IDtenT
Menace to sobriety!
Tags: Xenonauts
Apart from being stuck in developmental hell for who knows how long, Xenonauts is going to arrive on Steam later today.
More here.
My understanding is that it still wouldn't be the beta that they have been promising since last August. It's not their first development hiccup either.
Did anyone here pre-order the game? What's your feelings so far? Is there any justifiable way to be optimistic about the management of this project?
Apart from being stuck in developmental hell for who knows how long, Xenonauts is going to arrive on Steam later today.
We've now heard back from Steam and we've pencilled in a release date for Early Access of the 31st May.
Build V18.51 will form the basis of the Steam stable release, with a few updates that we will test out via hotfix or on Steam itself if we get on there in advance. The likely additions will be:
- Bugfixes
- Xenopedia descriptions will be completed (but subject to future tweaks)
- More maps (I'll look at the community ones as my first port of call)
- Balance patch (Aaron has got a balance patch to smooth the combat progression we'll probably put in)
Build V18.51 will form the basis of the Steam stable release, with a few updates that we will test out via hotfix or on Steam itself if we get on there in advance. The likely additions will be:
- Bugfixes
- Xenopedia descriptions will be completed (but subject to future tweaks)
- More maps (I'll look at the community ones as my first port of call)
- Balance patch (Aaron has got a balance patch to smooth the combat progression we'll probably put in)
More here.
My understanding is that it still wouldn't be the beta that they have been promising since last August. It's not their first development hiccup either.
Did anyone here pre-order the game? What's your feelings so far? Is there any justifiable way to be optimistic about the management of this project?