Joe Krow
Erudite
Tyeing it back to game theory- the first thing they look at is the rules. If the rule set is completely open then the "options" are limitless. On the other hand limitless options are not necessarily relevant or compelling.
Ideally a system that always allowed a wide range of possible actions and then, on occasion, rewarded them in unique ways would be better then a mapped "tree" of possibilities. The player would stand as an equal partner with the designer and those unique instances would manifest as a "meeting of the minds" which would draw the player in. The player should be asking "did the designer intend me to do this."
We want to believe we are doing something unique whether it be our character build, equipment, the locations, or our approach to situations. It's all about frequency of outcomes. "Gaming" a system is about optimization but it is also about derailing the system... finding the boundaries. When the player takes an intuitive step rather then making a selection his connection with the game is increased.
It's just a matter of defining the ideal rule set within the current potential of the computer. Once you've done that go back and make it interesting.
Ideally a system that always allowed a wide range of possible actions and then, on occasion, rewarded them in unique ways would be better then a mapped "tree" of possibilities. The player would stand as an equal partner with the designer and those unique instances would manifest as a "meeting of the minds" which would draw the player in. The player should be asking "did the designer intend me to do this."
We want to believe we are doing something unique whether it be our character build, equipment, the locations, or our approach to situations. It's all about frequency of outcomes. "Gaming" a system is about optimization but it is also about derailing the system... finding the boundaries. When the player takes an intuitive step rather then making a selection his connection with the game is increased.
It's just a matter of defining the ideal rule set within the current potential of the computer. Once you've done that go back and make it interesting.