Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Mon Apr 11, 2005 11:01 pm Post subject: AoD Char System & Concept Art |
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Some more stuff as promised. Comments, please.
http://www.rpgcodex.com/gallery.php?game=ageofdec _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Mon Apr 11, 2005 11:13 pm Post subject: |
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I think it's fine, looks like a P&P character sheet. Maybe toss in some art or something. _________________ How appropriate. You fight like a cow. |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Mon Apr 11, 2005 11:15 pm Post subject: |
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Body count? LOL
I love the 'character sheet'. Lots of skills, and stuff. Looks nice. i think it's well organized though normally I think ability scores are better if shown from top to bottom. Just personal preference mostly due since that's how 99% of games - both pnp and CRPG - have done it and works to my eye. Your way is still fine though.
Shouldn't dodge, parry, and critical strike be under Combat Skills? I guess it works either way..I'm sure you have solid reasoning for it to be the way it is.
Good stuff. 8-) _________________ R00fles! |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Mon Apr 11, 2005 11:19 pm Post subject: |
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Character sheet looks pretty damn good to me, like Spazmo said.
Some people might like a little more illustration on it, but I am perfectly happy with the spare look. It looks clean and clear that way.
Holy shit, love the concept art too! Who's your artist? _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Mon Apr 11, 2005 11:23 pm Post subject: |
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| Volourn wrote: |
Shouldn't dodge, parry, and critical strike be under Combat Skills? |
Combat skills look more to be "Weapon Proficiencies", or maybe "Weapon Skills".
I agree with Volourn, it initially does not seem to make sense to have them not in Combat Skills if you have a skill category entitled that.
Changing "Combat" to "Weapon" may fix it? _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Mon Apr 11, 2005 11:27 pm Post subject: |
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Aye, I think that be the way to go.... _________________ R00fles! |
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Screaming_life


Joined: 28 Oct 2004 Posts: 353 Location: On Maggie's Farm... No More
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Posted: Mon Apr 11, 2005 11:33 pm Post subject: |
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Character sheet looks awesome! *thumbs up*
My only minor comments would be that "+" should always on the right and "-" on the left.
- The light brown colour could be a bit darker... looks a bit washed out and girly!
- Bright red cursor? why?! _________________ Dak’kon: "Your reasons for your incessant clicking are not *known* to me."
-=:ASHES:=- |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Mon Apr 11, 2005 11:37 pm Post subject: |
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Work in progress. We'll try to throw more art in, and rename some things, including some factions. You are right, that should have been Weapon Skills.
Anyway, we've tweaked the interface a bit, comparing to the first screen. Does it look better now? The cursor is a placeholder, will be replaced later. The artist is working on the inventory items right now. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Screaming_life


Joined: 28 Oct 2004 Posts: 353 Location: On Maggie's Farm... No More
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Posted: Tue Apr 12, 2005 12:08 am Post subject: |
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| Vault Dweller wrote: |
Anyway, we've tweaked the interface a bit, comparing to the first screen. Does it look better now? |
yes, miles better! just a tad darker, bit more contrast and it'll be cool!
EDIT: Maybe the black font could be a very dark brown? _________________ Dak’kon: "Your reasons for your incessant clicking are not *known* to me."
-=:ASHES:=- |
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Claw


Joined: 07 Aug 2004 Posts: 3667 Location: The center of my world.
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Posted: Tue Apr 12, 2005 12:19 am Post subject: |
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Personally I think you should move Dodge, Parry and Critical Strike to the area below the weapons, either together with them under a common or under a seperate Combat Skills heading.
Also, I actually liked the golden frames around the interface elements. I don't mind the change, except the HP indicator looks weird now. Maybe it would be better to have an icon with a number instead.
I do like the darker marbled (just guessing, I don't know the expression) frames however.
Last edited by Claw on Tue Apr 12, 2005 12:32 am; edited 1 time in total |
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NeutralMilkHotel


