Graphics are not an issue for end turn processing since nothing is rendered during end turn processing.
Unless you mean displaying the "AI units movement during AI's turn"?
EndTurn processing is not the speed of the car. EndTurn is like a speed of opening the door of the car. Typical driver won't care and will comply about the driving speed (AI). Therefore mose engineer focus on making the car drive fast, not make it's dor open fast.
So, you actually proved my point
Anyway, I just wanted to give you a small insight into the decision making of the developer. Feel free to disagree as much as you like, but, especially big studios, think that way. No one cares about end turn processing speed because the player does not care. If you do, and you want to change it, try asking (commenst, etc) the developers if their game will have a fast turn processing. If they see people ask for it, they will deliver. It's as simple as that
Like "hey, I don't mind if the AI is a bit poorer because of this but can you make the end turn be processed faster in yoiur game?", I bet many developers would be delighter to read such comment/request.