Overweight Manatee
Scholar
- Joined
- Sep 4, 2009
- Messages
- 3,520
Preliminary report on my RBA changes: Superhuman is kicking the crap out of me. Whereas in vanilla X-com you can win almost any UFO assault early game with minimal casualties, every kill is now earned in blood. And the aliens have about 2x as much blood as me in Superhuman. Smoke is completely mandatory to close the distance, weapon differences are much more pronounced, and good use of cover to help trap a target is very helpful. Even with all of that, the almost complete removal of the ability to scout&snipe makes the game a bit too hard, I'm going to back off on a few penalties. Now starting with an auto/snap dropoff rate of 1.5 and an aimed dropoff rate of 3, will see how it goes.
He released it under GNU, so I would take that as an open invitation to change things IMO. Pity he isn't actively contactable, though.
Here's an interesting addition, if it peaks your interest Kyrub: is it possible to let the X-com soldiers automatically choose between aimed/snap/auto modes when they are doing reaction shots using the same logic you used for aliens? One thing I noticed very quickly was that snap reaction shots at 20 tiles with 10% accuracy don't do much in terms of killing sectoids...
kyrub said:Interesting idea with a downside. Digging into someone's work without his permission is a bad habit in my book and I don't do it unless there's no other way. Although the possibility to tweak AI automatically based on RBA settings is really intruiging.Kyrub, if you could add your AI/icing mod stuff to Extender that would be really cool.
He released it under GNU, so I would take that as an open invitation to change things IMO. Pity he isn't actively contactable, though.
Here's an interesting addition, if it peaks your interest Kyrub: is it possible to let the X-com soldiers automatically choose between aimed/snap/auto modes when they are doing reaction shots using the same logic you used for aliens? One thing I noticed very quickly was that snap reaction shots at 20 tiles with 10% accuracy don't do much in terms of killing sectoids...