008 he joined Interplay Entertainment to work on an unannounced MMORPG.[10] In March 2009 he quit Interplay and joined inXile Entertainment as creative director in a new RPG project.[11] In January 2011, he left inXile to join Turtle Rock Studios.
Team leader
On Vampire: The Masquerade – Bloodlines:
* Brian Mitsoda – Lead writer (also character designer).[12] Joined Obsidian Entertainment, worked on Alpha Protocol. Left Obsidian to open his own development studio DoubleBear Productions in June 2009.[13]
* Chad Moore – Lead character modeler. Joined Sony Computer Entertainment motion capture department, work includes Star Wars Galaxies: Jump to Lightspeed, God of War and Killzone.[14] Currently working as lead creative designer at Carbine Studios.
* Andrew Meggs – Lead programmer. Joined Mythic Entertainment to work on Warhammer Online.
* Brock Heinz – Lead scripter. Joined Obsidian Entertainment as programmer on Neverwinter Nights 2: Mask of the Betrayer.[15] Left Obsidian in early 2009, is now working at Turtle Rock Studios.
On The Temple of Elemental Evil:
* Michael McCarthy – Lead artist. Worked for Double Fine Productions on Brütal Legend and for Radical Entertainment on Prototype.[16]
Others
* Dennis Taylor (programmer), T. J. Perillo (designer). Joined 7 Studios to work on the PS2 game The Sopranos: Road to Respect.
* Jesse Reynolds (programmer). Joined Obsidian Entertainment worked on Neverwinter Nights 2. left Obsidian and currently working at Carbine Studios.
* Christopher Glenn (artist). Joined SuperVillain Studios