SkepticsClaw
Potential Fire Hazard
- Joined
- Dec 15, 2010
- Messages
- 169
It would be possible to have an RPG with no attribute advancement at all. First, allow the player to build the character in a lot of detail at the start of the game, with craploads of stats and skill choices.
Then, instead of personal improvement, the game could focus on the acquisition of social power. The 'RP' in such a system would come about because different builds are more or less effective at certain actions in the game - a warrior build can gain fame by battling and slaying many enemies, a merchant by making huge amounts of money with wheeling and dealing, a thief by looting valuable treasures, a wizard by uncovering and collecting folios of powerful spells and magical objects, a rogue by profiting from confidence tricks and double crosses. Alignment of your character would affect the way certain groups would see your character and thus alter the flow of possible roleplaying options in a similar way.
With acquired wealth and influence, the player can then hire retinues, build a house, enter politics or do any number of other things and thus advance to the 'higher levels' of the game, which rather than being the same old 'now you can kill a bigger monster!' would instead be more about organising your greater resources in order to further extend your influences.
To be honest I might kill somebody if I thought it would help get a game like that.
Then, instead of personal improvement, the game could focus on the acquisition of social power. The 'RP' in such a system would come about because different builds are more or less effective at certain actions in the game - a warrior build can gain fame by battling and slaying many enemies, a merchant by making huge amounts of money with wheeling and dealing, a thief by looting valuable treasures, a wizard by uncovering and collecting folios of powerful spells and magical objects, a rogue by profiting from confidence tricks and double crosses. Alignment of your character would affect the way certain groups would see your character and thus alter the flow of possible roleplaying options in a similar way.
With acquired wealth and influence, the player can then hire retinues, build a house, enter politics or do any number of other things and thus advance to the 'higher levels' of the game, which rather than being the same old 'now you can kill a bigger monster!' would instead be more about organising your greater resources in order to further extend your influences.
To be honest I might kill somebody if I thought it would help get a game like that.