meaning no point defence beams
I found the game to be uninspiring after the first couple of run throughs, but are you sure about this one? Laser beams - I'm almost one hundred percent on this - have a PD option.
Weapon modules cannot be customised like in MoO2
But most weapons do have arc, range, damage and recharge mods, don't they? The little boxes on the bottom left when you're doing ship design?
For example, mass drivers [early-ish kinetic] outperform many of the of the lategame beam weapons. Comparative, research costs are like 500 to 5000
Yeah, the mid-late beam weapons aren't amazing. Especially because they feel samey and the damage output doesn't hold up.
Anything smaller than a cruiser has not reason to exist.
Command points. My fleet of seven end game battleships armed with death beams was overwhelmed by a hundred or so corvettes with some cruisers in support. Too many gnats to swat!
At this point, I would hesitate to call the phase the game is in beta, much less a finished product. Imho, it needed at least 6 more months of work.
Naw, it's a decent MoO2 clone. A shameless one, at that. But the world has moved on from the mid 90s, and I was looking for a 2010s 4X, not a game from 1996 with updated graphics. For the record, the battle graphics are beautiful. Especially the explosions. So, there's that...