Jason
chasing a bee
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<p>Since some of you were wondering what the <a href="http://www.markofchaos.com/" target="_blank" title="MoC">Warhammer: Mark of Chaos</a> singleplayer campaign is like, here's what IGN had to say about the early part of the game:</p><blockquote><p>After dispatching these lowly Chaos units, players are taken to their first look at the overland map. While the tactical battles will look very much like fantasy version of the Total War series, the campaign map is quite a bit different. Instead of a persistent world where territories and cities can be conquered and defended constantly and cities need to be managed, there's a progression of missions that's linear for the most part. The economic and management meta-game has been effectively eliminated from the equation so that players can focus all of their energy on battle. That isn't to say that there aren't choices to be made. Occasionally players will come to crossroads where they can decided to move one way or another, but for the most part, Mark of Chaos plays out over a structured campaign rather than a freeform turn-based game. However, depending on the decisions made, there's a chance that the enemy could come in and take away previously conquered mission zones behind you so that you'll need to move backwards to retake an area. </p></blockquote><p>They also discuss side missions, leveling up, and castle sieges in the campaign.</p><p>Read: <a href="http://pc.ign.com/articles/736/736583p1.html" target="_blank" title="Impressions">MoC Campaign Impressions</a></p><p>Spotted @ <a href="http://www.ign.com/">IGN</a></p>
<p>Since some of you were wondering what the <a href="http://www.markofchaos.com/" target="_blank" title="MoC">Warhammer: Mark of Chaos</a> singleplayer campaign is like, here's what IGN had to say about the early part of the game:</p><blockquote><p>After dispatching these lowly Chaos units, players are taken to their first look at the overland map. While the tactical battles will look very much like fantasy version of the Total War series, the campaign map is quite a bit different. Instead of a persistent world where territories and cities can be conquered and defended constantly and cities need to be managed, there's a progression of missions that's linear for the most part. The economic and management meta-game has been effectively eliminated from the equation so that players can focus all of their energy on battle. That isn't to say that there aren't choices to be made. Occasionally players will come to crossroads where they can decided to move one way or another, but for the most part, Mark of Chaos plays out over a structured campaign rather than a freeform turn-based game. However, depending on the decisions made, there's a chance that the enemy could come in and take away previously conquered mission zones behind you so that you'll need to move backwards to retake an area. </p></blockquote><p>They also discuss side missions, leveling up, and castle sieges in the campaign.</p><p>Read: <a href="http://pc.ign.com/articles/736/736583p1.html" target="_blank" title="Impressions">MoC Campaign Impressions</a></p><p>Spotted @ <a href="http://www.ign.com/">IGN</a></p>