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Work in progress - now with lighting!
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Vault Dweller
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PostPosted: Tue Aug 30, 2005 6:24 pm    Post subject: Work in progress - now with lighting! Report this post / user! Reply with quote

Day
Night

Like the titles sez, it's a work in PROGRESS. Far from finished, but we are getting there.
Comments?
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Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
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Major_Blackhart
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PostPosted: Tue Aug 30, 2005 6:25 pm    Post subject: Report this post / user! Reply with quote

Nice, very nice. All is going well it seems.
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Nicolai
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PostPosted: Tue Aug 30, 2005 6:41 pm    Post subject: Report this post / user! Reply with quote

Looks pretty hawt.
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Crichton
 
 


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PostPosted: Tue Aug 30, 2005 6:44 pm    Post subject: Report this post / user! Reply with quote

looks fine, I see everyone from the previous screenie except goldenrod, what happened? Did he get axed?
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Vault Dweller
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PostPosted: Tue Aug 30, 2005 6:51 pm    Post subject: Report this post / user! Reply with quote

He wasn't happy with his armor, and since he kept the receipt, he took it back to the store. He should be back shortly with some manly armor.

The moral of this story: always keep your receipts until you are completely satisfied with the merchandise!
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Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
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Whipporowill
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PostPosted: Tue Aug 30, 2005 6:51 pm    Post subject: Report this post / user! Reply with quote

Very nice, in-engine effect I suspect? Either way, it works very well.
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ichpokhudezh
 
 


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PostPosted: Tue Aug 30, 2005 6:57 pm    Post subject: Report this post / user! Reply with quote

Barrels are much improved, thank you Smile The corners of the tents' cloth don't seem to stick up any longer. Might be just a camera angle trick.

Skirts are too tight still - unless the raiders are into whoring as well.
The more I look at the more the objects seem to float above the ground. The effect is much less pronounced for raiders (I suspect the shadows help a lot) and on the 'night' scene.
The chest looks worse now.
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Surlent
 
 


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PostPosted: Tue Aug 30, 2005 7:06 pm    Post subject: Report this post / user! Reply with quote

That's some cool lighting there. I see the daylight scene also has shadows now.
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Vault Dweller
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PostPosted: Tue Aug 30, 2005 7:09 pm    Post subject: Report this post / user! Reply with quote

ichpokhudezh wrote:
Barrels are much improved, thank you Smile

You are welcome. I just forwarded the art guys your bitchings...er, I meant your constructive criticism Smile, and they tweaked them a bit.

Quote:
Skirts are too tight still - unless the raiders are into whoring as well.

They are not wearing any underwear, and we are shooting for PG-13 rating lol Yeah, I know, we are tweaking them now.

Quote:
The more I look at the more the objects seem to float above the ground. The effect is much less pronounced for raiders (I suspect the shadows help a lot) and on the 'night' scene. The chest looks worse now.

You never happy, are you? I give, and I give, and I give, but it's never enough *sighs* Chests would be improved, the floating effect is probably here to stay.
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Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
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ichpokhudezh
 
 


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PostPosted: Tue Aug 30, 2005 7:34 pm    Post subject: Report this post / user! Reply with quote

Vault Dweller wrote:
I just forwarded the art guys your bitchings...

Here's another one: same as armor, can your artist make the barrels look weathered? Right now the barrels are brand-spanking new and made from untreated lumber.

Vault Dweller wrote:
Quote:
Skirts are too tight still - unless the raiders are into whoring as well.

They are not wearing any underwear, and we are shooting for PG-13 rating lol Yeah, I know, we are tweaking them now.

Let me guess, you are trying to make breastplates to look more pronounced?

Quote:
the floating effect is probably here to stay.

Too bad but oh well. Is it possible to set brightness level for the 'floor' lower? This seems to help on the night shop.
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Vault Dweller
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PostPosted: Tue Aug 30, 2005 7:38 pm    Post subject: Report this post / user! Reply with quote

ichpokhudezh wrote:
Vault Dweller wrote:
I just forwarded the art guys your bitchings...

Here's another one: same as armor, can your artist make the barrels look weathered? Right now the barrels are brand-spanking new and made from untreated lumber.

Will do

Quote:
Let me guess, you are trying to make breastplates to look more pronounced?

No, we are trying to make breasts more pronounced. After all, you can't have breastplates without breasts!

Quote:
Too bad but oh well. Is it possible to set brightness level for the 'floor' lower? This seems to help on the night shop.

We can try.
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Sandelfron
 
 


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PostPosted: Tue Aug 30, 2005 8:34 pm    Post subject: Report this post / user! Reply with quote

That's beginning to look commercial quality.
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Nicolai
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PostPosted: Tue Aug 30, 2005 8:37 pm    Post subject: Report this post / user! Reply with quote

Yar, I'm looking forward to pirating it.
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Sandelfron
 
 


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PostPosted: Tue Aug 30, 2005 8:43 pm    Post subject: Report this post / user! Reply with quote

Nicolai wrote:
Yar, I'm looking forward to pirating it.


