Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Aug 30, 2005 6:24 pm Post subject: Work in progress - now with lighting! |
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Day
Night
Like the titles sez, it's a work in PROGRESS. Far from finished, but we are getting there.
Comments? _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Tue Aug 30, 2005 6:25 pm Post subject: |
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Nice, very nice. All is going well it seems. _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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Nicolai `


Joined: 08 Mar 2003 Posts: 3126 Location: Yonder
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Posted: Tue Aug 30, 2005 6:41 pm Post subject: |
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| Looks pretty hawt. |
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Crichton


Joined: 07 Jul 2004 Posts: 751
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Posted: Tue Aug 30, 2005 6:44 pm Post subject: |
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| looks fine, I see everyone from the previous screenie except goldenrod, what happened? Did he get axed? |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Aug 30, 2005 6:51 pm Post subject: |
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He wasn't happy with his armor, and since he kept the receipt, he took it back to the store. He should be back shortly with some manly armor.
The moral of this story: always keep your receipts until you are completely satisfied with the merchandise! _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Whipporowill Nude Kid On the Block

Joined: 18 May 2003 Posts: 2955 Location: 59°19'03"N 018°02'15"E
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Posted: Tue Aug 30, 2005 6:51 pm Post subject: |
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Very nice, in-engine effect I suspect? Either way, it works very well. _________________ Retired RPG Codex Newshound
Eye On Troika - R.I.P
The Eyesore & other old crap
The Super Bowl, which I guess is happening today, is sort of like the Oscars for people who are still impressed by fire.
- Devin Faraci, CHUD |
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ichpokhudezh

Joined: 09 Jul 2004 Posts: 179 Location: germantown, md
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Posted: Tue Aug 30, 2005 6:57 pm Post subject: |
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Barrels are much improved, thank you The corners of the tents' cloth don't seem to stick up any longer. Might be just a camera angle trick.
Skirts are too tight still - unless the raiders are into whoring as well.
The more I look at the more the objects seem to float above the ground. The effect is much less pronounced for raiders (I suspect the shadows help a lot) and on the 'night' scene.
The chest looks worse now. |
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Surlent

Joined: 21 Jul 2004 Posts: 825
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Posted: Tue Aug 30, 2005 7:06 pm Post subject: |
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| That's some cool lighting there. I see the daylight scene also has shadows now. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Aug 30, 2005 7:09 pm Post subject: |
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| ichpokhudezh wrote: | Barrels are much improved, thank you  |
You are welcome. I just forwarded the art guys your bitchings...er, I meant your constructive criticism , and they tweaked them a bit.
| Quote: | | Skirts are too tight still - unless the raiders are into whoring as well. |
They are not wearing any underwear, and we are shooting for PG-13 rating Yeah, I know, we are tweaking them now.
| Quote: | | The more I look at the more the objects seem to float above the ground. The effect is much less pronounced for raiders (I suspect the shadows help a lot) and on the 'night' scene. The chest looks worse now. |
You never happy, are you? I give, and I give, and I give, but it's never enough *sighs* Chests would be improved, the floating effect is probably here to stay. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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ichpokhudezh

Joined: 09 Jul 2004 Posts: 179 Location: germantown, md
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Posted: Tue Aug 30, 2005 7:34 pm Post subject: |
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| Vault Dweller wrote: | | I just forwarded the art guys your bitchings... |
Here's another one: same as armor, can your artist make the barrels look weathered? Right now the barrels are brand-spanking new and made from untreated lumber.
| Vault Dweller wrote: | | Quote: | | Skirts are too tight still - unless the raiders are into whoring as well. |
They are not wearing any underwear, and we are shooting for PG-13 rating Yeah, I know, we are tweaking them now.
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Let me guess, you are trying to make breastplates to look more pronounced?
| Quote: | | the floating effect is probably here to stay. |
Too bad but oh well. Is it possible to set brightness level for the 'floor' lower? This seems to help on the night shop. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Aug 30, 2005 7:38 pm Post subject: |
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| ichpokhudezh wrote: | | Vault Dweller wrote: | | I just forwarded the art guys your bitchings... |
Here's another one: same as armor, can your artist make the barrels look weathered? Right now the barrels are brand-spanking new and made from untreated lumber. |
Will do
| Quote: | | Let me guess, you are trying to make breastplates to look more pronounced? |
No, we are trying to make breasts more pronounced. After all, you can't have breastplates without breasts!
| Quote: | | Too bad but oh well. Is it possible to set brightness level for the 'floor' lower? This seems to help on the night shop. |
We can try. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Sandelfron


Joined: 05 Aug 2005 Posts: 478
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Posted: Tue Aug 30, 2005 8:34 pm Post subject: |
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| That's beginning to look commercial quality. |
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Nicolai `


Joined: 08 Mar 2003 Posts: 3126 Location: Yonder
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Posted: Tue Aug 30, 2005 8:37 pm Post subject: |
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| Yar, I'm looking forward to pirating it. |
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Sandelfron


