<strong>[ Game -> Patch ]</strong>
<a href="http://www.shrapnelgames.com">Shrapnel Games'</a> and <a href="http://www.digital-eel.com/">Digital Eel's</a> sci-fi strategy game <a href="http://www.shrapnelgames.com/digital_eel/weird_worlds/">Weird Worlds</a> was given patch 1.1 today.
<br><br>Here's the press release and a little of what it adds:
<br><blockquote> Digital Eel and Shrapnel Games would like to announce the release of the official Weird Worlds: Return to Infinite Space patch. The patch brings the retail version of the game to version 1.1, and includes both brand spanking new game enhancements, and an assortment of bug smashing. Here's a partial listing of what fans can expect when the patch is applied:
* NEW! Scoring based on the difficulty level.
* NEW! Enemies without guns now flee like the cowardly sporgborks they are!
* NEW! Various command line and in-game options have been added.
* NEW! Lots of cool new things for mod-makers.
* (Fixed) Hitting F1 in combat twice kept the game paused.
* (Fixed) Fighters can be rammed.
* (Fixed) Lifeforms can now be found on frozen planets.
* (Fixed) Mod banners not falling back to default folder.
* …and much more!
</blockquote>Grab that patch <a href="http://www.shrapnelgames.com/digital_eel/weird_worlds/6.htm">here.</a><br><br>I myself have never played it, but it sounds interesting and I think i'll give the demo a spin.
<a href="http://www.shrapnelgames.com">Shrapnel Games'</a> and <a href="http://www.digital-eel.com/">Digital Eel's</a> sci-fi strategy game <a href="http://www.shrapnelgames.com/digital_eel/weird_worlds/">Weird Worlds</a> was given patch 1.1 today.
<br><br>Here's the press release and a little of what it adds:
<br><blockquote> Digital Eel and Shrapnel Games would like to announce the release of the official Weird Worlds: Return to Infinite Space patch. The patch brings the retail version of the game to version 1.1, and includes both brand spanking new game enhancements, and an assortment of bug smashing. Here's a partial listing of what fans can expect when the patch is applied:
* NEW! Scoring based on the difficulty level.
* NEW! Enemies without guns now flee like the cowardly sporgborks they are!
* NEW! Various command line and in-game options have been added.
* NEW! Lots of cool new things for mod-makers.
* (Fixed) Hitting F1 in combat twice kept the game paused.
* (Fixed) Fighters can be rammed.
* (Fixed) Lifeforms can now be found on frozen planets.
* (Fixed) Mod banners not falling back to default folder.
* …and much more!
</blockquote>Grab that patch <a href="http://www.shrapnelgames.com/digital_eel/weird_worlds/6.htm">here.</a><br><br>I myself have never played it, but it sounds interesting and I think i'll give the demo a spin.