Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
I'd love to write a thorough reply but I don't have much time. So here is a short version addressing PoE in particular:This is all getting a little abstract. On the one hand, it seems like the only game that would satisfy you would one set in a universe of non-Euclidian geometry, where trashmobs are four-headed, multi-gendered poets who sometimes commit suicide in their despair over the meaningless of existence, where your swords sometimes decide to turn on you if the enemy presents an unusually compelling argument, where the final boss is a plant-jellyfish hybrid who must be defeated in four dimensions at once.
- I enjoyed exploring PoE's dungeons. Beautiful art and atmosphere. Top fucking notch.
- I kinda enjoyed exploring the lore and related themes (the delivery was poor though)
- the monsters were simply there, waiting to be killed; the least interesting aspect of the game.
So, on a scale from 1 to 10, where 1 is generic shite and 10 is 'a universe of non-Euclidian geometry, where trashmobs are four-headed, multi-gendered poets who sometimes commit suicide in their despair over the meaningless of existence', PoE's fauna scores a solid 2 and only because I love Obsidian THIS much. It would have been nice to see something slightly more original, maybe 4 or even 5.
AoD is a fantasy game with Lovecraftian undertones. Anyway, I'm not comparing AoD to PoE or claiming that we did something better. We didn't. Similarly, I'm not comparing my humble abilities to those of the best developers in the business.And yet, if I'm understanding correctly, you're developing a game set in post-Roman Europe? I don't mean that as a slight, I'm very much looking forward to playing it upon release, but I'm having a bit of trouble reconciling all these perspectives when it all gets this abstract. A truly weird and novel enemy would seem to shatter the sense of immersion you'd encounter in a post-Roman setting.