sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
Serious_Business said:How do you do turned-based stealth play? It would be doable, of course, but how would it be superior to FP RT stealth gameplay (Thief)? It wouldn't.
I think your little system doesn't work as well as you think it does
thief isn't exactly an rpg is it
by dint of focusing success variables completely on player skill and specialist per-level gameplay objectives it gets better stealth gameplay just like a racing game gets better racing gameplay than if I named a barbarian volkswagon and raced him around a hex grid making engine noises and using the console to give myself experience each time I lapped an enemy
no fear sb I get your convention shattering implications I just needed time to compose myself
I do think stealth in rpg games is way too much of a binary success/failure thing involving hide and spot checks smashing against each other until one of them twists a figurative scrotum, way too little feedback compared to combat and if there is any it's usually obvious shit like 'YOU CANNOT HIDE BECAUSE AN ENEMY HAS NOTICED YOU'
kind of like speech but a little better because the environment and LoS adds an extra variable to consider at least
tabletop playing bros chime in with their knowledge of modern spy rpg stealth systems right now pls