hello friend
Arcane
Aw Yiss!
It says so, right there on the website. At first the date of the newspost made me think it was an April Fools joke, but it seems it's legit.
Here's what's new:
+ some bugfix
Looking pretty good, random map generator really shaping up. This is getting close to playable.
It says so, right there on the website. At first the date of the newspost made me think it was an April Fools joke, but it seems it's legit.
Here's what's new:
0.97 -> 0.98
GENERAL:
* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
* Added graphical fading effects
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles
* More obstacles within zones
GENERAL:
* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
* Added graphical fading effects
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles
* More obstacles within zones
Looking pretty good, random map generator really shaping up. This is getting close to playable.