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X3 - Complexity Good

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
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baby arm fantasy island
<strong>[ Article ]</strong>

<p>In the <a href="http://www.gamesetwatch.com/2009/05/column_diamond_in_the_rough_mo.php" target="_blank">latest edition</a> of his "Diamond in the Rough" column, Tom Cross writes on the slow building, sometimes frustrating joys to be found in complex games such as <strong><a href="http://www.egosoft.com/games/x3tc/info_en.php" target="_blank">X3: Terran Conflict</a></strong>.</p><blockquote><p>In X3, completing tasks is never that difficult. The mechanical aspects of the game are not impossible to get a handle on: really, the only difficult area is learning how to survive in the larger battles you&rsquo;ll become embroiled in. Thus, you&rsquo;ll only feel a real sense of accomplishment when you finally piece together the best way to produce certain goods, or when you finally find the right system (possibly adjacent to warring factions) to produce your weapons and armaments. </p><p>This is also where X3 can be maddening. This isn&rsquo;t a game that ever rewards you in bursts, in ways that you notice. I love watching my tiny trade empire grow, but it&rsquo;s not the same as destroying The Colossus of Rhodes from the inside: it&rsquo;s a slow, deceptively rewarding experience, not a rush of &ldquo;did you see that&rdquo; gameplay. Sometimes it&rsquo;s a bit too slow, but that&rsquo;s the nature of X3.</p></blockquote><p>Spotted @ <a href="http://www.gamesetwatch.com/">GameSetWatch</a></p>
 

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