I'll get ready to seed the torrent :twisted:.
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Nick
 
 


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PostPosted: Tue Aug 30, 2005 9:20 pm    Post subject: Report this post / user! Reply with quote

@ichpokhudezh

The chest looks worse now.

We haven't worked on chests yet. Those are just placeholders, to be honest. We tried to focus on more important things. Btw, we are not only tweaking existing models/textures - several guys are always busy working on new stuff.
So, don't worry, we won't forget about chests,barrels and everything else.
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Naked_Lunch
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PostPosted: Tue Aug 30, 2005 9:26 pm    Post subject: Report this post / user! Reply with quote

Looks great, huge improvement.
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Vault Dweller
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PostPosted: Tue Aug 30, 2005 9:32 pm    Post subject: Report this post / user! Reply with quote

Huh? No bitching? Come on, guys, don't go soft on me!

Anyway, am I to understand that the majority is happy with the current level of visuals (plus few minor tweakings) and that I can finally focus on the game mechanics again? I'll post some dialogue screens for your amusement next time.
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hussar
 
 


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PostPosted: Tue Aug 30, 2005 10:10 pm    Post subject: Report this post / user! Reply with quote

Big improvement over the last screens. Tents are still awkward but look much better at night :wink:
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Nicolai
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PostPosted: Tue Aug 30, 2005 10:27 pm    Post subject: Report this post / user! Reply with quote

yar, focus on doing great dialogue D:
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NeutralMilkHotel
 
 


Joined: 14 Dec 2004
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PostPosted: Tue Aug 30, 2005 10:31 pm    Post subject: Report this post / user! Reply with quote

It actually looks really good. Though I suppose the real test will be to see cities/towns with more detail.

I'll repeat my last Q, you can ignore it again if you'd like. When do you estimate it coming out if you stick with torque?
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bryce777 wrote:
Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously.

Drakron wrote:
:evil: waaaaahhh waaaaaahhh waaaaaahh :evil: Sad
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Vault Dweller
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PostPosted: Tue Aug 30, 2005 11:03 pm    Post subject: Report this post / user! Reply with quote

Sorry, didn't mean to ignore it last time, just forgot to reply. I can't answer that until we have "the look". Once we have something that most people are happy with, than it's relatively easy to estimate the time needed to put everything together.

We are definitely sticking with Torque, and to give you some idea, I don't see it taking us more than a year. Likely, we are talking about 6-8 months, but I don't want to promise anything.
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NeutralMilkHotel
 
 


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PostPosted: Tue Aug 30, 2005 11:07 pm    Post subject: Report this post / user! Reply with quote

Sounds good. Thanks for the reply.
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bryce777 wrote:
Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously.

Drakron wrote:
:evil: waaaaahhh waaaaaahhh waaaaaahh :evil: Sad
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ichpokhudezh
 
 


Joined: 09 Jul 2004
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Location: germantown, md


PostPosted: Tue Aug 30, 2005 11:14 pm    Post subject: Report this post / user! Reply with quote

Flashback wrote:
@ichpokhudezh

So, don't worry, we won't forget about chests,barrels and everything else.

What, me worry? Eeek

Thanks, anyhow.

Once you loosen the skirts on mighty raiders we'll see how their poses will look. Right now they are understandably stiff.

Looked through the prior thread. Do you guys have only direct light sources in the engine or can you make diffused sources? I'd say diffused should work much better in them realistically eroding forestation areas.

And another piece of bitching - the fire shines bright yellow toward the spectators (i.e. me) but the actors (raiders/barrels/ground) somehow reflect mostly red.
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Zli
 
 


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PostPosted: Wed Aug 31, 2005 12:33 am    Post subject: Re: Work in progress - now with lighting! Report this post / user! Reply with quote

Vault Dweller wrote:
Day
Night

Like the titles sez, it's a work in PROGRESS. Far from finished, but we are getting there.
Comments?


Smile If it's ever finnished, how would you sell it and for how much? I've seen those dialogue shots, and with graphics like this...

Just one thing - how much trouble would it be to add a black spot on the ground beneath the fire in the day shot? It's not that important, put I'd put it in the same line as weathered barrels.
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Vault Dweller
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PostPosted: Wed Aug 31, 2005 12:47 am    Post subject: Re: Work in progress - now with lighting! Report this post / user! Reply with quote

Zli wrote:
If it's ever finnished, how would you sell it and for how much?

Internet download, $20-25 depending on how greedy I feel when the game is finished.:wink:

Quote:
Just one thing - how much trouble would it be to add a black spot on the ground beneath the fire in the day shot? It's not that important, put I'd put it in the same line as weathered barrels.

Shouldn't be very complicated
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