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Sidequests quality

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,188
Sidequests are pretty amazing. They're all fairly standard twists and tropes, but, its poured with plenty of Witcher-sause that make them fit perfectly into the lore. Nothing I've run into feels like generic placeholder to keep people busy. Nothing feels artificial. It belongs to the world. A lot of thought must have went into this.
 

IQnas

Barely Literate
Joined
Mar 7, 2015
Messages
3
Location
Kaunas
No actually I thought that sidequests are one of the weakest point

first of all, they all fallows the same pattern and involves too much guiding/handholding which alone disqualifies them as amazing or even as remotely good,
acquire quest -> fallow markers and go to places A and B which are also marked on your map -> press E on every glowing object to win the quest,
the game even constantly tells you what to do in every stage of the quest. for example massage prompts ->go to a place -> now explore this area ->now talk to this person and so on

there is no satisfaction and brain work included in solving quests because Geralt tells about every clue, reads every note and book relevant to the quest and reveals what these clues might lead to, when you press E, for you

you rarely face any obstacles except few trash mobs, on your way to finishing the quest, like NPCs who wants to distract you from finishing the quest for some reason, or NPCs who somehow are tied to the quest or interesting enemy encounters

side quests are very short usually takes about 3-15 minutes to complete, areas and dungeons you visit to solve the quest are very small, linear and takes less then 5 minutes to explore, filled with few trash mobs and more or less worthless loot, so there are no huge maze like dungeons and underground fortresses filled with valuable loot, interesting enemies, encounters which requires smart decision making, items and people and so on

usually problems presented in quests are tied to separate individuals (for example, find something for a smith, kill monster for a farmer, ect.) and not tied to communities and settlements as a whole, so forget about epic "save the village whose inhabitants are shackled by fear, because evil witch from old times, somehow arise from its grave in deep forest and threatening their very existence" and something like that

they starts in the same fashion, that is you have to talk to NPC or read a note to acquire the quests, you cant for example run into quest, or find a clues somewhere in the world that doesnt instantly gives you quests and after some time find another clue and when going into some area and then knowing about the quests in that area from the clues you acquired, or quests that are not immediately unlocked but starts only when you advance or finish other quest and you have to make ends meet or something happened in first quests that affected the world or something like that

also quests dont interfere with each other and are not inter-connected they scattered around the world without any imagination waiting to be resolved

and they really are so tedious and monotonous and repeating you feel like trash man collecting sacks of garbage throughout the area
there are hundreds of quests in the witcher 3 but you can sort almost all of them into these 3 fallowing categories:
kill monster (either through a contract or NPC)
find something (usually people) for other person
find lost goods, which are few steps away from the area you acquired the quest
and repeat these 3 again and again around the world, by going to marked place and pressing E to win this quests, ad nauseam

and these quests are so shallow too as I said you almost never encounter anything interesting other than: go to a place - kill monster, go to a place - find something, go to a plce - acquire lost goods

short, requires no brain work, small, easy, guided, isolated form each other like frozen pizzas in supermarket
this is literally fast food of quests
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,189
Location
Kingdom of Bohemia
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Most sidequests are great, although the witcher sense is overused and the pitiful amount of XP is a little weird. I understand they had to balance the game somehow but was that really the only way? Do you really have to get 10 XP for 30 min sidequest and 1000 XP for an hour-long main quest? No middle road here?

Plus it's not like you can do ALL the sidequests all at once and become brutally overleveled for the main quests since you can't effectively hurt enemies a 6 or more levels above you. So it's not like you can do a "recommended lvl 20" sidequest while at lvl 3.

It would be fine if there were other rewards for sidequests, legendary weapons or armor for instance. But the itemization in this game is bad. Very bad. Pillars of Eternity bad. Compared to the witcher gear EVERYTHING else is trash so there's never any reason to wear or wield any other armor or weapon. Plus most items are lethally boring, with boring stats and looks. So it'd be a shit reward for sidequests.

As it stands, the only reason for doing sidequests is simply the great stories and rich lore and for me it's enough. But it is a missed opportunity, that fo sho.
 

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