Morkar Left
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I liked that codex troll adventure. A codex game for me would be in the style of Quest for Glory. Mostly adventure but with STATS!.
So is this one of those cases where everyone goes:
Wouldn't it be cool if we all made a game?
Yeah!!!
The end.
Do we actually want to do something here or is this all talk?
So is this one of those cases where everyone goes:
Wouldn't it be cool if we all made a game?
Yeah!!!
The end.
Do we actually want to do something here or is this all talk?
I liked that codex troll adventure. A codex game for me would be in the style of Quest for Glory. Mostly adventure but with STATS!.
What about The Cosmic Forge editor for Wizardries 6, 7 and 8? There's also Arcanum, which to my knowledge has no good mods (lots of awful ones though). We could try making the 'killer mod' for Arcanum.As said, best would be to compile a list of easy to mod games first. Then we make a poll to see what people would be most interested on to mod/change and then we can start to put some ideas together.
- There could be, for example, a small new city/location made for Jagged Alliance 2, with some miniquests, a few new items, maybe even a new recruitable merc or such. Isn't that much of a shitload of work to do and good for a start.
- Making a small standalone game out of the Fonline engine could be literally done in 4-5 days by some people, using the Fallout assets. A handful of new maps, some dialogues, maybe a new item or two, done. I could write small tutorials for everyone to easily understand how it works.
Any other suggestions?
- NWN1/2 are easily moddable too, or so I heard.
- Hell, we could even make some FRUA module.
- There could be, for example, a small new city/location made for Jagged Alliance 2, with some miniquests, a few new items, maybe even a new recruitable merc or such.
cboyardee said:What about The Cosmic Forge editor for Wizardries 6, 7 and 8? There's also Arcanum, which to my knowledge has no good mods (lots of awful ones though). We could try making the 'killer mod' for Arcanum.
The more I think about it though, making a mod sort of undermines the point of collaboration. I'm sure a lot of people who volunteered did so on the condition that they contribute one specific kind of asset, whether it's graphics or music or code or whatever. None of us (actually maybe only you) can make assets for Jagged Alliance or Arcanum or Neverwinter Nights, but we could make things for a simple 2D game. Why don't we start with a Wizardry clone or very basic graphical roguelike, get a base system running and see what we can do with it? We could even do this in Game Maker or Multimedia Fusion 2 or something if nobody is able to code it from the ground up. This will give us more agency over the particular mechanics of the game, which I'm sure is something that a lot of people here would like to work on.
- There could be, for example, a small new city/location made for Jagged Alliance 2, with some miniquests, a few new items, maybe even a new recruitable merc or such.
elaborate...
- There could be, for example, a small new city/location made for Jagged Alliance 2, with some miniquests, a few new items, maybe even a new recruitable merc or such.
elaborate...
Could be a simple warehouse with a bit more pumped up difficulty directly integrated into the (early-to-mid-game) - with the job to secure merc or npc xy out there. A bit like Tixa or such. It wouldn't need new graphics or such. Some codexers could come up with the actual maps (I can make a tutorial for the map editor, but I think you know it much better than me), some could write some unique scripts, hell if someone wants he could even record some cheesy onelines for the new Merc. Photoshop affilated codexers could make new Weapon images for the inventory. There is a lot of potential in the basic JA2 assets that just need a bit creativity for the area designers aswell.