Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Trinity concept art

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: Forlorn World; Ground Zero

There are two new pieces of art from <a target=_blank href=http://angrenost.org/~trinity>Trinity</a>, the Polish nuclear winter indie, available on the game's website - a post-apoc city and a... clock. Check them out here:
<br>
<center>
<br>
<a target=_blank href=http://www.trinity.glt.pl><img src=http://angrenost.org/~trinity/doc/uploads/concept_screen3_s.jpg> <img src=http://angrenost.org/~trinity/doc/uploads/zegar_s.jpg></a></center>
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
The ruined city-scape makes me wonder why post-apoc games are always set in wastelands populated by small dwellings, which, apart from pipe-rifles and Bozars, bear a remarkable similarity to fantasy environs. I'd love an RPG that was set in a relatively functional city. It just seems a bit more interesting to me than traditional desert wastes.
 

kumquatq3

Liturgist
Joined
Nov 30, 2003
Messages
187
EEVIAC said:
The ruined city-scape makes me wonder why post-apoc games are always set in wastelands populated by small dwellings...........It just seems a bit more interesting to me than traditional desert wastes.


Then you should be VERY sad VB was axed
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
By "functional" I only mean that people are living in the city, rather than moving out into the wastes and making their dwellings there. I'm not talking about running water or electricity or gang-cars with spikes on the side. I just like the idea of scavenging in the ruins of city.
 

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
Does the clock have any special meaning ? perphaps stoped at the moment that the bombs fell from the nuclear electromagnetic pulse ?
 

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
chrisbeddoes said:
Does the clock have any special meaning ? perphaps stoped at the moment that the bombs fell from the nuclear electromagnetic pulse ?

It works due to the frequency of the pendulum, doesn't it? Perhaps its just decor that you will find around the game.
 

SickBastard

Novice
Joined
Jan 4, 2004
Messages
11
Location
under the table...
Yes, this clock really is a time machine, it will take you to times before the war, and there you will have to perform some quests in order to return home, cause the clock will be broken :) . Just kidding. It's just an ordinary clock, and more specific a model of a clock :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom