Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,831
I want to know how you fare more comfortably through developing your games.
I personally discovered, that I totally suck at creating some thoughts, ideas or concepts direclty out of the blue, to the paper. I can stare at an empty document for days if I want to develop, say, a location in an RPG, and nothing but random textlines comes out. I suck at planning ahead. I know perfectly well how my vision of XY looks in my head, but I am unable to express this in a cohesive manner, in text format.
However, when I look at some random things, it can come from everywhere, be it architecture, stories, music etc. I immedieately got "the spark" to do thing XY immedieately and this works very very good for me. I sometimes open Photoshop, 3dsMax,the Dialogue Editor etc. randomly to try and just practise and out of a random thought something great comes out. Ideas fly just to me and always something nice comes out I could never come to if just staring at a blank state of paper.
This is always the usual workflow I do. But it sucks. Why does it suck you ask? Let me tell you:
1) "Going with the flow" works very well if you are alone doing a game. You can directly input your thoughts and experiment with it, without waiting for scripter/artist XY to do it. It is a very intuitive flow. But if you are unable to express to others what you thought might be cool, it becomes a problem. How do you tell person XY to make thing ABC like you imagined when you cant write documents?
2) The flow allows you to experiment. But it also opens the gap for "creative blocks" when you try the usual flow of "something cool gonna happen when I open program XY" which may cause your project to halt. From my experience, this comes in "waves" - sometimes I open a program I am currently working to make more art assets for example and after experimenting a bit I get some cool thing - but without clear documentation it also means I might stare at empty projects and can't proceed because of creative blocks.
3) Going more with "the flow of impressions" allows for more creative impressions and influences, as in you watch some cool movie and somehow found some influence you think could be good to take as an idea. It is much more flexible as in you can gain experience and directly input your stuff without relying on rewriting existing documents and such. It sucks, again as you need to tell your other designers of your change in mind/new idea.
It all boils down to how good you can handle working in a team, how good you are at concentrating your thoughts and visions into documents and such.
I dont know if I am the only one, but maybe someone feels the same here and wants to share some experiences? The problem is, some people I would really like to have in the team asked me if they could help, I want that too, but there are no documents available for them to jump in "thanks" to reasons above.
Now, I have gotten already used a bit to it, but I still feel a bit awkward working in a team of people who want to know "what to do next"? As I usually work more intuitive and go with stuff I create on the fly mixed with my influences this can become a huge problem as I am totally awkard creating flowcharts, design docs etc....
I know of people with a totally different mindest. They create stuff by planning ahead and first write everything on paper etc for example. How do you fare?
I personally discovered, that I totally suck at creating some thoughts, ideas or concepts direclty out of the blue, to the paper. I can stare at an empty document for days if I want to develop, say, a location in an RPG, and nothing but random textlines comes out. I suck at planning ahead. I know perfectly well how my vision of XY looks in my head, but I am unable to express this in a cohesive manner, in text format.
However, when I look at some random things, it can come from everywhere, be it architecture, stories, music etc. I immedieately got "the spark" to do thing XY immedieately and this works very very good for me. I sometimes open Photoshop, 3dsMax,the Dialogue Editor etc. randomly to try and just practise and out of a random thought something great comes out. Ideas fly just to me and always something nice comes out I could never come to if just staring at a blank state of paper.
This is always the usual workflow I do. But it sucks. Why does it suck you ask? Let me tell you:
1) "Going with the flow" works very well if you are alone doing a game. You can directly input your thoughts and experiment with it, without waiting for scripter/artist XY to do it. It is a very intuitive flow. But if you are unable to express to others what you thought might be cool, it becomes a problem. How do you tell person XY to make thing ABC like you imagined when you cant write documents?
2) The flow allows you to experiment. But it also opens the gap for "creative blocks" when you try the usual flow of "something cool gonna happen when I open program XY" which may cause your project to halt. From my experience, this comes in "waves" - sometimes I open a program I am currently working to make more art assets for example and after experimenting a bit I get some cool thing - but without clear documentation it also means I might stare at empty projects and can't proceed because of creative blocks.
3) Going more with "the flow of impressions" allows for more creative impressions and influences, as in you watch some cool movie and somehow found some influence you think could be good to take as an idea. It is much more flexible as in you can gain experience and directly input your stuff without relying on rewriting existing documents and such. It sucks, again as you need to tell your other designers of your change in mind/new idea.
It all boils down to how good you can handle working in a team, how good you are at concentrating your thoughts and visions into documents and such.
I dont know if I am the only one, but maybe someone feels the same here and wants to share some experiences? The problem is, some people I would really like to have in the team asked me if they could help, I want that too, but there are no documents available for them to jump in "thanks" to reasons above.
Now, I have gotten already used a bit to it, but I still feel a bit awkward working in a team of people who want to know "what to do next"? As I usually work more intuitive and go with stuff I create on the fly mixed with my influences this can become a huge problem as I am totally awkard creating flowcharts, design docs etc....
I know of people with a totally different mindest. They create stuff by planning ahead and first write everything on paper etc for example. How do you fare?