Joined: 14 Dec 2004 Posts: 389
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Posted: Tue Apr 12, 2005 12:26 am Post subject: |
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I like the art, you've got a very good artist. Though having their skin color the same color as their armor seems strange (or perhaps it's paint?), but he's definately got an interesting style, I'd like to see more of it.
I like the interface (and character sheet), from the skills and the AP down at the bottom, I'm eager to try the battle system as well.
Is this game going to be freeware? Or shareware?
Good luck with it.
edit: And what's the full name of the game? "Ages of dec-"?
Last edited by NeutralMilkHotel on Tue Apr 12, 2005 12:29 am; edited 1 time in total |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Tue Apr 12, 2005 12:27 am Post subject: |
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Very shagadelic VD. Keep it UP MAN!!!!! Fucking awesome. _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Tue Apr 12, 2005 12:29 am Post subject: |
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"Is this game going to be freeware? Or shareware? "
Vault Dweller is a professional! You gotta pay up or ship out.
Muahahahahha!! _________________ R00fles! |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Apr 12, 2005 1:04 am Post subject: |
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| NeutralMilkHotel wrote: | | he's definately got an interesting style, I'd like to see more of it |
Sure. When I post the trading screen, I'll post some more concepts as well.
| Quote: | | I like the interface (and character sheet), from the skills and the AP down at the bottom, I'm eager to try the battle system as well. |
Thanks. The battle system should be interesting. Heavy armor (the royal guard concept) actually decreases your AC, makes you easier to hit, but the armor absorbs a lot. Light armor (I was always fond of that leather jacket in Fallout) doesn't absorb as much (the merc concept), but it doesn't limit your mobility, so you can create and play a character that you like without being forced to go for the "best" armor and "best" weapon. Same applies to weapons - there are plenty of reasons to use a short sword instead of a 2H one.
| Quote: | | Is this game going to be freeware? Or shareware? |
Shareware. It's my attempt to fuck with the gaming industry. The bastards have been asking for it for a long time
| Quote: | | edit: And what's the full name of the game? "Ages of dec-"? |
The working title is Age of Decadence, inspired by Glen Cook's The Black Company:
"That kind of things is common here. Conspiracies and assassinations and naked power-grabs. All the fun of decadence". _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Tue Apr 12, 2005 1:13 am Post subject: |
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I think Decadence would fit better... Too many 'Age of" titles for games. Still, Age of Decadence is okay too... _________________ R00fles! |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Apr 12, 2005 1:20 am Post subject: |
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I agree. I'll probably change the name later, but it'll do for now. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Tue Apr 12, 2005 2:28 am Post subject: |
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| Volourn wrote: | | I think Decadence would fit better... Too many 'Age of" titles for games. Still, Age of Decadence is okay too... |
Well, I dunno, "Decadence" makes it sound a bit like historical pr0n.
At least the "Age of -" puts it into context better. But I see why VD would want to avoid being lumped with the other "Age of"s. _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Tue Apr 12, 2005 2:54 am Post subject: |
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Haha. I thought people would think that. There's always setbacks to all suggestions.  _________________ R00fles! |
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Human Shield


Joined: 07 Sep 2003 Posts: 2027 Location: VA, USA
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Posted: Tue Apr 12, 2005 2:59 am Post subject: |
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| Looks nice, just include as much info in the bottom text bar as possible, help text is a big element with me. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Apr 12, 2005 3:08 am Post subject: |
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| Fez wrote: | | You spelt "loyalty" wrong. |
Typo. Thanks
| Quote: | | I don't like the circular frame around "HP" |
What would you suggest?
| Quote: | | The text doesn't fit inside it. |
We'll play with it.
| Quote: | Also, did they have the Red Cross in Roman times?  |
What do you think they nailed Jesus to? :wink:
| Human Shield wrote: | | Looks nice, just include as much info in the bottom text bar as possible, help text is a big element with me. |
Sure, don't worry about that, there's plenty of text.
| Volourn wrote: | | There's always setbacks to all suggestions |
Aint that the truth. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Tue Apr 12, 2005 3:59 am Post subject: |
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Hmm, doesn't look too bad. Thanks, Fez. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Sarvis


Joined: 05 Aug 2004 Posts: 5049 Location: Buffalo, NY
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Posted: Tue Apr 12, 2005 4:16 am Post subject: |
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What are synergies? _________________ "That's so stupid I can't even see straight anymore." - Black Mage |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Tue Apr 12, 2005 4:38 am Post subject: |
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Having a good score in a given skill gives synergy bonuses to related skills. For example (if VD had knowledge skills), having a high knowledge (nobility) would probably give a bonus to your etiquette skill. _________________ How appropriate. You fight like a cow. |
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