Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Why do people think Dungeon Keeper 2 is the better game?

ZbojLamignat

Educated
Joined
Apr 29, 2010
Messages
382
Excommunicator said:
I was going to respond properly to any proper arguments you had but when your comments are littered with things that wrong or exaggerated it either means you didn't think them through or you are trolling.

Someone else might like to engage you but it wasn't the mature comparison I was looking for
Perhaps instead of getting all worked up you should try reading my post and telling me exactly what is wrong with it?

Because so far you somehow managed to interpret me praising DK for having nice small touches like different eating animation for every creature as having a dig at DK2 having no animations at all. And if that's not :retarded: and worthy of putting on ignore list then I don't know what is.
 
Joined
Oct 19, 2010
Messages
3,524
Discord across the hivemind synapses

Okay I am going to respond because you seem ready to talk maturely, plus I hate talk of emulators/compatibility issues/source ports etc, and all that sleep inducing crap which threatens to infect this thread (Doom thread ugh)


The disclaimer to this is that it is not a comparison to DK1 because I haven't played the game, and I would be quite prepared to enjoy it more than DK2 if I even get the chance to try it one day.

I don't understand why you brought up the DK2 creatures. A quick look over the DK1 creature list shows that not only are most the same, but they are all very typical unoriginal fantasy monster cliches (which I have no real problem with, especially given how well it fits into the whole fantasy-caricature style). I am always more a fan of more bestial creatures than humanoid ones. Expectations are hard to live up to, sure, but it isn't a very appropriate argument in this case. Personally, I would have used more outrageous creatures too.

Cannons: extra traps. Are you complaining about having more traps to choose from?

Casinos were fun. They made the style IMO. One which I gather is more light hearted and childish than the predecessor but a distinct one nonetheless. Creatures going to gamble and drink in the casino (yes they all had animations.), even winning jackpots that sometimes wipe out your whole treasury? What's not to like? Yes, Disco inferno.

Heroes looking generic jrpg. That is the whole idea. It is fantasy caricature. They are meant to be ridiculous and sickeningly goodie-goodie. They are meant to make you want to roll boulders over them (how was DK different?).

The attention to detail was definitely in DK2. Creatures using different rooms, exploring, relaxing, having moods etc etc. All creatures had eating animations, I don't know why you mentioned it. Watch the creatures eat and do their thing, they have a lot of character and it is animated. Blood groups and secret levels I responded to already.

I would be interested to hear about what attention to detail was in DK1 that wasn't in DK2 though.

As for the over-world map and campaign, I have no complaints there. I don't know how DK did it but I was happy with DK2, given that it let you choose missions sometimes and gave a sense of progression etc. Could have been more difficult, yep.

Stuff about nowhere to build, no gold, I don;t know what that is all about; sounds like you sucked at the game or something. Bigger maps are always better and while some maps were big, others broke the monotony with pre-built enemy castles and such. Was fun for a change IMO

You are welcome to consider localisations in your evaluation of things within that version but unless we are comparing the same language version (and I did play the English one), it is rather pointless.


I encourage you to tell me about all the things that DK1 did differently or better, but stick to things which DK2 doesn't have or it isn't much of a comparison is it?
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,520
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
I like DK1... it felt more dark than DK2, too goofy for me. I liked some improvements like... you can destroy enemy walls. I remember how I needed to fast dig to the enemy just for the fucking walls.
 

Lightknight

Liturgist
Joined
Nov 26, 2008
Messages
705
Say what you will about DK, but i do solemnly swear that it could be a timeless epical classic, if it actually stayed true to its slogan and initial focus. In other words, it should have been more akin to Dominus, than to Settlers. That is, if comparing it to the contemporary examples. Today, i would say Evil Genius was exactly the right scope, only more gory and with substantially better mechanics.

Evil ? Where is the evil in DK ? Humorous torture chambers and somber voiceovers on briefings and thats it ? That was so disappointing on so many levels. I envisioned myself using captured heroes's very blood and souls to fuel my necromantic research, to sell captives as demon's pets or execute them to raise morale of my minions, i wanted to sell my soul to the Satan's right hand, i expected to command the forces from hell and beyond...and i got goblins and skeletons ? *spit*
 

mpxd

Liturgist
Joined
Jul 16, 2010
Messages
160
I've been playing through DK1 with keeperFX, haven't had any problems with the first 10 missions. Had to change the default resolutions though; my monitor can't do 320x200 so the game would crash at first. (win7 x64)

Not quite understanding the hate for 2, but i guess it was my introduction to the series, so a lack of 'innovashun' didn't bother me at all. 1 has slightly more awesome/non-humanoid creatures, more fights between friendly creatures, spells for gold instead of mana, and a better way to see what's going on in fights. 2 has mineable player walls, is prettier (more colorful, too), bindable keys, has a more usable UI (can organize creatures by happiness, can see creature levels, can mouseover a room to get stats on it, can hold as much stuff as you'd like), and i like the adviser's voice more. Both are vastly superior to pretty much everything and i don't see why anyone is bitching.
 

ZbojLamignat

Educated
Joined
Apr 29, 2010
Messages
382
phanboy_iv said:
Haven't played either DK yet sadly, but I heard DK Gold has 'broken' AI, deny/confirm?
Other way round. Vanilla DK had this bug that, randomly, made the enemy keeper AI in some scenarios very passive. It wouldn't dig gold, built additional rooms and only attract a few substandard creatures making defeating it piss easy. This is fixed in DK Gold. I recently played through the original campaign in DK Gold and didn't encounter this even once whereas it always happended a few times when playing vanilla.
mpxd said:
Not quite understanding the hate for 2
Yes, can't bear the hate overload... Erm... nobody hates DK2 - it's an OK game.
 

phanboy_iv

Liturgist
Joined
Jul 19, 2008
Messages
444
Location
City of Misplaced Optimism
ZbojLamignat said:
phanboy_iv said:
Haven't played either DK yet sadly, but I heard DK Gold has 'broken' AI, deny/confirm?
Other way round. Vanilla DK had this bug that, randomly, made the enemy keeper AI in some scenarios very passive. It wouldn't dig gold, built additional rooms and only attract a few substandard creatures making defeating it piss easy. This is fixed in DK Gold. I recently played through the original campaign in DK Gold and didn't encounter this even once whereas it always happended a few times when playing vanilla.
mpxd said:
Not quite understanding the hate for 2
Yes, can't bear the hate overload... Erm... nobody hates DK2 - it's an OK game.

Ah, ok then.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Both are good games, but in DK 2 horned reaper is not a normal creature but a summon, nuff said.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
How idiot you have to be to say that DK1 has better graphics and sound? Are you fucking blind? Also, DK2 has good atmosphere and missions. Better than 1? Maybe, maybe not. But saying that DK2 lacks atmosphere and it is boring is plain retarded.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
How idiot you have to be to say that DK1 has better graphics and sound? Are you fucking blind? Also, DK2 has good atmosphere and missions. Better than 1? Maybe, maybe not. But saying that DK2 lacks atmosphere and it is boring is plain retarded.
To be fair, DK1 is mostly sprites which tend to age much better than DK2's early 3D. I haven't played either since it came out, but I believe DK1's graphics and atmosphere were generally better received back then. The main criticism was that it was allegedly too colorful.
Well, "too colorful" or "shit brown all over the place", take your pick.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom