<strong>[ Game -> Review ]</strong>
<a href="http://www.worthplaying.com">Worthplaying</a> has reviewed the turdtacular <a href="http://www.ufo-aftershock.com/pages/hq.html">UFO: Aftershock</a>, a sequel in a series of games that tries to emulate a game from over 10 years ago (but fails miserably).
Here's some of what they had to say:
<blockquote>There are some problems with UFO: Aftershock, however, the main one being that the missions become repetitive rather quickly. There are tons of tactical missions you must accomplish to conquer the game, but there are only three basic mission types. Sometimes, getting ready for the mission was more exciting and enjoyable than the action itself. Another concern is that there are no soldier formations, so you must individually lead each soldier ahead, or they will lump themselves into a tight group, which is not very conducive to any strategy. There is no multiplayer option to speak of, and the abundant enforced pausing of the game is extremely frustrating.
Overall, UFO: Aftershock is decent but could use a bit of work. The graphics need to be overhauled, the missions need to be more diverse, and I would definitely like to see a deeper diplomatic side to the game.</blockquote>
Despite the dumb 'might as well be turn-based' comment, they do finally conclude that the game is total crap. Just play X-Com instead, jeez.
Read the rest <a href="http://www.worthplaying.com/article.php?sid=30798">here.</a>
<a href="http://www.worthplaying.com">Worthplaying</a> has reviewed the turdtacular <a href="http://www.ufo-aftershock.com/pages/hq.html">UFO: Aftershock</a>, a sequel in a series of games that tries to emulate a game from over 10 years ago (but fails miserably).
Here's some of what they had to say:
<blockquote>There are some problems with UFO: Aftershock, however, the main one being that the missions become repetitive rather quickly. There are tons of tactical missions you must accomplish to conquer the game, but there are only three basic mission types. Sometimes, getting ready for the mission was more exciting and enjoyable than the action itself. Another concern is that there are no soldier formations, so you must individually lead each soldier ahead, or they will lump themselves into a tight group, which is not very conducive to any strategy. There is no multiplayer option to speak of, and the abundant enforced pausing of the game is extremely frustrating.
Overall, UFO: Aftershock is decent but could use a bit of work. The graphics need to be overhauled, the missions need to be more diverse, and I would definitely like to see a deeper diplomatic side to the game.</blockquote>
Despite the dumb 'might as well be turn-based' comment, they do finally conclude that the game is total crap. Just play X-Com instead, jeez.
Read the rest <a href="http://www.worthplaying.com/article.php?sid=30798">here.</a>