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Windy Meadow - visual novel in Roadwarden setting

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769



https://af.gog.com/en/game/windy_meadow_a_roadwarden_tale?as=1649904300



Windy Meadow - A Roadwarden Tale Brings Coziness and Melancholy to PC
A Decision-Based Narrative Adventure That Seamlessly Weaves Coziness and Melancholy

The storyworld of Roadwarden is officially expanding. Coming later this year to Windows PC, Mac, and Linux, Windy Meadow: A Roadwarden Tale invites players on a familiar-yet-new ‘slice of life’ adventure where every decision matters on the quest to forge a noble path. An official counterpart to acclaimed text-based RPG Roadwarden, and a remastered re-release, Windy Meadow is another beautifully written, engrossing entry in a bold, distinct world.

About Windy Meadow - A Roadwarden Tale
Featuring a multitude of hand-crafted characters and a richly detailed village in a fantasy setting set in the Roadwarden storyworld, Windy Meadow - A Roadwarden Tale fully submerges players in the day-to-day goings on of this small community. With animated character sprites taking part in heart-warming and sometimes dramatic scenes, set to a soaring and atmospheric musical score, this is a full and complete visual novel that has been crafted with care by the developer.

Over the course of three interwoven stories, players will be introduced to protagonists Vena, Fabel, and Ludicia, three citizens of the sleepy and serene village Windy Meadow, as they navigate grand life choices regarding their futures.



Will talented huntress Vena depart the harmonious but harmless village and leave her family behind in pursuit of becoming a roadwarden? Can Fabel finally embrace his talents, ditching the figurative shackles of his difficult past as he chases his dream of becoming a famous bard? And will outsider and herbalist Iudicia take hold of her love life, choosing not to marry a man she doesn’t really love at the risk of leading a lonely future?

In this immersive story where choices matter and can affect dialogue, events, how NPCs perceive the protagonists, and how their tale ends, players will have to think very carefully about each path they take.


  • A Story Unfolds: Unlike most visual novels, Window Meadow replaces the majority of narration with animated character sprites. More than 99% of the in-game text represents dialogues.
  • Three Protagonists: Follow three very different protagonists and uncover their problems, fears, and the challenges they face. Their varying personalities make for interesting and complicated relationships with the multitude of moody side characters.
  • Choices Matter: From the seemingly small to the life-changing, choices players make can affect dialogue options, NPC feelings, and game endings.
  • Harmonious Living: Enjoy a serene storyworld rich in gorgeous views, gentle rivers, fertile lands, and welcoming forests. In Windy Meadow, even the beasts and dragons tend to keep their distance.

Windy Meadow - A Roadwarden Tale will be released on PC via Steam in 2023.
 
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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
Windy Meadows - A Roadwarden Tale's free demo out now!
Windy Meadow – A Roadwarden Tale is an interactive slice-of-life visual novel about choosing your own path. Help three protagonists make the most important choices of their lives. Featuring a multitude of hand-crafted characters and a richly detailed village set in the Roadwarden story world.

The currently available free demo will introduce you to one of three protagonists of the game, Vena.
During the first chapter, your decisions matter. Will huntress Vena depart the harmonious but harmless village and leave her family behind in pursuit of riches with a merchant guild? Not to mention, there are big footsteps for her to follow, as her father is the iconic and skilled hunter of her village, the sort tales will be told about!

Play the free demo now:
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,119
Makes me wonder what spurred this on. Budget constraints? Questionable considering this seems to have more work put into the production aspect as far as purely visuals go. Especially following news that Roadwarden apparently sold 100k copies.
 

OttoQuitmarck

Educated
Joined
Aug 1, 2023
Messages
289
Makes me wonder what spurred this on. Budget constraints? Questionable considering this seems to have more work put into the production aspect as far as purely visuals go. Especially following news that Roadwarden apparently sold 100k copies.
Dev has said on his socials that this was a game he worked on before he ever started Roadwarden. And after Roadwarden he just wanted to finish it and release it. Stupid decision imo, especially since he is betting the future as an indie game dev on this game for some reason. Art direction especially feels way less focused than Roadwarden's. Blegh.
 

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