Naked_Lunch
Erudite
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<p><a href="http://www.worthplaying.com" title="sss">Worthplaying</a> has typed up a preview of the highly-anticipated (At least<em> for me</em>) 4x game <a href="http://www.kerberos-productions.com/sots.shtml" title="sss">Sword of the Stars</a> . Here's what they thought of the fancy-pantsy 3d star map:</p><blockquote><p><font color="#000000">Take, for instance, the 3-D star map. Most of the game is spent looking and manipulating this huge 3D assemblage comprised of over 100 shimmering points of light, with each glowy orb representing a star system. This is where the strategic action of the game takes place – where you manage your colonies and command your ships. I find the entire idea of having the universe be rendered in 3-D to be very cool, and it certainly is pretty sweet to look at and rotate around. However, from a gameplay standpoint, I find it to be severely lacking in terms of ease of use. Trying to do simple things like keep track of where your ships are in relation to each other and gauge the distances between star systems is difficult and time-consuming, and I have never had to deal with this in past games, which used a simpler (and flatter) universe.</font> </p></blockquote><p>I hope <a href="http://www.kerberos-productions.com/" title="sss">Kerberos Productions</a> fixes this or at least makes it more usable. Gameplay should never EVER be jeoprodized for looks. </p>
<p><a href="http://www.worthplaying.com" title="sss">Worthplaying</a> has typed up a preview of the highly-anticipated (At least<em> for me</em>) 4x game <a href="http://www.kerberos-productions.com/sots.shtml" title="sss">Sword of the Stars</a> . Here's what they thought of the fancy-pantsy 3d star map:</p><blockquote><p><font color="#000000">Take, for instance, the 3-D star map. Most of the game is spent looking and manipulating this huge 3D assemblage comprised of over 100 shimmering points of light, with each glowy orb representing a star system. This is where the strategic action of the game takes place – where you manage your colonies and command your ships. I find the entire idea of having the universe be rendered in 3-D to be very cool, and it certainly is pretty sweet to look at and rotate around. However, from a gameplay standpoint, I find it to be severely lacking in terms of ease of use. Trying to do simple things like keep track of where your ships are in relation to each other and gauge the distances between star systems is difficult and time-consuming, and I have never had to deal with this in past games, which used a simpler (and flatter) universe.</font> </p></blockquote><p>I hope <a href="http://www.kerberos-productions.com/" title="sss">Kerberos Productions</a> fixes this or at least makes it more usable. Gameplay should never EVER be jeoprodized for looks. </p>