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Xenonauts Previewing & Interviewing

In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Haba said:
engy said:
Awor Szurkrarz said:
Haba said:
Awor Szurkrarz said:
Did they finally add destructible environment?

Yes.
They didn't :rpgcodex: .

I'd regret wasting time downloading it but I have discovered that they have added an autoresolve feature for skirmish battles which allows playing it as a strategic game, not a strategic/skirmish hybrid :love: .

They did add a few destructible items, barrels and such but no it isn't destructible. And it will never be unless they rewrite the entire engine, which they aren't going to.

Stop with the lies.

Yes, we will have collapsing buildings in the game - or at least we plan to, it's not yet implemented yet although the terrain is fully destrubtible otherwise. Likely it'll be as simple as the entire building collapsing if you shoot out a set % of the supporting wall tiles on a lower level.

http://www.xenonauts.com/forum/topic?id=412&p=1#p5399

Jan-03-11

The other important mechanic that has been retained is that of destructible terrain. Almost every piece of scenery on the battlefield can be destroyed, allowing players to blow away cover to expose the aliens hiding behind it or to make their own ‘doors’ in the walls of buildings. This creates a believable battlefield environment that rewards intelligent use of the scenery.

http://www.xenonauts.com/combat
:lol: I was replying to the post above mine which was about UFO:AI.
 

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