desocupado
Magister
- Joined
- Nov 17, 2008
- Messages
- 1,802
What the title said.
Imagine a blobber, with classes for monsters and pc's. How you deal with that? Buffing is easy, just set a method so it changes the stat, but let's say it's supposed to last 3 turns only, how can you make the game keep track of it and restore the stat at the right moment?
Same thing with DoT. You can set the initial damage, but how to make the damage be applied the next turn?
Imagine a blobber, with classes for monsters and pc's. How you deal with that? Buffing is easy, just set a method so it changes the stat, but let's say it's supposed to last 3 turns only, how can you make the game keep track of it and restore the stat at the right moment?
Same thing with DoT. You can set the initial damage, but how to make the damage be applied the next turn?