kingcomrade
Kingcomrade
It seems like a step back in gameplay compared to Supcom, they removed most of the things that made the TA series the TA series. Now you rely on farming up a "research" points (using research generators, lol) which give your units 10% or 20% or whatever improvements instead of moving up a tech level with your buildings. The incoming/outgoing resource model was abandoned (something that was originally unique) and instead you just have income and a stash, and you spend your stash for units, just like most RTS. The graphics seem exactly the same or even a bit worse than Supcom, which is strange. The units are REALLY UGLY and a blue and yellow paint job does not help (Feisar is the only thing allowed to be painted blue and yellow and not suck). There's also a lot fewer units. I suppose this doesn't matter that much, each level of tank did the same thing in Supcom, but I really liked the improvements and new guns and stuff.
The dialogue in the two missions in the demo is so freakin hilariously bad.
Colonel Kill: You must kill the filthy Illuminate colony, that will teach them to be filthy Illuminates
Commander Tolerance: But my wife and child are there
Colonel Kill: Oh? Okay we'll get them out away from the filthy Illimunates
Commander Tolerance: But my wife IS Illuminate
Colonel Kill: What?! You are relieved of command
That's barely paraphrasing. It's really that bad
The dialogue in the two missions in the demo is so freakin hilariously bad.
Colonel Kill: You must kill the filthy Illuminate colony, that will teach them to be filthy Illuminates
Commander Tolerance: But my wife and child are there
Colonel Kill: Oh? Okay we'll get them out away from the filthy Illimunates
Commander Tolerance: But my wife IS Illuminate
Colonel Kill: What?! You are relieved of command
That's barely paraphrasing. It's really that bad