The Blood Priest gives us the staff, and we return to Charmaine. Half-tempted to kill everyone in the Temple anyway, for experience, but I'll hold off for now.
k
Charmaine takes the Bloodstaff from you and her face lights up.
You clear your throat. "We've done our part," you say, "now do yours. We
need to find this character Max before all of Vegas is overrun by these
killer robots."
'"Ah, yes, Max," she croons, "that strange flunky for Faran Brygo. You
probably don't know that he is a robot."
The news hits you hard. "Things keep going from bad to worse," you mutter.
"Outlaws, Blood Cultists, Killer Robots, Bomb Worshipers, and now Cyborg
Robotnappers! What next?"
She inserts the Bloodstaff into a secret compartment and turns it. You hear
a low groan, as if some new doors were opening up. "The way is now clear for
you," says Charmaine. "If you survive your encounter with the Newmen, look me
up in a couple of months. I might have another mission for you."
You can only grumble and take your leave.
A robot? He must be a fellow Codex-Number! The plot thickens, and so does chzr's only vaguely female mutant muscle-mass.
Now... er... where is the door...?
Probably not in here. Oh well.
There we go! Though we had to blow up another door to get to it anyway. Sigh. Into the sewers, where many a bitter vampire has given up in insufferable boredom.
Just like my cloak, actually.
Groan.
For the pun in its name, I have to say it doesn't have much of a snake look about it. Oh well.
That sprite still makes me laugh. Anyway, as you can see, our assault rifles aren't doing a great deal of damage to the cyborgs down here; full auto is the only remotely reliable way of piercing their armour, and even at that, many, many clips are wasted. If it comes to close combat, Grunker can still gleefully lay waste with his Proton Ax.
Approaching the river, we tentatively attempt to swim it...
After being washed out of the sewers and down the river to Quartz, we make our way back up and heal whatever disgusting affliction we picked up from the water. Let's think this through again.
We use our last rope at the edge of the river, and carefully clamber across. Onward!
Throughout the area, we stumble across strange parts; servo motors, power converters and so on. I'm beginning to get a bit worried about Max's health.
The sewers prove to be a damn tough slog. We retreat quite regularly to heal and restock the ammo we're quickly burning through. The fucking NPCs, in particular, seem fond of burning up entire clips when they have no real reason to. At least our skills rise quickly, which makes a notable difference to the damage we do.
We approach another chasm, and (after leaving to buy another rope) attempt to use it at the edge in the same fashion as we did at the last one.
Oh. Let's climb out and try that again. As I've said, the game is
usually intuitive, but...
Right. Let's see what awaits us beyond...
There's something wrong with me. I read this as "a silvery mountain of reptilian cocks raise their heads".
Aww. He looks a bit like he's shrugging. We gently pick away at it while it lumbers towards us, then it reveals that it can attack six times a round and critically wounds everyone within a turn.
Let's try that again.
Cyberwolves and cybernegros, oh my. These ones aren't too big a hassle.
...unless you let them get close, anyway. They seem to have a penchant for running away after a few full auto bursts. Please do that.
Now these things are fucking
evil. They'll decimate you. Fast.
We retreat and heal our wounded, then attempt to finish them off.
Reconsidering, we retreat to the world map and fully heal. This is a recurring theme in the sewers.
While I don't want to waste power packs just yet - haven't seen anywhere selling them, and laser pistols aren't that good - you can't empty clips or anything, so I elect to use up the clips that come with each pistol I find. It'll be a good way of raising energy weapons before we start to really need it.
We blow up the wall and proceed.
Oh piss
off
We retreat and enter an empty combat round (with the encounter key) to reload. Feels manly.
Grunker is getting absolutely ridiculous experience from pummelling things with the Proton Ax (double the experience for melee kills, remember). I'm considering giving Alex and Ulminati a point of Brawling each and giving them a shot of it on random sewer encounters, since they've always lagged behind in levels somewhat.
Ulminati gleefully grabs the laser carbine. Unfortunately, it's rubbish.
For no real reason, this team gives us absolute hell. It takes about three retreats and heals before we can even whittle them down. With them out of the way, the path is open to... the next sewer map
And this is the greeting party as soon as we enter the next map. Joy.
Is it me, or is that a really gay description of firing a laser? "Waves of energy flash from Alex"? Just describe them as rainbow-coloured while you're at it, why don't you?
Another retreat to Quartz for 7.62 ammo. No kill like overkill. Now
that's a manly description.
Oh for fuck's sake
Hard to see - DOSBox doesn't seem to like you taking screenshots of scrolling text - but Ulminati's energy weapons skill quickly rises with just a few bursts of the pistol and carbine. Which is good.
Slight fumble here, didn't catch her new rank. Either Master Grenadier or Sergeant, I think. Points go to Strength and Dexterity, and she will continue being a machine.
I saw a mudcra- oh, fuck it.
Not quite as strong as the Proton Ax, but there's nothing quite as joyful as wielding a chainsaw. chzr eagerly grasps it, twirling her greasy moustache in glee.
We can't cross the water here, but examination of the middle wall reveals it to be soft and destructible. Grunker takes his shovel to it, hacking away one square and four menus at a time.
Well, if there was any doubt that the parts we're finding are what remains of the unfortunate Max... now just to find out how to put him together again.
a Sergeant in our midst! At last! And guess who it fucking is. Glory hog.
One squad of disgustingly powerful new-generation Centron Super-Deluxe Next-Gen Editions later, and we make it to the lab. Why is there a lab in the sewers? Who cares? We open it with the Sonic Key.
We examine the equipment to the East.
:sa- hey, what the fuck? Oh well, points are points.
Repairing the android is a fairly simple task. The diagnostic function is useless, but if you choose to initiate repairs, it'll tell you fairly clearly which parts are preventing the repairwork, one at a time. After doing so (and only after doing so), it's simply a matter of selecting the right item (or going back to find it) and using it on the table, then proceeding until each of the tables has a fully repaired unit.
Max reaches up and gives his head a bit of a twist. You hear a
click and the android smiles. "1 came down here to negotiate a peace with
the cyborgs and what do they do? They rip me up and start using me for spare
parts. Ingrates!"
He stretches and stands. "1 have to get back up to Vegas and help
prepare for the next assault, but I've got a mission of great importance for
you. Head northeast from here and, across the bridge, you'll find a hidden
base. It is a journey you must succeed at. There, you will find lost
technology and information that you can use to stop Cochise before it's too
late."
A secret passage slides open in the room's south wall. At the same time,
a blast proof security door slides down in front of the entrance to the
room. It short circuits, preventing exit. "Go through the secret passage to
get out of here. One thing," Max adds, "It is possible you'll need to
recover some equipment from Project Darwin before you can complete the
rebuilding of the sleeper base. Be careful, though, and rebuild as much of
the base as you can before you venture off to Darwin. I don't like the
things I've heard about it at.
Multiple trips back and forth or one trip to each? You know which sounds better. I'm not entirely sure I'm
supposed to know where Darwin is, but when I first played the game (ten-minute test run to see if I liked it enough to really undertake an LP), I admit I did the same thing Liberal did in his miserable, girly failure of an LP; headed straight north from the Ranger Center, through a radiation field and into a strange little town. Called, of course, Darwin Village. I then promptly died. Nonetheless, that's where we shall head now, and see what there is to see...
But first... we have unfinished business in Las Vegas.
And BROs don't leave BROsuiness hanging.
TUNE IN NEXT TIME FOR: the reckoning of the Scorpitron, the neglected matter of a man called Covenant, the showdown with the power players of Vegas... and the forgotten village of Darwin!