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Warfare Storytelling Time

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Screenshots ]</strong>

<p>MiST land, the universally loved developers of Jagged Alliance 3D, have new screenshots and a nice little story from <a href="http://www.mistgames.com/eng/projects.php?project_id=7" title="Warfare">Warfare</a>, a modern combat RTS.</p><blockquote><p>The reconnaissance worked in more important locations, that's why they had to enter the sector "by feel". Thus, nothing augured any ill, so there were neither engineers, nor supplies trucks in the army. This might have been a vital error in the operational planning. All the vacant slots of the American general were stuffed with merely tanks, rangers and "delta".

Catching the ball before the bound, we should notice, that in this battle the Americans lost all their heavy equipment and, after they shooted the downtown, they had to leave the sector, thus even greater sagging their rate.</p></blockquote><p>Once again, Special Forces are always to risk.</p><p>Read: <a href="http://www.mistgames.com/eng/news.php?show=news&id=35" title="Story">Warfare Story</a> </p><p>View: <a href="http://www.mistgames.com/screenshots.php?cat_id=7" title="Screens">Warfare Screens</a></p>
 

Llyranor

Liturgist
Joined
Jun 13, 2004
Messages
348
Wow, I'm glad Mistland is making more award-winning games!
 

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