Total War was good for its time because it had potential. Battles with several thousand entities moving across 3D landscapes in real time showed a lot of promise. It just chose to grow in all the wrong directions while keeping the tactical element stagnant, so if they decide to make all their games about goblins and dwarves going forward it might be for the best.
The series was innovative in 2000. With Stephen Turnbull they even had educative credibility. Today it and their fans are just cingeworthy.
Btw I can still remember the shitstorn when Rome Total War eventually came out and the patient fans (who had even eatched a TV programme to see the development) had to realize the combat had become 2 times faster. Many people opted out back then already others tried to rescue everything with "killspeed" mods. It was already the beginning of the end and it's hard to believe what bullshit they have done to the series since then.
It's like people have forgotten the retarded units and cartoony graphics.
I don't see how 3K failed at anything. It did exactly what it promised, a romanticized version of ancient China. The combat is no worse than other modern TW titles and the campaign gameplay is superior in many regards.
I don't see how 3K failed at anything. It did exactly what it promised, a romanticized version of ancient China. The combat is no worse than other modern TW titles and the campaign gameplay is superior in many regards.
It must have failed in sales for its DLC since they stopped churning them out.
It's like people have forgotten the retarded units and cartoony graphics.
Yes I have because I haven't played vanilla in over a decade
Rome was my first Total War and I loved the concept. Played Shogun and Medieval 1 only later, and Rome and Medieval 2 with a ton of mods.
As arcadey as Rome 1's battles are, it serves as a good modding platform.
It's like people have forgotten the retarded units and cartoony graphics.
Yes I have because I haven't played vanilla in over a decade
Rome was my first Total War and I loved the concept. Played Shogun and Medieval 1 only later, and Rome and Medieval 2 with a ton of mods.
As arcadey as Rome 1's battles are, it serves as a good modding platform.
What I liked about RTW1 is the amount of hidden content it had, much more than any other game I played.
For example I discovered you could play as Armenia thourgh a simple textedit and I they had given them some of the best, most well done units, and a very interesting part of the map and I played this faction for several weeks.
My theory is that they switched direction during development, from battle simulation to adolescent arcade bullshit. Thats why all the good content was still there but barely used. But in the meantime they had added for example the retarded dog units, that could result in battles entirely fought between animals.
The change of direction had already been noticeable with MTW which was much less simulation than STW. In fact I hated MTW more than RTW because it was such a shallow, generic campaign compared to STW focussed on Sengoku Japan.
After that they went completely retard and I stopped even trying their games after a short ragequit I had with STW2.
I'd be more than happy with Rome unit graphics but with 40-50k troop armies. Why aren't we there? Do people really give a shit about mo-capped animations?