Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wizardry Wizardry V Heart of the Maelstrom on FM Towns

Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,879
Location
Ottawa, Can.
I first made this thread about four years ago, but I remember that Jaesun deleted it for no apparent reason. Now that we have a dedicated forum and he isn't a mod here is the time to bring it up again, since I'm on a Wizardry binge.

I wonder if some people here have heard/played this port of the game. It was released for a Japanese computer system (Fujitsu's "FM Towns") in 1990 and I think it is the best version of the game. It has wireframe graphics, but it is distinguished by its great character art, and most of all by its incredible soundtrack. They went all out and gave it an excellent epic orchestral score, straight out of the golden age of Japanese orchestral anime soundtrack. I mean look at this:



And the final battle:



There is an FM Towns emulator for Windows where it is possible to play this, and there is an option for full English text as well.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,394
Location
Hyperborea
I've been slowly working on the SNES version for years. I prefer its music (the compositions, not the sound quality) and dungeon graphics over this version

 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I think there was something that put me off the SNES version though... Was it something about the dialogue mechanics being different? No typing in keywords I guess? I don't really remember the details.

Humanity has risen! Do you know if you can input English keywords in the emulated FM Towns version?
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
I agree the soundtrak is very good but the snes version is still my favorite (and has better dungeon graphics).
 

Ranselknulf

Arcane
Patron
Joined
Nov 28, 2012
Messages
1,879,534
Location
Best America
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
There wasn't keyword typing that I can recall although there were a few situations where you would have to input passwords / phrases / words to solve a riddle and a keyboard would pop up.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,879
Location
Ottawa, Can.
I think there was something that put me off the SNES version though... Was it something about the dialogue mechanics being different? No typing in keywords I guess? I don't really remember the details.

Humanity has risen! Do you know if you can input English keywords in the emulated FM Towns version?

I'm pretty sure. I'm probably going to fire it up. I remember I played the emulated version briefly five years ago or so, and that I saw a video with NPC interaction that included this.

This is a full-fledged computer version after all, you have to type all the spells etc.

The composer who made the music for the Wizardries on Nintendo platforms actually made the music for the Macross TV series and for the first Suikoden.
 

Ranselknulf

Arcane
Patron
Joined
Nov 28, 2012
Messages
1,879,534
Location
Best America
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
I know some of the dialogs you had to respond to with the popup keyboard in certain ways.. I don't think you had to key word everything though. I probably should play this again.. but too busy right now.

Protip... Kill the laughing kettle over and over to gain fast levels. You get a ridiculous amount of exp for how easy he is to kill.. I think the first time I killed him all my characters gained 2 levels.. and they were already decently leveled up.

You can charm him later for quest stuffs.
 
Last edited:
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
snes versions of wiz 1-2-3-5-6 utilize wall-of-text spam when you select 'talk' with an npc. no typing or choosing of keywords. there are 1 or 2 isolated instances where you are prompted to use a virtual keyboard to type in a word, such as 'vampire' in wizardry 5, but it's hardly worth mentioning.

the snes versions of wiz 1-2-3 are nigh perfect in terms of reproducing the content of the originals, but the snes version of wiz 5 suffers from a lot of truncated npc dialog. thankfully it has no discernible mechanical difference in its gameplay systems.

the ps1 versions of wiz 1-2-3-4-5 (age of llylgamyn / new age of llylgamyn discs) feature the original english script without any changes whatsoever. interaction with npc's is done by choosing from the list of keywords provided. the keywords provided are all of the necessary ones to unlock their dialog. the ps1 version of wiz 5, while graphically inferior to the snes version, features the original english script and gear naming making it a much purer choice for a playthrough.

the FM Towns versions of the wizardry games are the only ones that boast original sprite art done by the japanese developers and an original musical score composed by them as well; unlike all other versions of all other wizardry games which utilize reworked sprites and reworked art assets and do not feature "original" sprites as such.

don't know about the playability of the FM Towns versions though as i haven't had a chance to try them out and i don't think they're in english anyway.

ah! i forgot about the ps1 version of wiz 4's enemy sprite art. unlike the wiz 5 ps1/snes/etc remakes which utilize reworked monster art (in terms of the design and look; they're reproductions) -- the wiz 4 remake for the ps1 features brand-new 2d art for the do-gooders mixed in with reproductions of the original designs as well.

wizardry4-psx-30.png


wizardry4-psx-32.png


the PC Engine version features "original art" as well sporting a distinctive anime look

wizardry4-pce-02.png


wizardry4-pce-03.png
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
for pure graphics whoring there's no comparison to the snes versions tho, of any of the wizardry games:

wizardry5-snes-14.png


wizardry5-snes-07.png


wizardry1-snes-01.png


wizardry1-snes-02.png


wizardry1-snes-12.png


*sploosh*
 

Lucumo

Educated
Joined
May 9, 2021
Messages
688
Speaking of PC Engine...I regularly import Japanese stuff and it looks like my proxy service ordered the wrong item (now I know why I paid more than I expected). Apparently, I'm now a not-so-proud owner of Wizardry V for the PC engine, which I can't play...

/edit: Looks like I can listen to the music/ambience and some random emulator does recognize the CD.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom