LarryTyphoid
Scholar
- Joined
- Sep 16, 2021
- Messages
- 2,233
I haven't done it myself, but lots of people insist that ironman (defined here as never backing up saves or backing out of fights) is the definitive way to play classic Wizardry (as in, pre-Cosmic Forge style Wizardry, like Wizardry 1, 2, 3, 5, and most Japanese Wizardry games). How many of you guys have actually beaten Wizardry 1 this way, never ever backing up saves? What kinds of strategies did you use? And has anyone ever beaten Wizardry 2 and 3 ironman (those games do not allow you to create new characters, and you're only allowed to transfer characters from Wiz1, meaning that if all your characters got wiped in one of those games, you'd have to start a new party in Wizardry 1 all over again)?
One thing that might make an ironman run of the Llylgamyn trilogy easier is making dozens of characters. In Wizardry 3, you need at least two parties due to both good and evil alignments being necessary for completion, so you'd have to do it anyway. Although making only 6 characters is the usual way to go about it, if you had dozens of characters then it wouldn't matter that much if one of them died (and death is sometimes unavoidable). You'd head into Wizardry 2 and 3 with an army of cannon fodder adventurers.
One thing that might make an ironman run of the Llylgamyn trilogy easier is making dozens of characters. In Wizardry 3, you need at least two parties due to both good and evil alignments being necessary for completion, so you'd have to do it anyway. Although making only 6 characters is the usual way to go about it, if you had dozens of characters then it wouldn't matter that much if one of them died (and death is sometimes unavoidable). You'd head into Wizardry 2 and 3 with an army of cannon fodder adventurers.