atoga
Novice
Problem with the diplomatic way is that it's often boring and badly written. This could be remedied by having way more dialogue paths - bribery, bullshitting by making up facts or trying to confuse, sucking up, showing force (classic gun to the head), verbal bashing, making a formal, rational argument, etc. should all be possibilities in most situations (and depending on the situation, they may be more or less likely to work); doing so would give the player more input (which is lacking for diplomatic-types in most games) and create a bit more interest and challenge for diplomatic types. Also, there shoudl be more skills, abilities, items, and whatnot for the player to customize their character's style.
I've yet to play a CRPG where the most fun path is to go around with an entirely diplomatic character and make everybody happy. More diverse quests for diplomatic-types need to be explored, and better dialogue needs to be written (I hate those options where you're trying to bullshit someone and all you can say is something lame like, "You'd better let me do this, and quick, becausemy ass is on the line and some higher power will kick your ass if you stop me.")
I've yet to play a CRPG where the most fun path is to go around with an entirely diplomatic character and make everybody happy. More diverse quests for diplomatic-types need to be explored, and better dialogue needs to be written (I hate those options where you're trying to bullshit someone and all you can say is something lame like, "You'd better let me do this, and quick, becausemy ass is on the line and some higher power will kick your ass if you stop me.")