Weight never really seems in rpg's other than for how much loot you carry. It seems unless you really kill your strength you'll always be able to carry anything you want and then some. This kind of irritates me as it really devalues what should be one of main appeals of strength as a attribute.
So, a bit like how gold should made a bit more meaningful by having less of it, should weight allowance be equally decreased? Advantages i can think of:
-Abritary strength requirements could be phased out for weapons. It want to wield a giant wacking great sword and wear platemail, then it would be decided by weight allowance, which makes more sence.
-No more wierd 'arcane spell failure' plot devices to determine why wizards can't wear armour. They simply wouldn't have the strength as other attributes (INT etc.) would have been prioritized.
-Having to think about inventory managment rather than just piling everything into your pants.
Thoughts? Discuss!! Etc.
So, a bit like how gold should made a bit more meaningful by having less of it, should weight allowance be equally decreased? Advantages i can think of:
-Abritary strength requirements could be phased out for weapons. It want to wield a giant wacking great sword and wear platemail, then it would be decided by weight allowance, which makes more sence.
-No more wierd 'arcane spell failure' plot devices to determine why wizards can't wear armour. They simply wouldn't have the strength as other attributes (INT etc.) would have been prioritized.
-Having to think about inventory managment rather than just piling everything into your pants.
Thoughts? Discuss!! Etc.