Joined: 05 Aug 2005 Posts: 478
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Posted: Tue Aug 30, 2005 8:43 pm Post subject: |
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| Nicolai wrote: | | Yar, I'm looking forward to pirating it. |
I'll get ready to seed the torrent :twisted:. |
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Nick


Joined: 21 Apr 2004 Posts: 235 Location: Over the hills and far away
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Posted: Tue Aug 30, 2005 9:20 pm Post subject: |
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@ichpokhudezh
The chest looks worse now.
We haven't worked on chests yet. Those are just placeholders, to be honest. We tried to focus on more important things. Btw, we are not only tweaking existing models/textures - several guys are always busy working on new stuff.
So, don't worry, we won't forget about chests,barrels and everything else. _________________ Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
The Black Company. Shadows Linger. |
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Naked_Lunch `


Joined: 29 Jan 2005 Posts: 5380 Location: Norway, 1967
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Posted: Tue Aug 30, 2005 9:26 pm Post subject: |
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| Looks great, huge improvement. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Aug 30, 2005 9:32 pm Post subject: |
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Huh? No bitching? Come on, guys, don't go soft on me!
Anyway, am I to understand that the majority is happy with the current level of visuals (plus few minor tweakings) and that I can finally focus on the game mechanics again? I'll post some dialogue screens for your amusement next time. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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hussar

Joined: 13 Jul 2004 Posts: 707
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Posted: Tue Aug 30, 2005 10:10 pm Post subject: |
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| Big improvement over the last screens. Tents are still awkward but look much better at night :wink: |
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Nicolai `


Joined: 08 Mar 2003 Posts: 3126 Location: Yonder
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Posted: Tue Aug 30, 2005 10:27 pm Post subject: |
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| yar, focus on doing great dialogue D: |
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NeutralMilkHotel


Joined: 14 Dec 2004 Posts: 389
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Posted: Tue Aug 30, 2005 10:31 pm Post subject: |
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It actually looks really good. Though I suppose the real test will be to see cities/towns with more detail.
I'll repeat my last Q, you can ignore it again if you'd like. When do you estimate it coming out if you stick with torque? _________________
| bryce777 wrote: | | Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously. |
| Drakron wrote: | :evil: waaaaahhh waaaaaahhh waaaaaahh :evil: |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Aug 30, 2005 11:03 pm Post subject: |
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Sorry, didn't mean to ignore it last time, just forgot to reply. I can't answer that until we have "the look". Once we have something that most people are happy with, than it's relatively easy to estimate the time needed to put everything together.
We are definitely sticking with Torque, and to give you some idea, I don't see it taking us more than a year. Likely, we are talking about 6-8 months, but I don't want to promise anything. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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NeutralMilkHotel


Joined: 14 Dec 2004 Posts: 389
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Posted: Tue Aug 30, 2005 11:07 pm Post subject: |
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Sounds good. Thanks for the reply. _________________
| bryce777 wrote: | | Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously. |
| Drakron wrote: | :evil: waaaaahhh waaaaaahhh waaaaaahh :evil: |
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ichpokhudezh

Joined: 09 Jul 2004 Posts: 179 Location: germantown, md
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Posted: Tue Aug 30, 2005 11:14 pm Post subject: |
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| Flashback wrote: | @ichpokhudezh
So, don't worry, we won't forget about chests,barrels and everything else. |
What, me worry?
Thanks, anyhow.
Once you loosen the skirts on mighty raiders we'll see how their poses will look. Right now they are understandably stiff.
Looked through the prior thread. Do you guys have only direct light sources in the engine or can you make diffused sources? I'd say diffused should work much better in them realistically eroding forestation areas.
And another piece of bitching - the fire shines bright yellow toward the spectators (i.e. me) but the actors (raiders/barrels/ground) somehow reflect mostly red. |
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Zli


Joined: 30 Aug 2005 Posts: 93 Location: BG, Serbia
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Posted: Wed Aug 31, 2005 12:33 am Post subject: Re: Work in progress - now with lighting! |
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| Vault Dweller wrote: | Day
Night
Like the titles sez, it's a work in PROGRESS. Far from finished, but we are getting there.
Comments? |
If it's ever finnished, how would you sell it and for how much? I've seen those dialogue shots, and with graphics like this...
Just one thing - how much trouble would it be to add a black spot on the ground beneath the fire in the day shot? It's not that important, put I'd put it in the same line as weathered barrels. _________________ You're not a bear. You're just a silly man who needs a shave and wears a fur coat. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Wed Aug 31, 2005 12:47 am Post subject: Re: Work in progress - now with lighting! |
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| Zli wrote: | | If it's ever finnished, how would you sell it and for how much? |
Internet download, $20-25 depending on how greedy I feel when the game is finished.:wink:
| Quote: | | Just one thing - how much trouble would it be to add a black spot on the ground beneath the fire in the day shot? It's not that important, put I'd put it in the same line as weathered barrels. |
Shouldn't be very complicated _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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